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<blockquote data-quote="Velmont" data-source="post: 2335331" data-attributes="member: 13739"><p>1. See <strong>Transaction</strong> below.</p><p></p><p>2. That's how I prefer the idea. It doesn't prevent to do it, so thieves can steal, but it will allow to keep some control over all that.</p><p></p><p>3. Rinaldo's goal is to become rich and at the head of the largest merchant house of magical items. That's the character's view of his futur. The player tell, sure, I want to be rich, but I don't want to become unbalance either.</p><p></p><p>If Rinaldo sells 100 gp worth of items, it will all goes into Rinaldo's pockets. The employee pays would be handle with the Job System, Leadership Feat and/or would be paid from Rinaldo's pocket. Now, any items that isn't includes in the usual items list must be bought or created by the player. So, if I want to sell a wand of CLW, I must create it or buy it. In the case of a level 5 Trader, he can buy it at 675 gp. He can, therfore, sell it at 725 gp for a net profit of 50 gp (and the player who bought it saved 25 gp).</p><p></p><p><strong>Transaction</strong> would be done, or by roleplay, and thus, the customer could have a chance to bargain and have a lower price. If the customer doesn't want to roleplay, he can just buy it at the shown price.</p><p></p><p>I agree when you say I open a door to large and possibly abusive profits, but here two things we must consider. First, even in real world there is some people who does ridiculous profits (exemple: Bill Gates), second, how to delimit what is having a too large fortune. I mean, Rinaldo, at his third level, had the equipement value of a 5th level just because he had a hat of disguise and a extendable rod of immovibility (that worth over 9 500 gp), but I think having those two items, even for a 3rd level, is something unbalancing.</p><p></p><p>The possible most abusive way I see of all that, it is a Trader that buy stocks from players and sells to NPCs. Traders have a possibility to sell at 90% of the market price instead of 50%. So, the Trader could make up to 40% of the market value in his pocket for every items he buy from other palyers.</p><p></p><p>But the one last thing we must consider on that, it is that door is ALREADY open. Opening a shop is just a physical place in LEW, owned by a player to trade things. But that player can already do it in the RDI, as we can already trade items there.</p><p></p><p>So, let's resume myself:</p><p></p><p>- The shop just create a physical place in LEW where trades are made.</p><p>- Usuals items sellings are handle by the Job system (as soon as it is approved).</p><p>- Rare items selling are handle just as trading in the RDI, but in a different physical place in LEW.</p><p></p><p>Now, if abuse are made, a simple suggestion is: rich people are more likely target of thieves. So a judge could say your shop just lose X gold from a successfull break in or something like that.</p></blockquote><p></p>
[QUOTE="Velmont, post: 2335331, member: 13739"] 1. See [B]Transaction[/B] below. 2. That's how I prefer the idea. It doesn't prevent to do it, so thieves can steal, but it will allow to keep some control over all that. 3. Rinaldo's goal is to become rich and at the head of the largest merchant house of magical items. That's the character's view of his futur. The player tell, sure, I want to be rich, but I don't want to become unbalance either. If Rinaldo sells 100 gp worth of items, it will all goes into Rinaldo's pockets. The employee pays would be handle with the Job System, Leadership Feat and/or would be paid from Rinaldo's pocket. Now, any items that isn't includes in the usual items list must be bought or created by the player. So, if I want to sell a wand of CLW, I must create it or buy it. In the case of a level 5 Trader, he can buy it at 675 gp. He can, therfore, sell it at 725 gp for a net profit of 50 gp (and the player who bought it saved 25 gp). [B]Transaction[/B] would be done, or by roleplay, and thus, the customer could have a chance to bargain and have a lower price. If the customer doesn't want to roleplay, he can just buy it at the shown price. I agree when you say I open a door to large and possibly abusive profits, but here two things we must consider. First, even in real world there is some people who does ridiculous profits (exemple: Bill Gates), second, how to delimit what is having a too large fortune. I mean, Rinaldo, at his third level, had the equipement value of a 5th level just because he had a hat of disguise and a extendable rod of immovibility (that worth over 9 500 gp), but I think having those two items, even for a 3rd level, is something unbalancing. The possible most abusive way I see of all that, it is a Trader that buy stocks from players and sells to NPCs. Traders have a possibility to sell at 90% of the market price instead of 50%. So, the Trader could make up to 40% of the market value in his pocket for every items he buy from other palyers. But the one last thing we must consider on that, it is that door is ALREADY open. Opening a shop is just a physical place in LEW, owned by a player to trade things. But that player can already do it in the RDI, as we can already trade items there. So, let's resume myself: - The shop just create a physical place in LEW where trades are made. - Usuals items sellings are handle by the Job system (as soon as it is approved). - Rare items selling are handle just as trading in the RDI, but in a different physical place in LEW. Now, if abuse are made, a simple suggestion is: rich people are more likely target of thieves. So a judge could say your shop just lose X gold from a successfull break in or something like that. [/QUOTE]
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