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<blockquote data-quote="Velmont" data-source="post: 2329369" data-attributes="member: 13739"><p>The trader PrC doesn't affect the PCs trades. Reading it, it is not clearly told, but as the creator of this PrC, it was intended for PCs trading with NPCs, not other PCs. But for a shop, it can still help, as a Trader can still buy items at lower rate (let's say, at 90% of there price) and then sell them to players at higher value, but still under the market value (let's say 95%). </p><p></p><p>The opposite is true as buying to players and then selling to NPCs, but honestly, that idea is bugging me a bit more, as the chance of profits can become abusive when there will be high level PCs around. I mean, a player could buy a sword +2 at 5000 to a player and selling it at 7200, without taking the risk of that. Making a 2200 profit just because came to him. To prevent abuse, there should be the same restriction to selling than buying to NPCS, which is only items of 2000 gp can be sold in Orussus. During adventures, it will be up to the master to decide what can be sold.</p><p></p><p>For craft point, I suggest just to go with what will be approved with the Job System. If no Job system is approved.</p><p></p><p>Employee shouldn't be able to craft. They should be just some common sellers that maintain the sells during the owner's absence.</p></blockquote><p></p>
[QUOTE="Velmont, post: 2329369, member: 13739"] The trader PrC doesn't affect the PCs trades. Reading it, it is not clearly told, but as the creator of this PrC, it was intended for PCs trading with NPCs, not other PCs. But for a shop, it can still help, as a Trader can still buy items at lower rate (let's say, at 90% of there price) and then sell them to players at higher value, but still under the market value (let's say 95%). The opposite is true as buying to players and then selling to NPCs, but honestly, that idea is bugging me a bit more, as the chance of profits can become abusive when there will be high level PCs around. I mean, a player could buy a sword +2 at 5000 to a player and selling it at 7200, without taking the risk of that. Making a 2200 profit just because came to him. To prevent abuse, there should be the same restriction to selling than buying to NPCS, which is only items of 2000 gp can be sold in Orussus. During adventures, it will be up to the master to decide what can be sold. For craft point, I suggest just to go with what will be approved with the Job System. If no Job system is approved. Employee shouldn't be able to craft. They should be just some common sellers that maintain the sells during the owner's absence. [/QUOTE]
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