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<blockquote data-quote="GreenKarl" data-source="post: 7500598" data-attributes="member: 6801242"><p>NTensity slowly opened the large door and peered into the room beyond. He saw that the room appears similar to the room he was standing in with one important difference - it appears to have suffered no damage and it was not unoccupied. There was an unmanned security desk about 10 feet in front of the door. About 40 feet into the room there was a make-shift barricade built up of what appeared to be conference tables and desks. Behind it was a sole <strong>Aztechnology</strong> guard crouched down behind the barricade aiming a assault rifle towards the door. Sovereign whispered "That dudes broadcasting something, but their firewall is good. But I am detecting all kinds of wireless inside. I can try and sleaze in but I am going to be pretty helpless if I jump in full SIM..."</p><p></p><p>[gm][sblock=New Map]The X is the sole guard. But as NTensity is opening the door the two doors on each side of the room are also opening...</p><p>[ATTACH]101789[/ATTACH] [/sblock][sblock=Aztechnology HT (High-Threat) Security Guards]<em>Medium metahuman (Human), Nonheroic 3/Fighter 2 </em></p><p><strong>Strength</strong>: 14 (+2), <strong>Dexterity</strong>: 14 (+2), <strong>Constitution</strong>: 14 (+2), <strong>Intelligence</strong>: 10 (+0), <strong>Wisdom</strong>: 12 (+1), <strong>Charisma</strong>: 10 (+0)</p><p><strong>Combat</strong>: Ares Predator – attack +8, damage 2d8+5* ballistic</p><p>FN HAR rifle – attack +8, damage 2d8+4* ballistic </p><p>Collapsible Baton – attack +5, damage 1d6+2 bludgeoning </p><p><em>*smartgun link, re-roll 1s and 2s on damage.</em></p><p><strong>Armor Class</strong>: 16 (base 14 +dex; Hardness 4/+3)</p><p><strong>Initiative</strong>: +2 </p><p><strong>Hit Points</strong>: 28 (HD 3d4+2d8); <strong>Second Wind</strong>: 1d10+4 </p><p><strong>Base Speed</strong>: 30ft </p><p><strong>Wound Damage Threshold</strong>: 20 (+3) </p><p><strong>Saving Throws</strong>: Strength +5, Wisdom +3</p><p><strong>Senses</strong>: Low-Light, Darkvision, <em>passive Perception</em> 14 (12). </p><p><strong>Proficiencies</strong>: Light & Medium Armor, Light & Heavy Firearms, Medium & Simple Weapons. </p><p><strong>Skills</strong>: Athletics (Str) +5, Intimidate (Cha) +3, Perception (Wis) +4. <strong>Tools</strong>: Vehicle (wheeled; +5)</p><p><strong>Talents</strong>: Shootist (with firearms +1 to attack rolls and +2 to damage).</p><p><strong>Feats</strong>: Armor Proficiency (light, medium), Point Blank Shot (+1 to hit and damage within base range), Weapon Proficiency (heavy firearm, martial weapons)</p><p><strong>Cyberware</strong>: Cyber-Replacement Eyes (with Low-Light and Thermal vision upgrades), Smartgun Link (+2 to hit with smart firearms and rerolls)</p><p><strong>Gear</strong>: Flak Vest with plates (Wt. 20lbs), Ares Predator (Wt. 5lbs, range 50/250, DT, heavy, reload/14m), two full clips of ammo (Wt. ½lb), FN HAR (smartgun link upgraded; Wt. 11lbs, range 100/500, autofire, burst, reload/40m) with two extra clips of ammo (3lbs), Collapsible baton (Wt. 1, finesse, holdout, light), Restrains (plastic, set of 6, Wt. 1lb), Uniform, Comlink (broadcast 1, firewall 20, Wt. ½lb), Gas Mask (advantage and +4 vs. inhaled toxins, -2 to Passive Perception). </p><p>[ATTACH]101790[/ATTACH][/sblock]</p><p><strong>Initiative</strong></p><p>As everyone has readied actions and no surprise, please roll Initiative and post your Actions. You only see one security guard right now but those opening doors...</p><p>Security Guards <span style="color: #646496"><span style="font-family: 'verdana'"><a href="http://roll.coyotecode.net/lookup.php?rollid=219284" target="_blank">Initiative: 1D20+2 = [10]+2 = 12; </a></span></span><a href="http://roll.coyotecode.net/lookup.php?rollid=219284" target="_blank"><span style="color: #646496"><span style="font-family: 'verdana'">1D20+2 = [5]+2 = 7</span></span></a><span style="color: #646496"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #646496"><span style="font-family: 'verdana'"></span></span><span style="color: #646496"><span style="font-family: 'verdana'"><a href="http://roll.coyotecode.net/lookup.php?rollid=219285" target="_blank">Anonymous initiative : 1D20+2 = [9]+2 = 11</a></span></span></p><p><span style="color: #646496"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #646496"><span style="font-family: 'verdana'"></span></span>Note that the guard has 3/4 cover (+5 AC) due to the barricade (its around 3ft high on average) BUT has 1/2 the normal HP if you want to try and destroy section and he does not get the bonus if you are adjacent to the barricade.</p><p>Also if Sovereign goes full SIM as it where he is helpless (Incapacitated) for the duration[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7500598, member: 6801242"] NTensity slowly opened the large door and peered into the room beyond. He saw that the room appears similar to the room he was standing in with one important difference - it appears to have suffered no damage and it was not unoccupied. There was an unmanned security desk about 10 feet in front of the door. About 40 feet into the room there was a make-shift barricade built up of what appeared to be conference tables and desks. Behind it was a sole [B]Aztechnology[/B] guard crouched down behind the barricade aiming a assault rifle towards the door. Sovereign whispered "That dudes broadcasting something, but their firewall is good. But I am detecting all kinds of wireless inside. I can try and sleaze in but I am going to be pretty helpless if I jump in full SIM..." [gm][sblock=New Map]The X is the sole guard. But as NTensity is opening the door the two doors on each side of the room are also opening... [ATTACH=CONFIG]101789._xfImport[/ATTACH] [/sblock][sblock=Aztechnology HT (High-Threat) Security Guards][I]Medium metahuman (Human), Nonheroic 3/Fighter 2 [/I] [B]Strength[/B]: 14 (+2), [B]Dexterity[/B]: 14 (+2), [B]Constitution[/B]: 14 (+2), [B]Intelligence[/B]: 10 (+0), [B]Wisdom[/B]: 12 (+1), [B]Charisma[/B]: 10 (+0) [B]Combat[/B]: Ares Predator – attack +8, damage 2d8+5* ballistic FN HAR rifle – attack +8, damage 2d8+4* ballistic Collapsible Baton – attack +5, damage 1d6+2 bludgeoning [I]*smartgun link, re-roll 1s and 2s on damage.[/I] [B]Armor Class[/B]: 16 (base 14 +dex; Hardness 4/+3) [B]Initiative[/B]: +2 [B]Hit Points[/B]: 28 (HD 3d4+2d8); [B]Second Wind[/B]: 1d10+4 [B]Base Speed[/B]: 30ft [B]Wound Damage Threshold[/B]: 20 (+3) [B]Saving Throws[/B]: Strength +5, Wisdom +3 [B]Senses[/B]: Low-Light, Darkvision, [I]passive Perception[/I] 14 (12). [B]Proficiencies[/B]: Light & Medium Armor, Light & Heavy Firearms, Medium & Simple Weapons. [B]Skills[/B]: Athletics (Str) +5, Intimidate (Cha) +3, Perception (Wis) +4. [B]Tools[/B]: Vehicle (wheeled; +5) [B]Talents[/B]: Shootist (with firearms +1 to attack rolls and +2 to damage). [B]Feats[/B]: Armor Proficiency (light, medium), Point Blank Shot (+1 to hit and damage within base range), Weapon Proficiency (heavy firearm, martial weapons) [B]Cyberware[/B]: Cyber-Replacement Eyes (with Low-Light and Thermal vision upgrades), Smartgun Link (+2 to hit with smart firearms and rerolls) [B]Gear[/B]: Flak Vest with plates (Wt. 20lbs), Ares Predator (Wt. 5lbs, range 50/250, DT, heavy, reload/14m), two full clips of ammo (Wt. ½lb), FN HAR (smartgun link upgraded; Wt. 11lbs, range 100/500, autofire, burst, reload/40m) with two extra clips of ammo (3lbs), Collapsible baton (Wt. 1, finesse, holdout, light), Restrains (plastic, set of 6, Wt. 1lb), Uniform, Comlink (broadcast 1, firewall 20, Wt. ½lb), Gas Mask (advantage and +4 vs. inhaled toxins, -2 to Passive Perception). [ATTACH=CONFIG]101790._xfImport[/ATTACH][/sblock] [B]Initiative[/B] As everyone has readied actions and no surprise, please roll Initiative and post your Actions. You only see one security guard right now but those opening doors... Security Guards [COLOR=#646496][FONT=verdana][URL="http://roll.coyotecode.net/lookup.php?rollid=219284"]Initiative: 1D20+2 = [10]+2 = 12; [/URL][/FONT][/COLOR][URL="http://roll.coyotecode.net/lookup.php?rollid=219284"][COLOR=#646496][FONT=verdana]1D20+2 = [5]+2 = 7[/FONT][/COLOR][/URL][COLOR=#646496][FONT=verdana] [/FONT][/COLOR][COLOR=#646496][FONT=verdana][URL="http://roll.coyotecode.net/lookup.php?rollid=219285"]Anonymous initiative : 1D20+2 = [9]+2 = 11[/URL] [/FONT][/COLOR]Note that the guard has 3/4 cover (+5 AC) due to the barricade (its around 3ft high on average) BUT has 1/2 the normal HP if you want to try and destroy section and he does not get the bonus if you are adjacent to the barricade. Also if Sovereign goes full SIM as it where he is helpless (Incapacitated) for the duration[/gm] [/QUOTE]
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