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<blockquote data-quote="mikeawmids" data-source="post: 7926052" data-attributes="member: 6776411"><p><strong><u>Chapter Seven: Into the Brazen Peaks</u></strong></p><p></p><p><em>The party are now Seasoned!</em></p><p></p><p>The heroes are reunited with their camels, which have been largely ignored for the majority of book one. The steadfast beasts don't appear to have taken this personally, apart from Geminara, but she was always a bitch. She goes for Misfar's fingers as he tries to fit her bridle.</p><p></p><p>Dashki reckons that if the party travel quickly and quietly, they could reach Pale Mountain within four days. He is not enthused with the idea of leading strangers so deep into gnoll territory, but he will do as the princess commands. Felliped is also travelling with the party.</p><p></p><p>Father Zastoran gives each hero a healing potion. Zain approaches Gorundal the merchant/smuggler (who now has a semi-permanent store front in the Victory Market) to buy a platemail corselet to cover his torso (Zain makes a Wealth roll; he gets the item but goes broke).</p><p></p><p><em>As per the Travel rules in SWADE, a playing card is drawn for each day that the party are on the road. A face card (Jack > Ace) results in an encounter, with the card's suit determining the nature of the encounter: enemies, strangers, treasure or an obstacle.</em></p><p><em></em></p><p><em>Day One (Four of Clubs):</em> With Fuk and Dashki leading the way, the party ride out of Kelmarane and into the foothills. The spire of Pale Mountain is visible in the distance, towering over the lesser peaks. Fel sings to keep everyone's spirits up, until Dashki hushes the bard into silence. This is gnoll territory and you never know who is listening....</p><p></p><p><em>Day Two (Queen of Clubs):</em> The distant roar of a waterfall grows louder as the party resume their trek through the mountains. They reach the base of the Anvil at midday, where the Pale River plunges 150ft into a deep pool of churning water.</p><p></p><p><strong>"We must climb."</strong> Dashki states, <strong>"Who has rope?"</strong></p><p></p><p>Climbing the waterfall requires 3x Athletics checks, each one representing a third of the ascent. Everyone in the party has d6 Athletics - except Dashki, who has d8 but no Wild Die. Nadiyya volunteers to go first and secure a rope to assist the others.</p><p></p><p><strong>"Wait!"</strong> Misfar says, doing some quick mental arithmetic in his head, <strong>"I can burrow through the rock by spending three Power Points. I can move 15ft per round, or 30ft with a Raise. If the waterfall is 150ft tall, it will take 10 rounds for me to reach the top, or 5 with a Raise. The duration of the spell is five rounds. I can take additional recipients for another 1 point per head. Theoretically, I can take half the party - including the camels - to the top, assuming I roll a Raise on my Spellcasting die, for 13 Power Points. After a short rest to recover, I can bring up the other half of the party!"</strong></p><p><strong></strong></p><p><strong>"Are you sure you've worked that out right?"</strong> Nadiyya asks, doubtfully.</p><p></p><p><strong>"Sounds complicated..."</strong> Fuk agrees, <strong>"Fuk not want to get stuck in rock if you mess up."</strong></p><p><strong></strong></p><p><strong>"I don't think the camels are going to like this plan either."</strong> Zain adds.</p><p></p><p><strong>"They'll like falling 150ft when a rope frays a lot less!"</strong> Misfar snaps.</p><p></p><p>The heroes have to blindfold their mounts before they will follow Misfar into the wall of solid rock. It takes two Bennies, but the wizard gets his Raise and burrows to the top of the waterfall, taking Geminara, Nadiyya & Blaze, Zain & Sonny and one of the other two unnamed camels. They emerge safely and wave down to the others, stranded at the bottom of the cliff.</p><p></p><p>It takes two more trips and another five hours, but Misfar eventually ferries everyone to the top of the Anvil. The sun is setting and the party make camp, wishing they had just taken their chances with the rope.</p><p></p><p><em>Day Three (Red Joker):</em></p><p><em></em></p><p><em>A Joker means two different encounters occur simultaneously, in this case: obstacle + stranger/s.</em></p><p></p><p>The mountain path is blocked by a landslide. A wounded lion is trapped, pinned down by a heavy rock. The helpless beast snarls when it spots the party approaching.</p><p></p><p><strong>"Kill the beast!"</strong> Dashki urges, <strong>"We cannot clear the path while it is alive. It will certainly attack us the moment it is free."</strong></p><p></p><p>Fuk raises his bow, but Zain motions for him to lower the weapon. Zain lays <em>Tempest</em> down and approaches the lion unarmed. He is able to calm the beast, so that it does not attack as he lifts the boulder. The injured lion limps clear and Zain calls upon Sarenrae to heal this noble beast. The lion is so grateful, it follows the party! Zain names the beast Mufasa, because of course he does. The party clear the road and continue their journey toward Pale Mountain.</p><p></p><p><em>Day Four (King of Clubs):</em> Early the next morning, the rest of Mufasa's pride come sniffing around the camp, looking for an easy meal. They are scrawny beasts and desperately hungry. The party spend a Benny to influence the story! According to Nadiyya, Mufasa was the leader of this pack, but was left for dead after he was trapped beneath the rock-fall. His brother Scar (sigh) has taken over th pride and the two lions must fight for dominance! The heroes cannot interfere in this combat!</p><p></p><p>It's not much of a contest. Mufasa pounces on Scar and utterly wrecks his opponent in a flurry of savage claw attacks. It's all over in seconds.</p><p></p><p><strong>"Wow, Fuk glad we didn't have to fight that guy!"</strong> Fuk says.</p><p></p><p>Mufasa nods respecrfully to Zain and leads his pack away, presumably back to Pride Rock for some hot lion loving. Mayhaps one day they will meet again <em>(assuming someone takes the requisite edge to get a permanent animal companion)</em>.</p><p></p><p><em>TBC</em></p></blockquote><p></p>
[QUOTE="mikeawmids, post: 7926052, member: 6776411"] [B][U]Chapter Seven: Into the Brazen Peaks[/U][/B] [I]The party are now Seasoned![/I] The heroes are reunited with their camels, which have been largely ignored for the majority of book one. The steadfast beasts don't appear to have taken this personally, apart from Geminara, but she was always a bitch. She goes for Misfar's fingers as he tries to fit her bridle. Dashki reckons that if the party travel quickly and quietly, they could reach Pale Mountain within four days. He is not enthused with the idea of leading strangers so deep into gnoll territory, but he will do as the princess commands. Felliped is also travelling with the party. Father Zastoran gives each hero a healing potion. Zain approaches Gorundal the merchant/smuggler (who now has a semi-permanent store front in the Victory Market) to buy a platemail corselet to cover his torso (Zain makes a Wealth roll; he gets the item but goes broke). [I]As per the Travel rules in SWADE, a playing card is drawn for each day that the party are on the road. A face card (Jack > Ace) results in an encounter, with the card's suit determining the nature of the encounter: enemies, strangers, treasure or an obstacle. Day One (Four of Clubs):[/I] With Fuk and Dashki leading the way, the party ride out of Kelmarane and into the foothills. The spire of Pale Mountain is visible in the distance, towering over the lesser peaks. Fel sings to keep everyone's spirits up, until Dashki hushes the bard into silence. This is gnoll territory and you never know who is listening.... [I]Day Two (Queen of Clubs):[/I] The distant roar of a waterfall grows louder as the party resume their trek through the mountains. They reach the base of the Anvil at midday, where the Pale River plunges 150ft into a deep pool of churning water. [B]"We must climb."[/B] Dashki states, [B]"Who has rope?"[/B] Climbing the waterfall requires 3x Athletics checks, each one representing a third of the ascent. Everyone in the party has d6 Athletics - except Dashki, who has d8 but no Wild Die. Nadiyya volunteers to go first and secure a rope to assist the others. [B]"Wait!"[/B] Misfar says, doing some quick mental arithmetic in his head, [B]"I can burrow through the rock by spending three Power Points. I can move 15ft per round, or 30ft with a Raise. If the waterfall is 150ft tall, it will take 10 rounds for me to reach the top, or 5 with a Raise. The duration of the spell is five rounds. I can take additional recipients for another 1 point per head. Theoretically, I can take half the party - including the camels - to the top, assuming I roll a Raise on my Spellcasting die, for 13 Power Points. After a short rest to recover, I can bring up the other half of the party!" "Are you sure you've worked that out right?"[/B] Nadiyya asks, doubtfully. [B]"Sounds complicated..."[/B] Fuk agrees, [B]"Fuk not want to get stuck in rock if you mess up." "I don't think the camels are going to like this plan either."[/B] Zain adds. [B]"They'll like falling 150ft when a rope frays a lot less!"[/B] Misfar snaps. The heroes have to blindfold their mounts before they will follow Misfar into the wall of solid rock. It takes two Bennies, but the wizard gets his Raise and burrows to the top of the waterfall, taking Geminara, Nadiyya & Blaze, Zain & Sonny and one of the other two unnamed camels. They emerge safely and wave down to the others, stranded at the bottom of the cliff. It takes two more trips and another five hours, but Misfar eventually ferries everyone to the top of the Anvil. The sun is setting and the party make camp, wishing they had just taken their chances with the rope. [I]Day Three (Red Joker): A Joker means two different encounters occur simultaneously, in this case: obstacle + stranger/s.[/I] The mountain path is blocked by a landslide. A wounded lion is trapped, pinned down by a heavy rock. The helpless beast snarls when it spots the party approaching. [B]"Kill the beast!"[/B] Dashki urges, [B]"We cannot clear the path while it is alive. It will certainly attack us the moment it is free."[/B] Fuk raises his bow, but Zain motions for him to lower the weapon. Zain lays [I]Tempest[/I] down and approaches the lion unarmed. He is able to calm the beast, so that it does not attack as he lifts the boulder. The injured lion limps clear and Zain calls upon Sarenrae to heal this noble beast. The lion is so grateful, it follows the party! Zain names the beast Mufasa, because of course he does. The party clear the road and continue their journey toward Pale Mountain. [I]Day Four (King of Clubs):[/I] Early the next morning, the rest of Mufasa's pride come sniffing around the camp, looking for an easy meal. They are scrawny beasts and desperately hungry. The party spend a Benny to influence the story! According to Nadiyya, Mufasa was the leader of this pack, but was left for dead after he was trapped beneath the rock-fall. His brother Scar (sigh) has taken over th pride and the two lions must fight for dominance! The heroes cannot interfere in this combat! It's not much of a contest. Mufasa pounces on Scar and utterly wrecks his opponent in a flurry of savage claw attacks. It's all over in seconds. [B]"Wow, Fuk glad we didn't have to fight that guy!"[/B] Fuk says. Mufasa nods respecrfully to Zain and leads his pack away, presumably back to Pride Rock for some hot lion loving. Mayhaps one day they will meet again [I](assuming someone takes the requisite edge to get a permanent animal companion)[/I]. [I]TBC[/I] [/QUOTE]
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