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Running DDAL04 (Ravenloft) Adventures as a Campaign
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<blockquote data-quote="GlassJaw" data-source="post: 7576668" data-attributes="member: 22103"><p>Hey Merric, your blog is great! Very helpful.</p><p></p><p>Just wondering if you had a quick & dirty outline of what you would change/cut/edit to run the AL modules in series? Basically, I'm thinking of including Orasnou as a side trek questline in a normal CoS campaign. </p><p></p><p>I like The Beast and the Laszlo-Alina storyline and the impending storm. It creates a very foreboding backdrop. I like the idea of the players arriving in town and suddenly becoming trapped in a sense. That said, I'm really unsure how to make the leap to The Executioner, especially the elapsed time that's assumed to have passed. I can justify hand-waving that the storm forces everyone inside for a week or so but more than that starts to feel very forced. My players would definitely call BS because it's a storytelling crutch.</p><p></p><p>I definitely like your idea of having Gregori from the Hare & Hair to kick things off and lead the players to the Burgomaster's house. The adventure states that Arik/Lazslo and Fillar have been conducting business together for a length of time but the scene in the Eyes of Midnight shop don't indicate that at all, or at least doesn't seem to depend on it.</p><p></p><p>I'm ok with Laszlo escaping but the part with the angry mob also seems forced and tacked on, as does the ending with the Burgomaster. This whole adventure feels like one scene of a larger adventure rather than an adventure on its own. Because of that, as you pointed out in your blog, it tries really to come up with a beginning, middle, and end but fails. On top of that, the adventure suffers from some continuity mistakes and </p><p>confusing writing.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7576668, member: 22103"] Hey Merric, your blog is great! Very helpful. Just wondering if you had a quick & dirty outline of what you would change/cut/edit to run the AL modules in series? Basically, I'm thinking of including Orasnou as a side trek questline in a normal CoS campaign. I like The Beast and the Laszlo-Alina storyline and the impending storm. It creates a very foreboding backdrop. I like the idea of the players arriving in town and suddenly becoming trapped in a sense. That said, I'm really unsure how to make the leap to The Executioner, especially the elapsed time that's assumed to have passed. I can justify hand-waving that the storm forces everyone inside for a week or so but more than that starts to feel very forced. My players would definitely call BS because it's a storytelling crutch. I definitely like your idea of having Gregori from the Hare & Hair to kick things off and lead the players to the Burgomaster's house. The adventure states that Arik/Lazslo and Fillar have been conducting business together for a length of time but the scene in the Eyes of Midnight shop don't indicate that at all, or at least doesn't seem to depend on it. I'm ok with Laszlo escaping but the part with the angry mob also seems forced and tacked on, as does the ending with the Burgomaster. This whole adventure feels like one scene of a larger adventure rather than an adventure on its own. Because of that, as you pointed out in your blog, it tries really to come up with a beginning, middle, and end but fails. On top of that, the adventure suffers from some continuity mistakes and confusing writing. [/QUOTE]
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