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RPGing and imagination: a fundamental point
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<blockquote data-quote="pemerton" data-source="post: 9239282" data-attributes="member: 42582"><p>In 4e D&D, yes. Here's an example from actual play:</p><p>The way player-side abilities feed into a skill challenge compared to a combat encounter, in 4e D&D, is reasonably different. The latter are on a type of extended rest clock (daily powers, healing surges) that the former are not (or not to the same extent).</p><p></p><p>Stepping up the difficulty of a combat, mid-way through, puts pressure on the players to respond cleverly in the context of their daily resources.</p><p></p><p>The analogue, in the context of a skill challenge, is not to increase the mathematical complexity (which, especially if one is using the RC rules for advantages and so on, is as much about pacing as about difficulty) but to allow the in-fiction stakes to grow over the course of the challenge, so that the players feel more pressure to push the resolution of the challenge in their desired direction. (See the dinner party actua play just upthread for an illustration.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 9239282, member: 42582"] In 4e D&D, yes. Here's an example from actual play: The way player-side abilities feed into a skill challenge compared to a combat encounter, in 4e D&D, is reasonably different. The latter are on a type of extended rest clock (daily powers, healing surges) that the former are not (or not to the same extent). Stepping up the difficulty of a combat, mid-way through, puts pressure on the players to respond cleverly in the context of their daily resources. The analogue, in the context of a skill challenge, is not to increase the mathematical complexity (which, especially if one is using the RC rules for advantages and so on, is as much about pacing as about difficulty) but to allow the in-fiction stakes to grow over the course of the challenge, so that the players feel more pressure to push the resolution of the challenge in their desired direction. (See the dinner party actua play just upthread for an illustration.) [/QUOTE]
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