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Ron Edwards on D&D 4e
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<blockquote data-quote="Aldarc" data-source="post: 8421960" data-attributes="member: 5142"><p>Fate and 4e still appeals to me. However, I've recently been drawn to Cortex Prime in no small part due to how one can tie themes into the character by constructing the game. One of my "fooling-around projects" with Cortex Prime is creating an Italian Renaissance-inspired fantasy, especially inspired by things like Borgias, Medici, Goethe's Faust, Machiavelli's The Prince, and The Lies of Locke Lamora. The core traits include Distinctions, Means, and Virtues, but also secondary traits include Resources, Relationships, and Assets. </p><p></p><p>Character Distinctions (like Aspects) are guided: (1) Identity, (2) Background, (3) Ambition. (There's a bit of a present, past, and future to it.) The Means represent your character's preferred methods and approaches to achieving your ends: i.e., Cunning, Force, Grace, Panache, and Reason. The Virtues are the primary religious values for the prevailing Church of Angelic Virtue: i.e., Prudence, Fortitude, Temperance, Justice, Mercy, Hope, and Love. With Virtues, players also write statements for how they relate and understand them. Players can also Challenge their own Virtue Statements, which involves tripling your die roll for acting opposite of your Virtue (i.e., vice and sin). </p><p></p><p>Assembling a dice pool for an action, therefore, requires thinking about your Character Distinctions, your character's means to their ends, their relationship to their religious virtues, as well as whatever resources they have at their disposal. </p><p></p><p>Meanwhile, it's pretty easy to set thematically appropriate Stress tracks: i.e., Physical, Mental, Social, and Spiritual. </p><p></p><p>It's just all to easy to bake in game/setting themes into the character. I'm definitely curious to see how players engage these elements.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8421960, member: 5142"] Fate and 4e still appeals to me. However, I've recently been drawn to Cortex Prime in no small part due to how one can tie themes into the character by constructing the game. One of my "fooling-around projects" with Cortex Prime is creating an Italian Renaissance-inspired fantasy, especially inspired by things like Borgias, Medici, Goethe's Faust, Machiavelli's The Prince, and The Lies of Locke Lamora. The core traits include Distinctions, Means, and Virtues, but also secondary traits include Resources, Relationships, and Assets. Character Distinctions (like Aspects) are guided: (1) Identity, (2) Background, (3) Ambition. (There's a bit of a present, past, and future to it.) The Means represent your character's preferred methods and approaches to achieving your ends: i.e., Cunning, Force, Grace, Panache, and Reason. The Virtues are the primary religious values for the prevailing Church of Angelic Virtue: i.e., Prudence, Fortitude, Temperance, Justice, Mercy, Hope, and Love. With Virtues, players also write statements for how they relate and understand them. Players can also Challenge their own Virtue Statements, which involves tripling your die roll for acting opposite of your Virtue (i.e., vice and sin). Assembling a dice pool for an action, therefore, requires thinking about your Character Distinctions, your character's means to their ends, their relationship to their religious virtues, as well as whatever resources they have at their disposal. Meanwhile, it's pretty easy to set thematically appropriate Stress tracks: i.e., Physical, Mental, Social, and Spiritual. It's just all to easy to bake in game/setting themes into the character. I'm definitely curious to see how players engage these elements. [/QUOTE]
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