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(RG) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Kobold Stew" data-source="post: 9030976" data-attributes="member: 23484"><p>Fieldwalker Corse</p><p>NG Custom Lineage Fey Wanderer 3</p><p>[ATTACH=full]286160[/ATTACH]</p><p></p><p>Attacks: Shillelagh: +7 1d8+5 magical bludgeoning (+1d4 psychic 1/turn/creature)</p><p>Produce Flame: +7, 1d8 fire, 30’</p><p></p><p>Move 30, 60 dkvsn.</p><p>AC 17 (w/shield)</p><p>HP 28 (3d10)</p><p></p><p>[spoiler=Abilities]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=279379" target="_blank">Abilities</a></p><p>Str 12 (+1, save +3)</p><p>Dex 14 (+2, save +4)</p><p>Con 15 (+2)</p><p>Int 14 (+2)</p><p>Wis 18+2=20 (+5)</p><p>Cha 12 (+1, checks +6)</p><p></p><p>Proficiencies: Light and med armor, shields, simple and martial weapons</p><p>Skills: Athletics (+3), Survival (+4), Nature (+4), Perception (+7), Endurance (+4), Airways (+7/4/4), Stealth (+4), Arcana (+4), Persuasion (+8), Investigation (+4)</p><p>Move: 30’</p><p>Size: M</p><p>Darkvision 60’</p><p>Languages: Common, Sylvan.</p><p></p><p>Spellcasting: DC 15, attack +7, slots 3xlevel 1</p><ul> <li data-xf-list-type="ul">Cantrips: Shillelagh (feat), Produce Flame (feat), True Strike (Foe)*</li> <li data-xf-list-type="ul">Free castings: Speak with Animals (primal: 1/long), Jump (feat: 1/long),</li> <li data-xf-list-type="ul">Level 1 (slots): Charm Person (Fey W), Cure Wounds, Entangle, Absorb Elements</li> </ul><p>* <em>modded</em>: bonus to get adv on attacks next turn</p><p></p><p>Ranger Abilities:</p><ul> <li data-xf-list-type="ul">Fighting Style: Duelling</li> <li data-xf-list-type="ul">Favored Enemy: [mod] Mage Breaker: Arcana Proficiency, True Strike (modded)</li> <li data-xf-list-type="ul">Natural Explorer: [mod] Wastleland Wanderer (Cold): Cold resistance, adv on saves vs. extreme cold.</li> <li data-xf-list-type="ul">Primal Awareness: new spells at 3/5/9</li> <li data-xf-list-type="ul">Otherworldly Glamour: +WIS to all CHA checks, prof in Persuasion</li> <li data-xf-list-type="ul">Feywild Gifts: smells of a campfire</li> <li data-xf-list-type="ul">Dreadful Strikes: +1d4 psychic to weapon attacks (creatures can take damage 1/turn)</li> </ul><p>Feat:</p><p>Custom: Magic Initiate (druid): Shillelagh, Produce Flame, Jump</p><p></p><p>Background (custom): Messenger</p><p>Skills: Endurance, Survival</p><p>Feature: Rustic Hospitality[/spoiler][spoiler=Possessions]</p><p>[[Starting gold: <a href="http://www.coyotecode.net/roll/lookup.php?rollid=279681" target="_blank">120</a>gp]]</p><p>Equipped:</p><p>(3) Chain Shirt and Shield (60 gp, 26 lbs)</p><p>(1) Wooden Staff (druid focus; 5gp, 4 lbs)</p><p>(1) Cold Weather Clothes, Crampons, and Snowshoes</p><p></p><p>In pack:</p><p>(1) Fishing tackle (1gp, 4lbs)</p><p>(2) Traveller's Clothes (x2) (4gp, 8lbs)</p><p>(6) Explorer's Pack (no torches; 10gp)</p><p>(1) Healer's Kit (5gp, 3lbs)</p><p>(1) Shawm (2gp, 1lb)</p><p>(1) <a href="http://www.coyotecode.net/roll/lookup.php?rollid=279682" target="_blank">"Trinket"</a>: An old, wooden-handled ice pick stained with blood that won't wash off</p><p></p><p>In Beltpouch (5sp):</p><p>Sprig of Mistletoe (druid focus; 1gp)</p><p>Signet Ring (5gp)</p><p>28gold, 5silver</p><p>[/spoiler][spoiler=Intro Background]Coming through the snow, over the glacier, the first thing you see is the light in her hand. It is the beacon that lets you know that Corse has arrived. Perhaps she brings news for you, a token from a loved one, or a book you had asked for the last time she was through. She might be guiding an ambitious wizard or a pair of monks, confident that she can double her fee in a few days’ time to lead them back again.</p><p></p><p>Whatever the case, most of you will make her welcome. She brings the news, and if she doesn't she tells a story, or picks up a musical instrument you have lying about; somehow she can always seem to pick out a tune that reminds you of younger times.</p><p></p><p>She notices things, too -- tiny details in the stories she tells betray that she might have once aspired to be a poet. She'll be drinking at a table, and, then, you look at her, and she's staring back at you, neck craned around, eyes wide, taking you in. It can be attractive, sure; it might leave you feeling she wants to swallow you whole.</p><p></p><p>Fieldwalker Corse is not from here—you don’t know her people, and she doesn’t talk about them. But she has made herself familiar, and she has become a welcome sight at many of the waystations across these mountains. Her laugh is infectious, and she radiates a trustworthiness, regardless of whose company she keeps. She wears armor that was given to her by a former lover, she might admit, and carries no weapons other than her walking stick[/spoiler]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9030976, member: 23484"] Fieldwalker Corse NG Custom Lineage Fey Wanderer 3 [ATTACH type="full" width="377px" alt="4ccbd6db4dcb8289e1b20a52160961f4.jpg"]286160[/ATTACH] Attacks: Shillelagh: +7 1d8+5 magical bludgeoning (+1d4 psychic 1/turn/creature) Produce Flame: +7, 1d8 fire, 30’ Move 30, 60 dkvsn. AC 17 (w/shield) HP 28 (3d10) [spoiler=Abilities][URL='http://www.coyotecode.net/roll/lookup.php?rollid=279379']Abilities[/URL] Str 12 (+1, save +3) Dex 14 (+2, save +4) Con 15 (+2) Int 14 (+2) Wis 18+2=20 (+5) Cha 12 (+1, checks +6) Proficiencies: Light and med armor, shields, simple and martial weapons Skills: Athletics (+3), Survival (+4), Nature (+4), Perception (+7), Endurance (+4), Airways (+7/4/4), Stealth (+4), Arcana (+4), Persuasion (+8), Investigation (+4) Move: 30’ Size: M Darkvision 60’ Languages: Common, Sylvan. Spellcasting: DC 15, attack +7, slots 3xlevel 1 [LIST] [*]Cantrips: Shillelagh (feat), Produce Flame (feat), True Strike (Foe)* [*]Free castings: Speak with Animals (primal: 1/long), Jump (feat: 1/long), [*]Level 1 (slots): Charm Person (Fey W), Cure Wounds, Entangle, Absorb Elements [/LIST] * [I]modded[/I]: bonus to get adv on attacks next turn Ranger Abilities: [LIST] [*]Fighting Style: Duelling [*]Favored Enemy: [mod] Mage Breaker: Arcana Proficiency, True Strike (modded) [*]Natural Explorer: [mod] Wastleland Wanderer (Cold): Cold resistance, adv on saves vs. extreme cold. [*]Primal Awareness: new spells at 3/5/9 [*]Otherworldly Glamour: +WIS to all CHA checks, prof in Persuasion [*]Feywild Gifts: smells of a campfire [*]Dreadful Strikes: +1d4 psychic to weapon attacks (creatures can take damage 1/turn) [/LIST] Feat: Custom: Magic Initiate (druid): Shillelagh, Produce Flame, Jump Background (custom): Messenger Skills: Endurance, Survival Feature: Rustic Hospitality[/spoiler][spoiler=Possessions] [[Starting gold: [URL='http://www.coyotecode.net/roll/lookup.php?rollid=279681']120[/URL]gp]] Equipped: (3) Chain Shirt and Shield (60 gp, 26 lbs) (1) Wooden Staff (druid focus; 5gp, 4 lbs) (1) Cold Weather Clothes, Crampons, and Snowshoes In pack: (1) Fishing tackle (1gp, 4lbs) (2) Traveller's Clothes (x2) (4gp, 8lbs) (6) Explorer's Pack (no torches; 10gp) (1) Healer's Kit (5gp, 3lbs) (1) Shawm (2gp, 1lb) (1) [URL='http://www.coyotecode.net/roll/lookup.php?rollid=279682']"Trinket"[/URL]: An old, wooden-handled ice pick stained with blood that won't wash off In Beltpouch (5sp): Sprig of Mistletoe (druid focus; 1gp) Signet Ring (5gp) 28gold, 5silver [/spoiler][spoiler=Intro Background]Coming through the snow, over the glacier, the first thing you see is the light in her hand. It is the beacon that lets you know that Corse has arrived. Perhaps she brings news for you, a token from a loved one, or a book you had asked for the last time she was through. She might be guiding an ambitious wizard or a pair of monks, confident that she can double her fee in a few days’ time to lead them back again. Whatever the case, most of you will make her welcome. She brings the news, and if she doesn't she tells a story, or picks up a musical instrument you have lying about; somehow she can always seem to pick out a tune that reminds you of younger times. She notices things, too -- tiny details in the stories she tells betray that she might have once aspired to be a poet. She'll be drinking at a table, and, then, you look at her, and she's staring back at you, neck craned around, eyes wide, taking you in. It can be attractive, sure; it might leave you feeling she wants to swallow you whole. Fieldwalker Corse is not from here—you don’t know her people, and she doesn’t talk about them. But she has made herself familiar, and she has become a welcome sight at many of the waystations across these mountains. Her laugh is infectious, and she radiates a trustworthiness, regardless of whose company she keeps. She wears armor that was given to her by a former lover, she might admit, and carries no weapons other than her walking stick[/spoiler] [/QUOTE]
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