Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
(RG) Quickleaf's Rime of the Frostmaiden
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="VLAD the Destroyer" data-source="post: 9020913" data-attributes="member: 6803188"><p>[ATTACH=full]284982[/ATTACH]</p><p><strong>Name:</strong> Logrim Romwod</p><p><strong>Race:</strong> Rock Gnome</p><p><strong>Background:</strong> Guild Artisan</p><p><strong>Class:</strong> Artificer</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Proficiency Bonus:</strong> +2</p><p><strong>Inspiration:</strong> No</p><p><strong>Spent HD:</strong> none</p><p></p><p>[Spoiler=Attributes And Skills]</p><table style='width: 100%'><tr><td><strong>Passive Perception:</strong> 11<br /> <strong>Initiative:</strong> +2<br /> <strong>AC:</strong> 17<br /> <br /> <strong>Strength:</strong>13 (+1)<br /> <p style="margin-left: 20px">Athlethics: +1</p> <br /> <strong>Dexterity:</strong>14 (+2)<br /> <p style="margin-left: 20px">Acrobatics: +2<br /> +Sleight of Hand: +4<br /> Stealth: +2</p> <br /> <strong>Constitution:</strong> 15 (+2)<br /> <br /> <strong>Charisma:</strong>12 (+1)<br /> <p style="margin-left: 20px">Deception: +1<br /> Intimidation: +1<br /> Performance: +1<br /> +Persuasion: +3</p> </td><td><strong>Speed:</strong> 25 ft<br /> <strong>Hit Dice:</strong> 3 d8+3<br /> <strong>HP:</strong> 25/25<br /> <br /> <br /> <strong>Intelligence:</strong>16 (+3)<br /> <p style="margin-left: 20px">+Arcana: +5<br /> +Alchemy: +5<br /> +History: +5<br /> +Commerce: +5<br /> +Craft (Smith's Tools): +5<br /> +Craft (Carpenter's Tools): +5<br /> +Craft (Woodcarver's Tools): +5<br /> +Mechanics: +5<br /> Nature: +3<br /> Investigation: +3<br /> Religion: +3</p> <br /> <strong>Wisdom:</strong>13 (+1)<br /> <p style="margin-left: 20px">Animal Handling: +1<br /> Insight: +1<br /> +Medicine: +3<br /> Perception: +1<br /> Survival: +1</p> <br /> +Proficient<br /> *Expertise</td></tr></table><p>[/Spoiler]</p><p>[Spoiler=Attacks and Saves]</p><p><strong>OFFENSE</strong></p><p>Initiative: +3</p><p></p><table style='width: 100%'><tr><td><strong>Weapon</strong><br /> Wrench (Mace)<br /> Light Hammer<br /> Light Crossbow</td><td><strong>Range</strong><br /> Melee<br /> Melee, 20/60 ft<br /> 80/320 ft</td><td><strong>To Hit</strong><br /> +3<br /> +4<br /> +3</td><td><strong>Damage</strong><br /> 1d6+1 (b)<br /> 1d4+1 (b)<br /> 1d8+2 (p)</td><td><strong>Notes</strong><br /> <br /> Light, thrown<br /> Ammunition, loading, two-handed</td></tr></table><p><strong>DEFENSE</strong> <strong>AC:</strong> 17</p><table style='width: 100%'><tr><td><strong>Strength:</strong> +1<br /> +<strong>Intelligence:</strong> +5</td><td><strong>Dexterity:</strong> +2<br /> <strong>Wisdom:</strong> +1</td><td>+<strong>Constitution:</strong> +4<br /> <strong>Charisma:</strong> +1</td></tr></table><p>[/Spoiler]</p><p>[Spoiler=Class and Features]</p><p><strong>Proficiencies and Languages</strong></p><p style="margin-left: 20px"><strong>Languages:</strong> Common, Gnomish, Dwarvish, Elvish, Goblin</p> <p style="margin-left: 20px"><strong>Weapons:</strong> Simple, Martial</p> <p style="margin-left: 20px"><strong>Armor:</strong> Light, Medium, Shields</p> <p style="margin-left: 20px"><strong>Race:</strong>Rock Gnome</p> <p style="margin-left: 20px"><strong>Size:</strong> Medium;</p> <p style="margin-left: 20px"><strong>Artificer's Lore:</strong>Add twice my proficiency bonus to Intelligence (History) checks with magic, alchemical, and technological items.</p> <p style="margin-left: 20px"><strong>Tinker:</strong> Construct a Tiny clockwork device (AC 5, 1 HP) using tinker's tools, 1 hour, and 10 gp of material components, that functions for 24 hours. I can have up to 3 active.</p> <p style="margin-left: 20px">- Clockwork Toy: animal, monster, or person that can move 5 ft per turn in a random direction, making appropriate noises;</p> <p style="margin-left: 20px">- Fire Starter: 1 action to produce miniature flame to light things;</p> <p style="margin-left: 20px">- Music Box: plays single song at a moderate volume.</p><p></p><p style="margin-left: 20px"><strong>Background:</strong> Guild Artisan</p> <p style="margin-left: 20px"><strong>Skills:</strong> Insight, Persuasion</p> <p style="margin-left: 20px"><strong>Guild Membership:</strong> 5 gp membership fees per month: The guild offers lodging if possible. In case of being accused of a crime, the guild will support me if a good case can be made for my innocence or the crime is justifiable. I can also gain access to powerful political figures through the guild, as long as I'm in good standing and the guild is paid enough.</p> <p style="margin-left: 20px"><strong>Class:</strong> Artificer</p> <p style="margin-left: 20px"><strong>Magical Tinkering:</strong>As an action, I use thieves/artisan's tools to give 1 property to a nonmagical tiny object:</p> <p style="margin-left: 20px"> • Emit light (5-ft radius bright light, equal dim), an odor, or a nonverbal sound</p> <p style="margin-left: 20px"> • Static visual effect on one surface, or emit a 6-second recorded message when tapped</p> <p style="margin-left: 20px"> If I instill a property in more objects than I can have active, the oldest loses its property</p> <p style="margin-left: 20px"><strong>Spellcasting:</strong> I can cast prepared artificer cantrips/spells, using Intelligence as my spellcasting ability</p> <p style="margin-left: 20px"> To cast, I must use thieves' or artisan's tools I'm proficient with as a spellcasting focus</p> <p style="margin-left: 20px"> I can cast my prepared artificer spells as rituals if they have the ritual tag</p> <p style="margin-left: 20px"> Whenever I gain an artificer level, I can swap one artificer cantrip I know for another</p> <p style="margin-left: 20px"><strong>Infuse Item:</strong> [4 infusions known; max 2 infused items]</p> <p style="margin-left: 20px">When I finish a long rest, I can turn nonmagical objects into magic items using my infusions</p> <p style="margin-left: 20px"> I can attune to it immediately; If I infuse too many items, the oldest loses its magic</p> <p style="margin-left: 20px"> The infusion lasts until my death + my Int mod in days, but ends if I unlearn the infusion</p> <p style="margin-left: 20px"> Each infusion can only be used in one item at a time and only in appropriate items</p> <p style="margin-left: 20px"> Whenever I gain an artificer level, I can replace an infusion I know with another</p> <p style="margin-left: 20px"> I can use an infused item as a spellcasting focus</p> <p style="margin-left: 20px"><strong>The Right Tool for the Job:</strong>[using thieves' or artisan's tools]</p> <p style="margin-left: 20px">In 1 hour (during a rest) I can create a set of artisan's tools that last until I do so again</p> <p style="margin-left: 20px"><strong>Battle Ready & Tool Proficiency:</strong></p> <p style="margin-left: 20px">I gain proficiency with martial weapons and smith's tools</p> <p style="margin-left: 20px"> I can use my Intelligence modifier instead of Strength or Dexterity for magic weapons</p> <p style="margin-left: 20px"><strong>Steel Defender:</strong></p> <p style="margin-left: 20px">When I end a long rest, I can use smith's tools to create a steel defender</p> <p style="margin-left: 20px"> I determine its appearance; It obeys my commands and it acts on my initiative, after me. Unless I use a bonus action to command it, it only takes the Dodge action on its turn. It can take reactions and move on its turn even if I don't command it. I can't have multiple at once; Select "Steel Defender" on a companion page for its stats</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[Spoiler=Spells][/Spoiler]</p><p>[Spoiler=Spells]</p><p style="margin-left: 20px"><strong>Artificer Spells:</strong> 3</p> <p style="margin-left: 20px"><strong>Save DC:</strong> 15</p> <p style="margin-left: 20px"><strong>Spell Attack:</strong> +7</p> <p style="margin-left: 20px"><strong>Cantrips:</strong>Booming Blade, Mending</p> <p style="margin-left: 20px"><strong>Prepared:</strong></p> <p style="margin-left: 20px"><strong>1st:</strong>Heroism, Shield, Catapult, Cure Wounds, Detect Magic (R), Tasha's Caustic Brew</p><p>[/Spoiler]</p><p>[/Spoiler]</p><p>[Spoiler=Steel Defender]</p><p style="margin-left: 20px"> Steel Defender</p> <p style="margin-left: 20px"> Medium Construct, unaligned</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> Armor Class 15</p> <p style="margin-left: 20px"> Hit Points 20 (1d6)</p> <p style="margin-left: 20px"> Speed 40 ft.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> STR 14 (+2) DEX 12 (+1) CON 14 (+2)</p> <p style="margin-left: 20px"> INT 4 (−3) WIS 10 (+0) CHA 6 (-2)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> Saves:</p> <p style="margin-left: 20px"> Str: +2 Int: -3</p> <p style="margin-left: 20px"> Dex: +3 Wis: +0</p> <p style="margin-left: 20px"> Con: +4 Cha: -2</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> Perception: +4</p> <p style="margin-left: 20px"> Athlethics: +4</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> Senses passive Perception 14</p> <p style="margin-left: 20px"> Darkvision 60 ft</p> <p style="margin-left: 20px"> Damage Immunities: poison.</p> <p style="margin-left: 20px"> Condition Immunities: charmed, exhaustion, poisoned.</p> <p style="margin-left: 20px"> Languages: understands the languages of its creator but can't speak.</p> <p style="margin-left: 20px"> Creator: The steel defender obeys the commands of its creator and shares its proficiency bonus. It takes its turn immediately after its creator, on the same initiative count. It can move and take reactions on its own, but only takes the Dodge action on its turn unless its creator takes a bonus action to command it to take another action. If its creator is incapacitated, it can take any action, not just Dodge.</p> <p style="margin-left: 20px"> Vigilant: The defender can't be surprised.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> Repair (3/Day): As an action, the steel defender restores 2d8 + its proficiency bonus in HP to itself or to one construct or object within 5 ft of it.</p> <p style="margin-left: 20px"> Deflect Attack (reaction): As a reaction, the steel defender imposes disadvantage on the attack roll of one creature it can see that is within 5 ft of it, provided the attack roll is against a creature other than the defender.</p> <p style="margin-left: 20px"> Healing: The steel defender regains 2d6 HP whenever the Mending spell is cast on it. Its HP total is equal to 2 + its creator's artificer level times five + its creator's Int mod. Within an hour of its death, while within 5 ft, its creator can take an action to use smith's tools and expend a spell slot to have it return to full HP after 1 minute. If its creator dies, the steel defender also perishes.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> Force-Empowered Rend: Melee attack: +5 to hit, reach 5 ft., Damage: 1d8+2 piercing damage.</p><p>[/Spoiler]</p><p>[Spoiler=Equipment][/Spoiler]</p><p>[Spoiler=Equipment]</p><p style="margin-left: 20px">Equipment Weight:</p> <p style="margin-left: 20px">Traveler's clothes</p> <p style="margin-left: 20px">Belt pouch (with coins)</p> <p style="margin-left: 20px">+1 Scale Mail (Infused Item)</p> <p style="margin-left: 20px">Mace (Large Wrench)</p> <p style="margin-left: 20px">Light Crossbow</p> <p style="margin-left: 20px">Crossbow bolts x20</p> <p style="margin-left: 20px">Thieve's tools</p> <p style="margin-left: 20px">Backpack, with: (Infused to act like a bag of holding)</p> <p style="margin-left: 20px">- Crowbar</p> <p style="margin-left: 20px">- Hammer</p> <p style="margin-left: 20px">- Piton x10</p> <p style="margin-left: 20px">- Torches x10</p> <p style="margin-left: 20px">- Tinderbox</p> <p style="margin-left: 20px">- Rations x10</p> <p style="margin-left: 20px">- Waterskin</p> <p style="margin-left: 20px">- 50' Hempen Rope</p> <p style="margin-left: 20px">- Tinker's tools</p> <p style="margin-left: 20px">- Crampons x20</p> <p style="margin-left: 20px">- Snowshoes</p> <p style="margin-left: 20px">-An Ulu knife with scrimshaw handle.</p> <p style="margin-left: 20px">-Light Hammer</p> <p style="margin-left: 20px">-Cold weather clothes</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Equipped Items (5/5):</strong> Scale Armor (medium armor = 2 slots), Thieves' Tools [spell focus] (1 slot), Mace (1 slot), Light Crossbow (1 slot)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Carrying Capacity:</strong></p> <p style="margin-left: 20px"></p> <table style='width: 100%'><tr><td>Carried: 83.8 lbs</td><td>Carrying Capacity: 195 lbs</td><td>Push, Drag, Lift: 196 - 390 lbs</td></tr></table><p>[/Spoiler]</p><p>[Spoiler=DESCRIPTION and HISTORY][/Spoiler]</p><p>[Spoiler=DESCRIPTION and HISTORY]</p><p style="margin-left: 20px"></p> <table style='width: 100%'><tr><td><strong>Race:</strong> Rock Gnome<br /> <strong>Gender:</strong> Male<br /> <strong>Age:</strong> 40<br /> <strong>Deity:</strong></td><td><strong>Height:</strong> 3'4"<br /> <strong>Weight:</strong> 35 lbs<br /> <strong>Complexion:<br /> Skin:</strong></td><td><br /> <strong>Eyes:</strong> Blue</td></tr></table><p></p><p style="margin-left: 20px"><strong>APPEARANCE:</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>PERSONALITY:</strong> I always want to know how things work and what makes people tick. I don't part with my money easily and will haggle tirelessly to get the best deal possible.</p> <p style="margin-left: 20px"><strong>IDEALS:</strong> Generosity: My talents were given to me so that I could use them to benefit the world. (Good)</p> <p style="margin-left: 20px"><strong>BONDS:</strong> I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.</p> <p style="margin-left: 20px"><strong>FLAWS:</strong> I'm quick to assume that someone is trying to cheat me.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Background:</strong></p> <p style="margin-left: 20px"></p><p>[/Spoiler]</p><p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 9020913, member: 6803188"] [ATTACH type="full" alt="Artificer.jpg"]284982[/ATTACH] [B]Name:[/B] Logrim Romwod [B]Race:[/B] Rock Gnome [B]Background:[/B] Guild Artisan [B]Class:[/B] Artificer [B]Alignment:[/B] Chaotic Good [B]Proficiency Bonus:[/B] +2 [B]Inspiration:[/B] No [B]Spent HD:[/B] none [Spoiler=Attributes And Skills] [TABLE] [TR] [TD][B]Passive Perception:[/B] 11 [B]Initiative:[/B] +2 [B]AC:[/B] 17 [B]Strength:[/B]13 (+1) [INDENT]Athlethics: +1[/INDENT] [B]Dexterity:[/B]14 (+2) [INDENT]Acrobatics: +2 +Sleight of Hand: +4 Stealth: +2[/INDENT] [B]Constitution:[/B] 15 (+2) [B]Charisma:[/B]12 (+1) [INDENT]Deception: +1 Intimidation: +1 Performance: +1 +Persuasion: +3[/INDENT][/TD] [TD][B]Speed:[/B] 25 ft [B]Hit Dice:[/B] 3 d8+3 [B]HP:[/B] 25/25 [B]Intelligence:[/B]16 (+3) [INDENT]+Arcana: +5 +Alchemy: +5 +History: +5 +Commerce: +5 +Craft (Smith's Tools): +5 +Craft (Carpenter's Tools): +5 +Craft (Woodcarver's Tools): +5 +Mechanics: +5 Nature: +3 Investigation: +3 Religion: +3[/INDENT] [B]Wisdom:[/B]13 (+1) [INDENT]Animal Handling: +1 Insight: +1 +Medicine: +3 Perception: +1 Survival: +1[/INDENT] +Proficient *Expertise[/TD] [/TR] [/TABLE] [/Spoiler] [Spoiler=Attacks and Saves] [B]OFFENSE[/B] Initiative: +3 [TABLE] [TR] [TD][B]Weapon[/B] Wrench (Mace) Light Hammer Light Crossbow[/TD] [TD][B]Range[/B] Melee Melee, 20/60 ft 80/320 ft[/TD] [TD][B]To Hit[/B] +3 +4 +3[/TD] [TD][B]Damage[/B] 1d6+1 (b) 1d4+1 (b) 1d8+2 (p)[/TD] [TD][B]Notes[/B] Light, thrown Ammunition, loading, two-handed[/TD] [/TR] [/TABLE] [B]DEFENSE[/B] [B]AC:[/B] 17 [TABLE] [TR] [TD][B]Strength:[/B] +1 +[B]Intelligence:[/B] +5[/TD] [TD][B]Dexterity:[/B] +2 [B]Wisdom:[/B] +1[/TD] [TD]+[B]Constitution:[/B] +4 [B]Charisma:[/B] +1[/TD] [/TR] [/TABLE] [/Spoiler] [Spoiler=Class and Features] [B]Proficiencies and Languages[/B] [INDENT][B]Languages:[/B] Common, Gnomish, Dwarvish, Elvish, Goblin[/INDENT] [INDENT][B]Weapons:[/B] Simple, Martial[/INDENT] [INDENT][B]Armor:[/B] Light, Medium, Shields[/INDENT] [INDENT][B]Race:[/B]Rock Gnome[/INDENT] [INDENT][B]Size:[/B] Medium;[/INDENT] [INDENT][B]Artificer's Lore:[/B]Add twice my proficiency bonus to Intelligence (History) checks with magic, alchemical, and technological items.[/INDENT] [INDENT][B]Tinker:[/B] Construct a Tiny clockwork device (AC 5, 1 HP) using tinker's tools, 1 hour, and 10 gp of material components, that functions for 24 hours. I can have up to 3 active.[/INDENT] [INDENT]- Clockwork Toy: animal, monster, or person that can move 5 ft per turn in a random direction, making appropriate noises;[/INDENT] [INDENT]- Fire Starter: 1 action to produce miniature flame to light things;[/INDENT] [INDENT]- Music Box: plays single song at a moderate volume.[/INDENT] [INDENT][B]Background:[/B] Guild Artisan[/INDENT] [INDENT][B]Skills:[/B] Insight, Persuasion[/INDENT] [INDENT][B]Guild Membership:[/B] 5 gp membership fees per month: The guild offers lodging if possible. In case of being accused of a crime, the guild will support me if a good case can be made for my innocence or the crime is justifiable. I can also gain access to powerful political figures through the guild, as long as I'm in good standing and the guild is paid enough.[/INDENT] [INDENT][B]Class:[/B] Artificer[/INDENT] [INDENT][B]Magical Tinkering:[/B]As an action, I use thieves/artisan's tools to give 1 property to a nonmagical tiny object:[/INDENT] [INDENT] • Emit light (5-ft radius bright light, equal dim), an odor, or a nonverbal sound[/INDENT] [INDENT] • Static visual effect on one surface, or emit a 6-second recorded message when tapped[/INDENT] [INDENT] If I instill a property in more objects than I can have active, the oldest loses its property[/INDENT] [INDENT][B]Spellcasting:[/B] I can cast prepared artificer cantrips/spells, using Intelligence as my spellcasting ability[/INDENT] [INDENT] To cast, I must use thieves' or artisan's tools I'm proficient with as a spellcasting focus[/INDENT] [INDENT] I can cast my prepared artificer spells as rituals if they have the ritual tag[/INDENT] [INDENT] Whenever I gain an artificer level, I can swap one artificer cantrip I know for another[/INDENT] [INDENT][B]Infuse Item:[/B] [4 infusions known; max 2 infused items][/INDENT] [INDENT]When I finish a long rest, I can turn nonmagical objects into magic items using my infusions[/INDENT] [INDENT] I can attune to it immediately; If I infuse too many items, the oldest loses its magic[/INDENT] [INDENT] The infusion lasts until my death + my Int mod in days, but ends if I unlearn the infusion[/INDENT] [INDENT] Each infusion can only be used in one item at a time and only in appropriate items[/INDENT] [INDENT] Whenever I gain an artificer level, I can replace an infusion I know with another[/INDENT] [INDENT] I can use an infused item as a spellcasting focus[/INDENT] [INDENT][B]The Right Tool for the Job:[/B][using thieves' or artisan's tools][/INDENT] [INDENT]In 1 hour (during a rest) I can create a set of artisan's tools that last until I do so again[/INDENT] [INDENT][B]Battle Ready & Tool Proficiency:[/B][/INDENT] [INDENT]I gain proficiency with martial weapons and smith's tools[/INDENT] [INDENT] I can use my Intelligence modifier instead of Strength or Dexterity for magic weapons[/INDENT] [INDENT][B]Steel Defender:[/B][/INDENT] [INDENT]When I end a long rest, I can use smith's tools to create a steel defender[/INDENT] [INDENT] I determine its appearance; It obeys my commands and it acts on my initiative, after me. Unless I use a bonus action to command it, it only takes the Dodge action on its turn. It can take reactions and move on its turn even if I don't command it. I can't have multiple at once; Select "Steel Defender" on a companion page for its stats[/INDENT] [INDENT][/INDENT] [INDENT][Spoiler=Spells][/Spoiler][/INDENT] [Spoiler=Spells] [INDENT][B]Artificer Spells:[/B] 3[/INDENT] [INDENT][B]Save DC:[/B] 15[/INDENT] [INDENT][B]Spell Attack:[/B] +7[/INDENT] [INDENT][B]Cantrips:[/B]Booming Blade, Mending[/INDENT] [INDENT][B]Prepared:[/B][/INDENT] [INDENT][B]1st:[/B]Heroism, Shield, Catapult, Cure Wounds, Detect Magic (R), Tasha's Caustic Brew[/INDENT] [/Spoiler] [/Spoiler] [Spoiler=Steel Defender] [INDENT] Steel Defender[/INDENT] [INDENT] Medium Construct, unaligned[/INDENT] [INDENT][/INDENT] [INDENT] Armor Class 15[/INDENT] [INDENT] Hit Points 20 (1d6)[/INDENT] [INDENT] Speed 40 ft.[/INDENT] [INDENT][/INDENT] [INDENT] STR 14 (+2) DEX 12 (+1) CON 14 (+2)[/INDENT] [INDENT] INT 4 (−3) WIS 10 (+0) CHA 6 (-2)[/INDENT] [INDENT][/INDENT] [INDENT] Saves:[/INDENT] [INDENT] Str: +2 Int: -3[/INDENT] [INDENT] Dex: +3 Wis: +0[/INDENT] [INDENT] Con: +4 Cha: -2[/INDENT] [INDENT][/INDENT] [INDENT] Perception: +4[/INDENT] [INDENT] Athlethics: +4[/INDENT] [INDENT][/INDENT] [INDENT] Senses passive Perception 14[/INDENT] [INDENT] Darkvision 60 ft[/INDENT] [INDENT] Damage Immunities: poison.[/INDENT] [INDENT] Condition Immunities: charmed, exhaustion, poisoned.[/INDENT] [INDENT] Languages: understands the languages of its creator but can't speak.[/INDENT] [INDENT] Creator: The steel defender obeys the commands of its creator and shares its proficiency bonus. It takes its turn immediately after its creator, on the same initiative count. It can move and take reactions on its own, but only takes the Dodge action on its turn unless its creator takes a bonus action to command it to take another action. If its creator is incapacitated, it can take any action, not just Dodge.[/INDENT] [INDENT] Vigilant: The defender can't be surprised.[/INDENT] [INDENT][/INDENT] [INDENT] Repair (3/Day): As an action, the steel defender restores 2d8 + its proficiency bonus in HP to itself or to one construct or object within 5 ft of it.[/INDENT] [INDENT] Deflect Attack (reaction): As a reaction, the steel defender imposes disadvantage on the attack roll of one creature it can see that is within 5 ft of it, provided the attack roll is against a creature other than the defender.[/INDENT] [INDENT] Healing: The steel defender regains 2d6 HP whenever the Mending spell is cast on it. Its HP total is equal to 2 + its creator's artificer level times five + its creator's Int mod. Within an hour of its death, while within 5 ft, its creator can take an action to use smith's tools and expend a spell slot to have it return to full HP after 1 minute. If its creator dies, the steel defender also perishes.[/INDENT] [INDENT][/INDENT] [INDENT] Force-Empowered Rend: Melee attack: +5 to hit, reach 5 ft., Damage: 1d8+2 piercing damage.[/INDENT] [/Spoiler] [Spoiler=Equipment][/Spoiler] [Spoiler=Equipment] [INDENT]Equipment Weight:[/INDENT] [INDENT]Traveler's clothes[/INDENT] [INDENT]Belt pouch (with coins)[/INDENT] [INDENT]+1 Scale Mail (Infused Item)[/INDENT] [INDENT]Mace (Large Wrench)[/INDENT] [INDENT]Light Crossbow[/INDENT] [INDENT]Crossbow bolts x20[/INDENT] [INDENT]Thieve's tools[/INDENT] [INDENT]Backpack, with: (Infused to act like a bag of holding)[/INDENT] [INDENT]- Crowbar[/INDENT] [INDENT]- Hammer[/INDENT] [INDENT]- Piton x10[/INDENT] [INDENT]- Torches x10[/INDENT] [INDENT]- Tinderbox[/INDENT] [INDENT]- Rations x10[/INDENT] [INDENT]- Waterskin[/INDENT] [INDENT]- 50' Hempen Rope[/INDENT] [INDENT]- Tinker's tools[/INDENT] [INDENT]- Crampons x20[/INDENT] [INDENT]- Snowshoes[/INDENT] [INDENT]-An Ulu knife with scrimshaw handle.[/INDENT] [INDENT]-Light Hammer[/INDENT] [INDENT]-Cold weather clothes[/INDENT] [INDENT][/INDENT] [INDENT][B]Equipped Items (5/5):[/B] Scale Armor (medium armor = 2 slots), Thieves' Tools [spell focus] (1 slot), Mace (1 slot), Light Crossbow (1 slot)[/INDENT] [INDENT][/INDENT] [INDENT][B]Carrying Capacity:[/B][/INDENT] [INDENT][/INDENT] [TABLE] [TR] [TD]Carried: 83.8 lbs[/TD] [TD]Carrying Capacity: 195 lbs[/TD] [TD]Push, Drag, Lift: 196 - 390 lbs[/TD] [/TR] [/TABLE] [/Spoiler] [Spoiler=DESCRIPTION and HISTORY][/Spoiler] [Spoiler=DESCRIPTION and HISTORY] [INDENT][/INDENT] [TABLE] [TR] [TD][B]Race:[/B] Rock Gnome [B]Gender:[/B] Male [B]Age:[/B] 40 [B]Deity:[/B][/TD] [TD][B]Height:[/B] 3'4" [B]Weight:[/B] 35 lbs [B]Complexion: Skin:[/B][/TD] [TD] [B]Eyes:[/B] Blue[/TD] [/TR] [/TABLE] [INDENT][B]APPEARANCE:[/B][/INDENT] [INDENT][/INDENT] [INDENT][B]PERSONALITY:[/B] I always want to know how things work and what makes people tick. I don't part with my money easily and will haggle tirelessly to get the best deal possible.[/INDENT] [INDENT][B]IDEALS:[/B] Generosity: My talents were given to me so that I could use them to benefit the world. (Good)[/INDENT] [INDENT][B]BONDS:[/B] I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.[/INDENT] [INDENT][B]FLAWS:[/B] I'm quick to assume that someone is trying to cheat me.[/INDENT] [INDENT][/INDENT] [INDENT][B]Background:[/B][/INDENT] [INDENT][/INDENT] [/Spoiler] [INDENT][/INDENT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
(RG) Quickleaf's Rime of the Frostmaiden
Top