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(RG) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="tglassy" data-source="post: 9019696" data-attributes="member: 6855204"><p>Name: Mak</p><p>Appearance: Dark hair, blue eyes, slightly overweight, wears cowboy garb.</p><p></p><p>Personality:</p><p>I’m one of Lady Luck’s favored. Anything I try is destined to succeed.</p><p>Every copper wants to be a Silver. Each bet is an opportunity.</p><p></p><p>Ideal:</p><p>Knowledge: Knowledge is power, and knowing which horse to back is the key to success.</p><p></p><p>Bond:</p><p>A patron once fronted me money in exchange for a percentage of my winnings. I owe them a debt of gratitude. And a lot of cash.</p><p></p><p>Flaw:</p><p>I don’t know when to quit, especially when everyone is telling me to.</p><p></p><p>[SPOILER]</p><p>Name: Mak</p><p>Race: Human</p><p>Background: Gambler</p><p>Class: Fiend Warlock 3</p><p></p><p>HP: 15</p><p>AC: 15 (Scale Mail)</p><p></p><p>Str: 10</p><p>Dex: 12</p><p>Con: 9</p><p>Int: 19 (9)</p><p>Wis: 8</p><p>Cha: 10</p><p></p><p>Proficiencies:</p><p>Weapons: Simple Weapons</p><p>Armor: light, medium</p><p>Skills: Insight, Deception, Persuasion, History, Alchemy, Arcana, Investigation, and Sage Lore (astronomy)</p><p>Tools: Deck of Cards</p><p>Languages: Common,Dwarvish, Orcish</p><p>Saving Throws: Wis +1, Cha, +2, Int +5, Str, +1, Dex +2, Con +0</p><p></p><p>Racial Features: Backstory Human Variant</p><p>+1 to all abilities</p><p>Backstory Feature: Perseverant. +1 to all saving throws without proficiency.</p><p></p><p></p><p>Background Features: Gambler</p><p>Skills: Insight, Deception</p><p>Tools: Cards</p><p>Languages: Orcish</p><p>Equipment: Deck of cards, lucky charm, fine clothes, 15 gp</p><p>Feature: Never tell me the odds. Get an idea of which choices are good and which are too good to be true.</p><p></p><p></p><p>Class Features:</p><p>Pact Boon: Chain. Undead Raven.</p><p></p><p>Spells:</p><p></p><p>Cantrips: Eldritch Blast, Pact Familiar, Minor Illusion, Mending</p><p></p><p>Spells: Hex, Armor of Agatha’s, Burning Hands, Command, , Shield, Sleep, Unseen Servant</p><p></p><p>Spell Slots:</p><p>1st: 3</p><p></p><p>Invocations: Repelling Blast, Eyes of the Rune Keeper</p><p></p><p>DARK ONE’S BLESSING</p><p>When you reduce an enemy to 0 Hit Points or an enemy drops to 0 Hit Points within 5 feet of you, you gain Temporary Hit Points equal to your spellcasting ability modifier + your Warlock level (minimum of 1).</p><p></p><p>Equipment:</p><p></p><p>Equipped (5 slots total)</p><p>Scale Mail (2 Slots)</p><p>Rod (1 Slot)</p><p>Stetson Hat of Intellect (One Slot, Attuned)</p><p></p><p>Packed (9 slots total)</p><p>Explorer’s Pack (8 Slots)</p><p>Warm Weather Gear (1 slot)</p><p>30 gold</p><p>-----------------------------------------------------------------------------------</p><p>Familiar</p><p>PACT FAMILIAR</p><p>Tiny Aberration, Celestial, Dragon, Fey, Fiend, or Undead (Choose When Casting the Spell), Any Alignment</p><p>Currently: Tiny Undead Raven</p><p></p><p>Armor Class 14 (natural armor)</p><p>Hit Points 8 (3d4)</p><p>Speed 40 ft., Fly 40 ft. (Hover)</p><p></p><p>STR DEX CON INT WIS CHA</p><p>3 (–4) 14 (+2) 12 (+1) 10 (+0) 14 (+2) 8 (–1)</p><p></p><p>Condition Immunities Charmed, Exhaustion</p><p>Senses Darkvision 120 ft., passive Perception 12 Languages Telepathy 120 ft. (only between you and the</p><p>familiar)</p><p></p><p>Proficiency Bonus +2</p><p></p><p>Eldritch Bond. You can add your Proficiency Bonus to any ability check or saving throw that the familiar makes.</p><p></p><p>ACTIONS</p><p>Eldritch Strike. Melee Spell Attack: +6, reach 5 ft., one target. Hit: 2 + half your Warlock level (round up) damage of a type determined by the familiar’s creature type: Aberration (Acid), Celestial (Radiant), Dragon (Fire), Fey (Psychic), Fiend (Poison), or Undead (Necrotic).</p><p></p><p>Invisibility. The familiar has the Invisible condition until the end of its next turn.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="tglassy, post: 9019696, member: 6855204"] Name: Mak Appearance: Dark hair, blue eyes, slightly overweight, wears cowboy garb. Personality: I’m one of Lady Luck’s favored. Anything I try is destined to succeed. Every copper wants to be a Silver. Each bet is an opportunity. Ideal: Knowledge: Knowledge is power, and knowing which horse to back is the key to success. Bond: A patron once fronted me money in exchange for a percentage of my winnings. I owe them a debt of gratitude. And a lot of cash. Flaw: I don’t know when to quit, especially when everyone is telling me to. [SPOILER] Name: Mak Race: Human Background: Gambler Class: Fiend Warlock 3 HP: 15 AC: 15 (Scale Mail) Str: 10 Dex: 12 Con: 9 Int: 19 (9) Wis: 8 Cha: 10 Proficiencies: Weapons: Simple Weapons Armor: light, medium Skills: Insight, Deception, Persuasion, History, Alchemy, Arcana, Investigation, and Sage Lore (astronomy) Tools: Deck of Cards Languages: Common,Dwarvish, Orcish Saving Throws: Wis +1, Cha, +2, Int +5, Str, +1, Dex +2, Con +0 Racial Features: Backstory Human Variant +1 to all abilities Backstory Feature: Perseverant. +1 to all saving throws without proficiency. Background Features: Gambler Skills: Insight, Deception Tools: Cards Languages: Orcish Equipment: Deck of cards, lucky charm, fine clothes, 15 gp Feature: Never tell me the odds. Get an idea of which choices are good and which are too good to be true. Class Features: Pact Boon: Chain. Undead Raven. Spells: Cantrips: Eldritch Blast, Pact Familiar, Minor Illusion, Mending Spells: Hex, Armor of Agatha’s, Burning Hands, Command, , Shield, Sleep, Unseen Servant Spell Slots: 1st: 3 Invocations: Repelling Blast, Eyes of the Rune Keeper DARK ONE’S BLESSING When you reduce an enemy to 0 Hit Points or an enemy drops to 0 Hit Points within 5 feet of you, you gain Temporary Hit Points equal to your spellcasting ability modifier + your Warlock level (minimum of 1). Equipment: Equipped (5 slots total) Scale Mail (2 Slots) Rod (1 Slot) Stetson Hat of Intellect (One Slot, Attuned) Packed (9 slots total) Explorer’s Pack (8 Slots) Warm Weather Gear (1 slot) 30 gold ----------------------------------------------------------------------------------- Familiar PACT FAMILIAR Tiny Aberration, Celestial, Dragon, Fey, Fiend, or Undead (Choose When Casting the Spell), Any Alignment Currently: Tiny Undead Raven Armor Class 14 (natural armor) Hit Points 8 (3d4) Speed 40 ft., Fly 40 ft. (Hover) STR DEX CON INT WIS CHA 3 (–4) 14 (+2) 12 (+1) 10 (+0) 14 (+2) 8 (–1) Condition Immunities Charmed, Exhaustion Senses Darkvision 120 ft., passive Perception 12 Languages Telepathy 120 ft. (only between you and the familiar) Proficiency Bonus +2 Eldritch Bond. You can add your Proficiency Bonus to any ability check or saving throw that the familiar makes. ACTIONS Eldritch Strike. Melee Spell Attack: +6, reach 5 ft., one target. Hit: 2 + half your Warlock level (round up) damage of a type determined by the familiar’s creature type: Aberration (Acid), Celestial (Radiant), Dragon (Fire), Fey (Psychic), Fiend (Poison), or Undead (Necrotic). Invisibility. The familiar has the Invisible condition until the end of its next turn. [/SPOILER] [/QUOTE]
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