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(RG) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Neurotic" data-source="post: 9019682" data-attributes="member: 24380"><p>[spoiler=Rolls]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278786" target="_blank">Stats for Quickleaf adventure : 6D6.HIGH(3) = [3, 6, 5, 3, 2, 3] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278786" target="_blank">4D6.HIGH(3) = [5, 4, 1, 4] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278786" target="_blank">3D6 = [3, 1, 1] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278786" target="_blank">6D6.HIGH(3) = [6, 1, 5, 1, 3, 2] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278786" target="_blank">4D6.HIGH(3) = [5, 1, 2, 4] = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278786" target="_blank">3D6 = [1, 2, 3] = 6</a></p><p>what happened with "high" rolls !? While low rolls really ARE low</p><p></p><p>Total: 14, 14,13, 11, 6, 5</p><p></p><p>[/spoiler]</p><p></p><p><span style="color: rgb(147, 101, 184)"><span style="font-size: 18px">Lumrolur Vorhoc Bafflestone</span></span></p><p>Phantom Rogue 3</p><p></p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Size:</strong> Small</p><p><strong>Type (Subtype): </strong>Humanoid (Svirfneblin)</p><p><strong>Speed: </strong> 25 feet</p><p><strong>Init</strong>: +3</p><p><strong>Passive Perception</strong>: 16</p><p><strong>Passive Investigation:</strong> 12</p><p><strong>Passive Insight:</strong> 14</p><p><strong>Languages: </strong>: Common, Gnome, Abyssal, Undercommon</p><p></p><p>[CODE]Str: 6 (-2)</p><p>Dex: 16 (+3) (+2 racial)</p><p>Con: 14 (+2) (+1 racial)</p><p>Int: 11 (-0)</p><p>Wis: 14 (+2)</p><p>Cha: 5 (-3)</p><p>[/CODE]</p><p></p><p><strong>HP: </strong> 22 = 10 + <a href="http://roll.coyotecode.net/lookup.php?rollid=278918" target="_blank">HP for 2nd and 3rd levels: 1D8+2 = [2]+2 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278918" target="_blank">1D8+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278918" target="_blank"></a></p><p><strong>AC: </strong>14</p><p><strong>Saves: </strong>Str -2, Dex +5, Con +2, Int +2, Wis +2, Cha -3</p><p></p><p><strong>Melee: </strong></p><p>Rapier: +5 / 1d6+3 P</p><p>Dagger: +5 / 1d4+3 P</p><p></p><p><strong>Ranged:</strong></p><p>Hand crossbow: +5 / 1d6+3 (30/120)</p><p>Dagger: +5 / 1d4+5 (20/60)</p><p></p><p>[spoiler=Rogue]</p><p><strong>Armor:</strong> Light Armor</p><p><strong>Weapons:</strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords</p><p><strong>Tools: </strong>Thieves tools (Mechanics)</p><p><strong>Skills: </strong>Choose 6+your Intelligence modifier from</p><p>Acrobatics, <s>Athletics</s>, <s>Commerce</s>, <s>Deception</s>,</p><p>Dungeoneering, <s>Insight</s>, <s>Intimidation</s>, Investigation,</p><p>Mechanics, Perception, <s>Performance, Persuasion,</s></p><p><s>Skullduggery</s>, Sleight of Hand, Stealth, <s>Streetwise</s></p><p></p><p></p><p><strong>Saving Throw: </strong> Dexterity, Intelligence</p><p>Starting Equipment:[/B]</p><ul> <li data-xf-list-type="ul"> Hand crossbow</li> <li data-xf-list-type="ul"> Daggers x2</li> <li data-xf-list-type="ul"> Rapier</li> <li data-xf-list-type="ul"> Dungeoneering pack</li> <li data-xf-list-type="ul"> Leather armor</li> </ul><p></p><p>[spoiler=Dungeoneering pack]</p><p>Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. </p><p>The pack also has 50 feet of hempen rope strapped to the side of it.</p><p>[/spoiler]</p><p>[/spoiler]</p><p></p><p>[spoiler=Phantom]</p><p><strong>Whispers of the Dead</strong></p><p>When you choose this archetype at 3rd level, echoes of those who have died cling to you. Whenever you finish a short or long rest, you can gain one skill or tool proficiency of your choice, as a ghostly presence shares its knowledge with you. You lose this proficiency when you use this feature to choose a different proficiency that you lack.</p><p></p><p><strong>Wails from the Grave</strong></p><p>At 3rd level, as you nudge someone closer to the grave, you can channel the power of death to harm someone else as well. Immediately after you deal your Sneak Attack damage to a creature on your turn, you can target a second creature that you can see within 30 feet of the first creature. Roll half the number of Sneak Attack dice for your level (round up), and the second creature takes necrotic damage equal to the roll's total, as wails of the dead sound around them for a moment.</p><p></p><p>You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p><p>[/spoiler]</p><p> </p><p>Traits: Family and clan are everything. I put no faith in divine beings.</p><p>Ideal: I have a dark calling that puts me above the law.</p><p>Bond: I would sacrifice my life and my soul to protect the innocent.</p><p>Flaw: I assume the worst in people. I talk to spirits that no one else can see.</p><p></p><p></p><p>[spoiler=Racial Abilities: Svirfneblin]</p><p><strong>Ability Score Increase:</strong> Your Constitution score increases by 1.</p><p><strong>Ability Score Increase:</strong> Your Dexterity score increases by 2.</p><p><strong>Speed:</strong> Your base walking speed is 25 feet.</p><p><strong>Superior darkvision:</strong> You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><strong>Languages</strong>: Common, Gnome</p><p>[/spoiler]</p><p></p><p>[spoiler=Background: Haunted one]</p><p>Proficiencies: </p><p>Skill Proficiencies: Choose two of <s>Arcana</s>, Investigation, <s>Religion</s>, or Survival</p><p>Tool Proficiencies: None</p><p>Languages: Choose two languages, one of which being an exotic language (Abyssal, <s>Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan</s>, or Undercommon)</p><p>Equipment: A monster hunter’s pack - replaced with hand crossbow</p><p></p><p>Gothic trinket: Urn with his brothers ashes</p><p>Also gain a set of set of common clothes and 1sp.</p><p></p><p>Equipment:</p><ul> <li data-xf-list-type="ul"> 1 Chest - Value:5gp Weight:25lbs</li> <li data-xf-list-type="ul"> 1 Crowbar - Value:2gp Weight:5lbs</li> <li data-xf-list-type="ul"> 1 Hammer - Value:1gp Weight:3lbs</li> <li data-xf-list-type="ul"> 3 Wooden Stakes - Value:0 Weight:0</li> <li data-xf-list-type="ul"> 1 Holy Symbol - Value:0 Weight:0</li> <li data-xf-list-type="ul"> 1 Flask of Holy Water - Value:25gp Weight:1lb</li> <li data-xf-list-type="ul"> 1 Set of Manacles - Value:2gp Weight:6lbs</li> <li data-xf-list-type="ul"> 1 Steel Mirror - Value:5gp Weight:0.5lb</li> <li data-xf-list-type="ul"> 1 Flask of Oil - Value:1sp Weight:1lb</li> <li data-xf-list-type="ul"> 1 Tinderbox - Value:5sp Weight:1lb</li> <li data-xf-list-type="ul"> 3 Torches - Value:1cp Weight:1lb (individually)</li> </ul><p></p><p>Feature: Heart of darkness</p><p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p><p></p><p>[/spoiler]</p><p></p><p>Skill Proficiencies: Acrobatics (rogue), Dungeoneering (rogue), Folklore (rogue), Insight (rogue), Investigation (haunted), Mechanics (rogue), Perception (rogue, expert), Sleight of Hand (haunted, changeable), Stealth (rogue, expert), Survival (haunted)</p><table style='width: 100%'><tr><td>Skill</td><td>Attribute</td><td>Mod</td><td>Proficiency</td><td>Total</td></tr><tr><td>Acrobatics</td><td>DEX</td><td>+3</td><td>+2</td><td>+5</td></tr><tr><td>Animal Handling</td><td>WIS</td><td>+2</td><td></td><td>+2</td></tr><tr><td>Arcana</td><td>INT</td><td>+0</td><td></td><td>+0</td></tr><tr><td>Athletics</td><td>STR</td><td>-2</td><td></td><td>-2</td></tr><tr><td>Deception</td><td>CHA</td><td>-3</td><td></td><td>-3</td></tr><tr><td>Dungeoneering</td><td>WIS</td><td>+2</td><td>+2</td><td>+4</td></tr><tr><td>Folklore</td><td>WIS</td><td>+2</td><td>+2</td><td>+4</td></tr><tr><td>History</td><td>INT</td><td>+0</td><td></td><td>+0</td></tr><tr><td>Insight</td><td>WIS</td><td>+2</td><td>+2</td><td>+4</td></tr><tr><td>Intimidation</td><td>CHA</td><td>-3</td><td></td><td>-3</td></tr><tr><td>Investigation</td><td>INT</td><td>+0</td><td>+2</td><td>+2</td></tr><tr><td>Mechanics</td><td>INT</td><td>+0</td><td>+2</td><td>+2</td></tr><tr><td>Medicine</td><td>WIS</td><td>+2</td><td></td><td>+2</td></tr><tr><td>Nature</td><td>INT</td><td>+0</td><td></td><td>+0</td></tr><tr><td>Perception</td><td>WIS</td><td>+2</td><td>+4</td><td>+6</td></tr><tr><td>Performance</td><td>CHA</td><td>-3</td><td></td><td>-3</td></tr><tr><td>Persuasion</td><td>CHA</td><td>-3</td><td></td><td>-3</td></tr><tr><td>Religion</td><td>INT</td><td>+0</td><td></td><td>+0</td></tr><tr><td>Sleight of Hand</td><td>DEX</td><td>+3</td><td>+2</td><td>+5</td></tr><tr><td>Stealth</td><td>DEX</td><td>+3</td><td>+4</td><td>+7</td></tr><tr><td>Survival</td><td>WIS</td><td>+2</td><td>+2</td><td>+4</td></tr></table><p></p><p>[spoiler=Equipment]</p><p>Rapier (1 slot)</p><p>Dagger x2 (2 slots)</p><p>Leather armor (1 slot)</p><p>Dungeoneering pack (1 slot)</p><p>Common clothes</p><p>Winter clothes</p><p>Dumathoin holy symbol</p><p></p><p><strong>Trinket:</strong> A small iron key with a frayed blue-and-gold cord tied to it.</p><p><strong>Trinket from Haunted one:</strong> An urn with the ashes of a dead relative</p><p></p><p>0 gp; 1 sp; 0 cp</p><p>[/spoiler]</p><p></p><p>[spoiler="History"]</p><p>--- NOT GENERALLY SHARED --- </p><p>Lumrolur Vorhoc Bafflestone was born into a modest mining family in the depths of the Underdark, a place where darkness and danger were constant companions. He came into the world as the runt of the litter, a frail and weakling svirfneblin amidst two burly brothers and a spirited sister. From an early age, it was clear that Lumrolur lacked the physical prowess that his siblings possessed. He could walk with them whole day, he could avoid most dangerous terrain and react to dangers fastest. But he couldn't walk with miners pack nor push the cart as even his sister could.</p><p></p><p>Growing up in the close-knit community of Oji-di, a small trade town nestled deep within the tunnels of the Underdark, Lumrolur struggled to find his place. While his brothers toiled away in the treacherous mines, honing their mining skills and contributing to the prosperity of their family, Lumrolur often found himself succumbing to the allure of temptation. He would shirk his responsibilities and seek out the company of friends who led him down a darker path.</p><p></p><p>One fateful day, rather than attending to his duties, Lumrolur found himself drawn to a game of chance with his newfound companions. Unbeknownst to him, tragedy loomed on the horizon. As Lumrolur indulged in the thrill of gambling, the mine trembled with an eerie foreboding. He ran back to ring a bell, but the warning came too late, and the cataclysmic explosion that followed claimed the life of one of his brothers and left Lumrolur himself scarred for life, both physically and emotionally.</p><p></p><p>--- HARD TRAVEL ---</p><p>The ascent to the surface was grueling and perilous. Lumrolur faced countless dangers along the way, from treacherous creatures that lurked in the shadows to the harsh and unforgiving conditions of the Spine of the World. Yet, driven by an unyielding determination and the hope of finding a new purpose, he pressed on.</p><p></p><p>Against all odds, Lumrolur emerged from the depths of the Underdark, his body battered and scarred, a testament to the trials he had endured. He found himself standing on the frigid and desolate north side of the Spine of the World, in the realm known as Icewind Dale. The icy winds cut through his worn leather armor, serving as a harsh reminder of the challenges that lay ahead.</p><p></p><p>--- CURRENT STATE ---</p><p>Being small, unobtrusive and above all discreet, Vorr as Lumrolur called himself among humans who had trouble properly pronouncing his name, in the last five years he made a name for himself in certain circles. Recovering lost property, investigating mysteries, tracking lost people in the wilderness, he could do it all. For public services, he was a tracker, a guide between towns. He adapted to harsh winters and short summers...until one summer decided not to show up. Now, he's looking for the cause.</p><p></p><p>[/spoiler]</p><p></p><p>[spoiler=Introduction]</p><p>In the dimly lit tavern, a figure sat hunched over a wooden table, the weight of the world etched upon his wrinkled brow. Meet the unhappy rogue, a svirfneblin whose appearance spoke volumes of a life burdened by hardship and relentless purpose.</p><p></p><p>His gray skin, weathered by the unforgiving depths of the Underdark, stood in stark contrast to the gleam of his silver eyes that burned with a steely resolve. Completely bald, not a strand of hair adorned his head save for an unkempt, white mustache that drooped down and blended seamlessly into a small, scruffy beard. Long, black scar cut a path across his right cheek, disfigur5ign</p><p></p><p>Dressed in dark leather armor that hugged his diminutive form, he wore his battle-worn attire with a sense of grim determination. The leather backpack he carried seemed to sag under the weight of his convictions, each buckle and strap a symbol of his unwavering commitment. A matching leather cape, its edges frayed from countless encounters, draped over his shoulders, shrouding him in an aura of relentless purpose.</p><p></p><p>Yet, it was the shawl that commanded attention—a simple fabric, dull and unassuming, yet meticulously arranged to conceal his face when the need for action arose. With this shawl pulled up, it masked his features, transforming him into an enigma of justice, his true intentions hidden from those who would oppose him.</p><p></p><p>As he sat there, his gaze focused and unyielding, one could see the weight he carried, the burden of a life dedicated to eradicating evil from the world. The lines etched upon his face told tales of battles fought, sacrifices made, and the relentless pursuit of justice. Unbeknownst to those around him, he yearned for a world free from the shackles of darkness, where the innocent could flourish and the malevolent would cower.</p><p></p><p>In this unhappy rogue, one could glimpse the indomitable spirit forged through adversity, the unyielding determination woven into every fiber of his being. With a heart hardened but unbroken, he navigated a world where trust came sparingly, where his path was illuminated by the unwavering flame of his mission—a mission to vanquish evil, to protect the vulnerable, and to ensure that darkness would forever bow before the light of justice.</p><p>[/spoler]</p><p>[spoiler=Image]</p><p>[ATTACH=full]284852[/ATTACH]</p><p>[/spoiler][/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 9019682, member: 24380"] [spoiler=Rolls] [URL='http://roll.coyotecode.net/lookup.php?rollid=278786']Stats for Quickleaf adventure : 6D6.HIGH(3) = [3, 6, 5, 3, 2, 3] = 14[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=278786']4D6.HIGH(3) = [5, 4, 1, 4] = 13[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=278786']3D6 = [3, 1, 1] = 5[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=278786']6D6.HIGH(3) = [6, 1, 5, 1, 3, 2] = 14[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=278786']4D6.HIGH(3) = [5, 1, 2, 4] = 11[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=278786']3D6 = [1, 2, 3] = 6[/URL] what happened with "high" rolls !? While low rolls really ARE low Total: 14, 14,13, 11, 6, 5 [/spoiler] [COLOR=rgb(147, 101, 184)][SIZE=5]Lumrolur Vorhoc Bafflestone[/SIZE][/COLOR] Phantom Rogue 3 [B]Alignment:[/B] Chaotic Neutral [B]Size:[/B] Small [B]Type (Subtype): [/B]Humanoid (Svirfneblin) [B]Speed: [/B] 25 feet [B]Init[/B]: +3 [B]Passive Perception[/B]: 16 [B]Passive Investigation:[/B] 12 [B]Passive Insight:[/B] 14 [B]Languages: [/B]: Common, Gnome, Abyssal, Undercommon [CODE]Str: 6 (-2) Dex: 16 (+3) (+2 racial) Con: 14 (+2) (+1 racial) Int: 11 (-0) Wis: 14 (+2) Cha: 5 (-3) [/CODE] [B]HP: [/B] 22 = 10 + [url=http://roll.coyotecode.net/lookup.php?rollid=278918]HP for 2nd and 3rd levels: 1D8+2 = [2]+2 = 4 1D8+2 = [6]+2 = 8 [/url] [B]AC: [/B]14 [B]Saves: [/B]Str -2, Dex +5, Con +2, Int +2, Wis +2, Cha -3 [B]Melee: [/B] Rapier: +5 / 1d6+3 P Dagger: +5 / 1d4+3 P [B]Ranged:[/B] Hand crossbow: +5 / 1d6+3 (30/120) Dagger: +5 / 1d4+5 (20/60) [spoiler=Rogue] [B]Armor:[/B] Light Armor [B]Weapons:[/B] Simple weapons, hand crossbows, longswords, rapiers, shortswords [B]Tools: [/B]Thieves tools (Mechanics) [B]Skills: [/B]Choose 6+your Intelligence modifier from Acrobatics, [S]Athletics[/S], [S]Commerce[/S], [S]Deception[/S], Dungeoneering, [S]Insight[/S], [S]Intimidation[/S], Investigation, Mechanics, Perception, [S]Performance, Persuasion, Skullduggery[/S], Sleight of Hand, Stealth, [S]Streetwise[/S] [B]Saving Throw: [/B] Dexterity, Intelligence Starting Equipment:[/B] [LIST] [*] Hand crossbow [*] Daggers x2 [*] Rapier [*] Dungeoneering pack [*] Leather armor [/LIST] [spoiler=Dungeoneering pack] Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. [/spoiler] [/spoiler] [spoiler=Phantom] [B]Whispers of the Dead[/B] When you choose this archetype at 3rd level, echoes of those who have died cling to you. Whenever you finish a short or long rest, you can gain one skill or tool proficiency of your choice, as a ghostly presence shares its knowledge with you. You lose this proficiency when you use this feature to choose a different proficiency that you lack. [B]Wails from the Grave[/B] At 3rd level, as you nudge someone closer to the grave, you can channel the power of death to harm someone else as well. Immediately after you deal your Sneak Attack damage to a creature on your turn, you can target a second creature that you can see within 30 feet of the first creature. Roll half the number of Sneak Attack dice for your level (round up), and the second creature takes necrotic damage equal to the roll's total, as wails of the dead sound around them for a moment. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. [/spoiler] Traits: Family and clan are everything. I put no faith in divine beings. Ideal: I have a dark calling that puts me above the law. Bond: I would sacrifice my life and my soul to protect the innocent. Flaw: I assume the worst in people. I talk to spirits that no one else can see. [spoiler=Racial Abilities: Svirfneblin] [B]Ability Score Increase:[/B] Your Constitution score increases by 1. [B]Ability Score Increase:[/B] Your Dexterity score increases by 2. [B]Speed:[/B] Your base walking speed is 25 feet. [B]Superior darkvision:[/B] You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [B]Languages[/B]: Common, Gnome [/spoiler] [spoiler=Background: Haunted one] Proficiencies: Skill Proficiencies: Choose two of [S]Arcana[/S], Investigation, [S]Religion[/S], or Survival Tool Proficiencies: None Languages: Choose two languages, one of which being an exotic language (Abyssal, [S]Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan[/S], or Undercommon) Equipment: A monster hunter’s pack - replaced with hand crossbow Gothic trinket: Urn with his brothers ashes Also gain a set of set of common clothes and 1sp. Equipment: [LIST] [*] 1 Chest - Value:5gp Weight:25lbs [*] 1 Crowbar - Value:2gp Weight:5lbs [*] 1 Hammer - Value:1gp Weight:3lbs [*] 3 Wooden Stakes - Value:0 Weight:0 [*] 1 Holy Symbol - Value:0 Weight:0 [*] 1 Flask of Holy Water - Value:25gp Weight:1lb [*] 1 Set of Manacles - Value:2gp Weight:6lbs [*] 1 Steel Mirror - Value:5gp Weight:0.5lb [*] 1 Flask of Oil - Value:1sp Weight:1lb [*] 1 Tinderbox - Value:5sp Weight:1lb [*] 3 Torches - Value:1cp Weight:1lb (individually) [/LIST] Feature: Heart of darkness Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone. [/spoiler] Skill Proficiencies: Acrobatics (rogue), Dungeoneering (rogue), Folklore (rogue), Insight (rogue), Investigation (haunted), Mechanics (rogue), Perception (rogue, expert), Sleight of Hand (haunted, changeable), Stealth (rogue, expert), Survival (haunted) [TABLE] [TR] [TD]Skill[/TD] [TD]Attribute[/TD] [TD]Mod[/TD] [TD]Proficiency[/TD] [TD]Total[/TD] [/TR] [TR] [TD]Acrobatics[/TD] [TD]DEX[/TD] [TD]+3[/TD] [TD]+2[/TD] [TD]+5[/TD] [/TR] [TR] [TD]Animal Handling[/TD] [TD]WIS[/TD] [TD]+2[/TD] [TD][/TD] [TD]+2[/TD] [/TR] [TR] [TD]Arcana[/TD] [TD]INT[/TD] [TD]+0[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Athletics[/TD] [TD]STR[/TD] [TD]-2[/TD] [TD][/TD] [TD]-2[/TD] [/TR] [TR] [TD]Deception[/TD] [TD]CHA[/TD] [TD]-3[/TD] [TD][/TD] [TD]-3[/TD] [/TR] [TR] [TD]Dungeoneering[/TD] [TD]WIS[/TD] [TD]+2[/TD] [TD]+2[/TD] [TD]+4[/TD] [/TR] [TR] [TD]Folklore[/TD] [TD]WIS[/TD] [TD]+2[/TD] [TD]+2[/TD] [TD]+4[/TD] [/TR] [TR] [TD]History[/TD] [TD]INT[/TD] [TD]+0[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Insight[/TD] [TD]WIS[/TD] [TD]+2[/TD] [TD]+2[/TD] [TD]+4[/TD] [/TR] [TR] [TD]Intimidation[/TD] [TD]CHA[/TD] [TD]-3[/TD] [TD][/TD] [TD]-3[/TD] [/TR] [TR] [TD]Investigation[/TD] [TD]INT[/TD] [TD]+0[/TD] [TD]+2[/TD] [TD]+2[/TD] [/TR] [TR] [TD]Mechanics[/TD] [TD]INT[/TD] [TD]+0[/TD] [TD]+2[/TD] [TD]+2[/TD] [/TR] [TR] [TD]Medicine[/TD] [TD]WIS[/TD] [TD]+2[/TD] [TD][/TD] [TD]+2[/TD] [/TR] [TR] [TD]Nature[/TD] [TD]INT[/TD] [TD]+0[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Perception[/TD] [TD]WIS[/TD] [TD]+2[/TD] [TD]+4[/TD] [TD]+6[/TD] [/TR] [TR] [TD]Performance[/TD] [TD]CHA[/TD] [TD]-3[/TD] [TD][/TD] [TD]-3[/TD] [/TR] [TR] [TD]Persuasion[/TD] [TD]CHA[/TD] [TD]-3[/TD] [TD][/TD] [TD]-3[/TD] [/TR] [TR] [TD]Religion[/TD] [TD]INT[/TD] [TD]+0[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Sleight of Hand[/TD] [TD]DEX[/TD] [TD]+3[/TD] [TD]+2[/TD] [TD]+5[/TD] [/TR] [TR] [TD]Stealth[/TD] [TD]DEX[/TD] [TD]+3[/TD] [TD]+4[/TD] [TD]+7[/TD] [/TR] [TR] [TD]Survival[/TD] [TD]WIS[/TD] [TD]+2[/TD] [TD]+2[/TD] [TD]+4[/TD] [/TR] [/TABLE] [spoiler=Equipment] Rapier (1 slot) Dagger x2 (2 slots) Leather armor (1 slot) Dungeoneering pack (1 slot) Common clothes Winter clothes Dumathoin holy symbol [B]Trinket:[/B] A small iron key with a frayed blue-and-gold cord tied to it. [B]Trinket from Haunted one:[/B] An urn with the ashes of a dead relative 0 gp; 1 sp; 0 cp [/spoiler] [spoiler="History"] --- NOT GENERALLY SHARED --- Lumrolur Vorhoc Bafflestone was born into a modest mining family in the depths of the Underdark, a place where darkness and danger were constant companions. He came into the world as the runt of the litter, a frail and weakling svirfneblin amidst two burly brothers and a spirited sister. From an early age, it was clear that Lumrolur lacked the physical prowess that his siblings possessed. He could walk with them whole day, he could avoid most dangerous terrain and react to dangers fastest. But he couldn't walk with miners pack nor push the cart as even his sister could. Growing up in the close-knit community of Oji-di, a small trade town nestled deep within the tunnels of the Underdark, Lumrolur struggled to find his place. While his brothers toiled away in the treacherous mines, honing their mining skills and contributing to the prosperity of their family, Lumrolur often found himself succumbing to the allure of temptation. He would shirk his responsibilities and seek out the company of friends who led him down a darker path. One fateful day, rather than attending to his duties, Lumrolur found himself drawn to a game of chance with his newfound companions. Unbeknownst to him, tragedy loomed on the horizon. As Lumrolur indulged in the thrill of gambling, the mine trembled with an eerie foreboding. He ran back to ring a bell, but the warning came too late, and the cataclysmic explosion that followed claimed the life of one of his brothers and left Lumrolur himself scarred for life, both physically and emotionally. --- HARD TRAVEL --- The ascent to the surface was grueling and perilous. Lumrolur faced countless dangers along the way, from treacherous creatures that lurked in the shadows to the harsh and unforgiving conditions of the Spine of the World. Yet, driven by an unyielding determination and the hope of finding a new purpose, he pressed on. Against all odds, Lumrolur emerged from the depths of the Underdark, his body battered and scarred, a testament to the trials he had endured. He found himself standing on the frigid and desolate north side of the Spine of the World, in the realm known as Icewind Dale. The icy winds cut through his worn leather armor, serving as a harsh reminder of the challenges that lay ahead. --- CURRENT STATE --- Being small, unobtrusive and above all discreet, Vorr as Lumrolur called himself among humans who had trouble properly pronouncing his name, in the last five years he made a name for himself in certain circles. Recovering lost property, investigating mysteries, tracking lost people in the wilderness, he could do it all. For public services, he was a tracker, a guide between towns. He adapted to harsh winters and short summers...until one summer decided not to show up. Now, he's looking for the cause. [/spoiler] [spoiler=Introduction] In the dimly lit tavern, a figure sat hunched over a wooden table, the weight of the world etched upon his wrinkled brow. Meet the unhappy rogue, a svirfneblin whose appearance spoke volumes of a life burdened by hardship and relentless purpose. His gray skin, weathered by the unforgiving depths of the Underdark, stood in stark contrast to the gleam of his silver eyes that burned with a steely resolve. Completely bald, not a strand of hair adorned his head save for an unkempt, white mustache that drooped down and blended seamlessly into a small, scruffy beard. Long, black scar cut a path across his right cheek, disfigur5ign Dressed in dark leather armor that hugged his diminutive form, he wore his battle-worn attire with a sense of grim determination. The leather backpack he carried seemed to sag under the weight of his convictions, each buckle and strap a symbol of his unwavering commitment. A matching leather cape, its edges frayed from countless encounters, draped over his shoulders, shrouding him in an aura of relentless purpose. Yet, it was the shawl that commanded attention—a simple fabric, dull and unassuming, yet meticulously arranged to conceal his face when the need for action arose. With this shawl pulled up, it masked his features, transforming him into an enigma of justice, his true intentions hidden from those who would oppose him. As he sat there, his gaze focused and unyielding, one could see the weight he carried, the burden of a life dedicated to eradicating evil from the world. The lines etched upon his face told tales of battles fought, sacrifices made, and the relentless pursuit of justice. Unbeknownst to those around him, he yearned for a world free from the shackles of darkness, where the innocent could flourish and the malevolent would cower. In this unhappy rogue, one could glimpse the indomitable spirit forged through adversity, the unyielding determination woven into every fiber of his being. With a heart hardened but unbroken, he navigated a world where trust came sparingly, where his path was illuminated by the unwavering flame of his mission—a mission to vanquish evil, to protect the vulnerable, and to ensure that darkness would forever bow before the light of justice. [/spoler] [spoiler=Image] [ATTACH type="full" alt="IfyBtws4GnnWHdAh5mjP--3--4azd3.jpg"]284852[/ATTACH] [/spoiler][/spoiler] [/QUOTE]
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