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[RG] JM's "Doomsday Dawn" Rogues' Gallery
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<blockquote data-quote="FitzTheRuke" data-source="post: 7475194" data-attributes="member: 59816"><p><strong>Hiromi Kitsune</strong></p><p><strong>ABC:</strong> Female Human (Tian) Pathfinder Hopeful Rogue Level 1</p><p><strong>Alignment:</strong> Chaotic Good <strong>Diety</strong></p><p></p><p><strong>Perception (Expert)</strong> +3</p><p><strong>Languages:</strong> Common, Goblin</p><p></p><p><strong>AC</strong> 16 (Leather); <strong>TAC</strong>: 15 (See Nimble Dodge Reaction)</p><p><strong>HP</strong> 17/17</p><p><strong>Resonance:</strong> 3/3</p><p><strong>Speed:</strong> 25</p><p></p><p><strong>Str</strong> 10(+0) <strong>Dex</strong> 18 (+4) <strong>Con</strong> 12(+1) </p><p><strong>Int</strong> 12(+1) <strong>Wis</strong> 12(+1) <strong>Cha</strong> 14(+2)</p><p></p><p><strong>Saving Throws:</strong> Fortitude (Trained) +2; Reflex (Expert) +6; Will (Expert) +3</p><p></p><p><strong>Actions:</strong></p><p><strong>Dagger</strong> +5; 1d4+4p (agile; finesse; thrown 10'; versatile S) 4/4</p><p><strong>Rapier</strong> +5; 1d6+4p (deadly d8; disarm; finesse)</p><p><strong>Sap</strong> +1; 1d6+4b (agile; nonleathal)</p><p><strong>Short Bow</strong> +5; (range 60'; deadly d10) 20/20 Arrows</p><p></p><p><strong>Reactions:</strong></p><p><strong>Nimble Dodge</strong> Trigger: You are targeted with a melee or ranged attack by an attacker that you see. </p><p>Effect: You gain a +2 circumstance bonus to your AC against the triggering attack.</p><p></p><p>[sblock=Skills]</p><p><strong>Skills</strong> (11 & 2 Lores) (*Signature)</p><p>Acrobatics* (Trained) +5</p><p>Arcana (Untrained) -1</p><p>Athletics* (Trained) +1 (Assurance 10)</p><p>Crafting* (Trained) +2</p><p>Deception* (Trained) +3</p><p>Diplomacy* (Trained) +3</p><p>Intimidation* (Trained) +3</p><p>Lore*: Storyteller's (Trained) +2</p><p>Lore*: Pathfinder Society (Trained) +2</p><p>Medicine (Trained) +2</p><p>Nature (Untrained) -1</p><p>Occultism (Untrained) -1</p><p>Performance* (Trained) +3</p><p>Religion (Untrained) -1</p><p>Society* (Trained) +3</p><p>Stealth* (Trained) +5</p><p>Survival (Untrained) -1</p><p>Thievery* (Trained) +5</p><p></p><p><strong>Armour & Weapons Training</strong></p><p>Trained in light armour and all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and shortsword</p><p>[/sblock]</p><p></p><p>[sblock=Class Features & Feats]</p><p><strong>Rogue Features</strong></p><p><strong>Finesse Striker</strong> When you attack with an agile or finesse one-handed melee weapon, you can add your Dexterity modifier to damage instead of your Strength modifier.</p><p><strong>Sneak Attack</strong> If you Strike a flat-footed creature with an agile or finesse melee (or thrown) weapon, an agile or finesse unarmed attack, or a ranged attack, you deal 1d6 extra precision damage. Higher Levels - An additional 1d6 damage at 5th, 11th, and 17th levels.</p><p><strong>Surprise Attack</strong> On the first round of combat, creatures that haven’t acted are flat-footed to you.</p><p></p><p><strong>Feats</strong></p><p><strong>General Training</strong> (Human 1) You gain a general feat</p><p><strong>Assurance (Athletics)</strong> (Feat 1) You can forgo rolling Athletics to instead receive a final result of 10. Expert 15; Master 20; Legendary 30.</p><p><strong>Additional Lore</strong> (Background) Choose an additional Lore subcategory. You become trained in it as a signature skill. At 3rd, 5th, and 13th levels, you gain a skill increase you can apply only to Lore. </p><p><strong>Nimble Dodge</strong> (Rogue 1) Reaction (You are not encumbered and are targeted with a melee or ranged attack by an attacker that you see.) You gain a +2 circumstance bonus to your AC against the triggering attack.</p><p><strong>Catfall</strong> (Skill (Acrobatics) 1) Treat falls as if you fell 10 fewer feet. Expert 25; Master 50; If you're Legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall.</p><p>[/sblock]</p><p></p><p>[sblock=Equipment]</p><p>Leather Armour (AC+1; 15sp; 1 bulk)</p><p>4x Daggers (1d4p; 8sp; 4L bulk; agile; finesse; thrown 10'; versatile S)</p><p>Rapier (1d6p; 15sp; 1 bulk; deadly d8; disarm; finesse)</p><p>Sap (1d6b; 1sp; L bulk; agile; nonleathal)</p><p>Short Bow (1d6p; 30sp; 1 bulk; range 60'; deadly d10)</p><p>20x Arrows (2sp; 2L bulk)</p><p>Backpack (1sp; no bulk (holds 4 bulk))</p><p>Bedroll (1cp; L bulk)</p><p>2x Beltpouch (8cp; no bulk)</p><p>3x Caltrops (9sp; 3L bulk)</p><p>Clothes, Ordinary (1sp; L bulk)</p><p>Mirror (10sp; no bulk)</p><p>3 days Rations (15cp; 3L bulk)</p><p>Thieves Tools (30sp; L bulk)</p><p>Waterskin (5cp; L bulk)</p><p></p><p>Total: 124sp, 9cp; 4.7 bulk</p><p></p><p>Money: 26sp, 1cp</p><p>[/sblock]</p><p></p><p><strong>Backstory</strong> Hiromi is primarily a street performer, a dancer, who has ambitions of becoming a famous adventurer. She is tired of leering men and of ruffians trying to recruit her to their gangs. Sure, she's stolen a coin or two in her time, when she needed to eat, but she's never considered herself much of a thief. That said, she learned how to do it from a master - a goblin named Slippery Moe - who taught her all the tricks of the trade (and the goblin tongue). But she'd rather use those tricks as a Pathfinder and get out of the life and on to glory.</p><p></p><p>[ATTACH]100129[/ATTACH]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7475194, member: 59816"] [B]Hiromi Kitsune[/B] [B]ABC:[/B] Female Human (Tian) Pathfinder Hopeful Rogue Level 1 [B]Alignment:[/B] Chaotic Good [B]Diety[/B] [B]Perception (Expert)[/B] +3 [B]Languages:[/B] Common, Goblin [B]AC[/B] 16 (Leather); [B]TAC[/B]: 15 (See Nimble Dodge Reaction) [B]HP[/B] 17/17 [B]Resonance:[/B] 3/3 [B]Speed:[/B] 25 [B]Str[/B] 10(+0) [B]Dex[/B] 18 (+4) [B]Con[/B] 12(+1) [B]Int[/B] 12(+1) [B]Wis[/B] 12(+1) [B]Cha[/B] 14(+2) [B]Saving Throws:[/B] Fortitude (Trained) +2; Reflex (Expert) +6; Will (Expert) +3 [B]Actions:[/B] [B]Dagger[/B] +5; 1d4+4p (agile; finesse; thrown 10'; versatile S) 4/4 [B]Rapier[/B] +5; 1d6+4p (deadly d8; disarm; finesse) [B]Sap[/B] +1; 1d6+4b (agile; nonleathal) [B]Short Bow[/B] +5; (range 60'; deadly d10) 20/20 Arrows [B]Reactions:[/B] [B]Nimble Dodge[/B] Trigger: You are targeted with a melee or ranged attack by an attacker that you see. Effect: You gain a +2 circumstance bonus to your AC against the triggering attack. [sblock=Skills] [B]Skills[/B] (11 & 2 Lores) (*Signature) Acrobatics* (Trained) +5 Arcana (Untrained) -1 Athletics* (Trained) +1 (Assurance 10) Crafting* (Trained) +2 Deception* (Trained) +3 Diplomacy* (Trained) +3 Intimidation* (Trained) +3 Lore*: Storyteller's (Trained) +2 Lore*: Pathfinder Society (Trained) +2 Medicine (Trained) +2 Nature (Untrained) -1 Occultism (Untrained) -1 Performance* (Trained) +3 Religion (Untrained) -1 Society* (Trained) +3 Stealth* (Trained) +5 Survival (Untrained) -1 Thievery* (Trained) +5 [B]Armour & Weapons Training[/B] Trained in light armour and all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and shortsword [/sblock] [sblock=Class Features & Feats] [B]Rogue Features[/B] [B]Finesse Striker[/B] When you attack with an agile or finesse one-handed melee weapon, you can add your Dexterity modifier to damage instead of your Strength modifier. [B]Sneak Attack[/B] If you Strike a flat-footed creature with an agile or finesse melee (or thrown) weapon, an agile or finesse unarmed attack, or a ranged attack, you deal 1d6 extra precision damage. Higher Levels - An additional 1d6 damage at 5th, 11th, and 17th levels. [B]Surprise Attack[/B] On the first round of combat, creatures that haven’t acted are flat-footed to you. [B]Feats[/B] [B]General Training[/B] (Human 1) You gain a general feat [B]Assurance (Athletics)[/B] (Feat 1) You can forgo rolling Athletics to instead receive a final result of 10. Expert 15; Master 20; Legendary 30. [B]Additional Lore[/B] (Background) Choose an additional Lore subcategory. You become trained in it as a signature skill. At 3rd, 5th, and 13th levels, you gain a skill increase you can apply only to Lore. [B]Nimble Dodge[/B] (Rogue 1) Reaction (You are not encumbered and are targeted with a melee or ranged attack by an attacker that you see.) You gain a +2 circumstance bonus to your AC against the triggering attack. [B]Catfall[/B] (Skill (Acrobatics) 1) Treat falls as if you fell 10 fewer feet. Expert 25; Master 50; If you're Legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall. [/sblock] [sblock=Equipment] Leather Armour (AC+1; 15sp; 1 bulk) 4x Daggers (1d4p; 8sp; 4L bulk; agile; finesse; thrown 10'; versatile S) Rapier (1d6p; 15sp; 1 bulk; deadly d8; disarm; finesse) Sap (1d6b; 1sp; L bulk; agile; nonleathal) Short Bow (1d6p; 30sp; 1 bulk; range 60'; deadly d10) 20x Arrows (2sp; 2L bulk) Backpack (1sp; no bulk (holds 4 bulk)) Bedroll (1cp; L bulk) 2x Beltpouch (8cp; no bulk) 3x Caltrops (9sp; 3L bulk) Clothes, Ordinary (1sp; L bulk) Mirror (10sp; no bulk) 3 days Rations (15cp; 3L bulk) Thieves Tools (30sp; L bulk) Waterskin (5cp; L bulk) Total: 124sp, 9cp; 4.7 bulk Money: 26sp, 1cp [/sblock] [B]Backstory[/B] Hiromi is primarily a street performer, a dancer, who has ambitions of becoming a famous adventurer. She is tired of leering men and of ruffians trying to recruit her to their gangs. Sure, she's stolen a coin or two in her time, when she needed to eat, but she's never considered herself much of a thief. That said, she learned how to do it from a master - a goblin named Slippery Moe - who taught her all the tricks of the trade (and the goblin tongue). But she'd rather use those tricks as a Pathfinder and get out of the life and on to glory. [ATTACH=CONFIG]100129._xfImport[/ATTACH] [/QUOTE]
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