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<blockquote data-quote="Faolyn" data-source="post: 8377321" data-attributes="member: 6915329"><p>OK, and? You do any of the things I just mentioned and the PCs aren't ignoring the problem, they're <em>delaying </em>it. The longer you delay going out to fight the monsters that are surrounding the <em>tiny hut</em>, the better their defenses get. It doesn't matter if you get back all your hp after a long rest if you immediately lose it due to twenty bandits all shooting everyone the instant the <em>hut </em>vanishes.</p><p></p><p></p><p>You don't need a magic item budget. You give them what you want to give them. That could be some items, no items at all, or lots of items. </p><p></p><p>In fact, I'd go so far as to say magic item budgets are ridiculous. It forces you to give out specific totals of magic items in a strict order of power level and doesn't allow you to deviate from it. One of the players in my group likes to put a single high-power item in each of his beginner dungeons, well-hidden but there for someone who really looks hard. Which is how the group's fighter got a <em>sunsword </em>at 4th level. It hasn't actually made anything unbalanced at all. And just in case you were wondering, no, it hasn't caused any problems among the group, either. </p><p></p><p></p><p>No it doesn't. I don't <em>have </em>to give out magic items. There's not a single monster that can't be hit with a non-magic weapon in the game, for instance. I <em>choose </em>to give out magic items because it's more fun. And I pick items that actually make sense for the adventure's setting, not that are "level appropriate."</p><p></p><p></p><p>No it doesn't. Because there <em>is </em>no budget in 5e. You can add <em>all the items</em> if you wanted to. You can decide that somewhere, deep in the forest, there's a magic sword in a stone, and if the players happen to roll well while wandering around in the forest, or when they're running away from a powerful threat, or if they decide to follow the faeries, they manage to stumble across it. Or you can add no items while exploring. But you <em>can't </em>do that if you have a magic item budget. So why do you think that's better?</p><p></p><p></p><p>Since all of your claims are based on something that doesn't even exist and isn't a problem, I fail to see how I'm ignoring anything.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8377321, member: 6915329"] OK, and? You do any of the things I just mentioned and the PCs aren't ignoring the problem, they're [I]delaying [/I]it. The longer you delay going out to fight the monsters that are surrounding the [I]tiny hut[/I], the better their defenses get. It doesn't matter if you get back all your hp after a long rest if you immediately lose it due to twenty bandits all shooting everyone the instant the [I]hut [/I]vanishes. You don't need a magic item budget. You give them what you want to give them. That could be some items, no items at all, or lots of items. In fact, I'd go so far as to say magic item budgets are ridiculous. It forces you to give out specific totals of magic items in a strict order of power level and doesn't allow you to deviate from it. One of the players in my group likes to put a single high-power item in each of his beginner dungeons, well-hidden but there for someone who really looks hard. Which is how the group's fighter got a [I]sunsword [/I]at 4th level. It hasn't actually made anything unbalanced at all. And just in case you were wondering, no, it hasn't caused any problems among the group, either. No it doesn't. I don't [I]have [/I]to give out magic items. There's not a single monster that can't be hit with a non-magic weapon in the game, for instance. I [I]choose [/I]to give out magic items because it's more fun. And I pick items that actually make sense for the adventure's setting, not that are "level appropriate." No it doesn't. Because there [I]is [/I]no budget in 5e. You can add [I]all the items[/I] if you wanted to. You can decide that somewhere, deep in the forest, there's a magic sword in a stone, and if the players happen to roll well while wandering around in the forest, or when they're running away from a powerful threat, or if they decide to follow the faeries, they manage to stumble across it. Or you can add no items while exploring. But you [I]can't [/I]do that if you have a magic item budget. So why do you think that's better? Since all of your claims are based on something that doesn't even exist and isn't a problem, I fail to see how I'm ignoring anything. [/QUOTE]
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