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<blockquote data-quote="Faolyn" data-source="post: 8375653" data-attributes="member: 6915329"><p>So, a few weeks ago we had a BBEG encounter. Party has a fighter, a bard (who doesn't use a lot of healing magic), a rogue (me), a cleric, a monk, and a sorcerer. Pretty much everyone <em>but </em>me got knocked out and was on the brink of dying. Oh, and we were on a sinking ship. Luckily, I had specifically bought healing potions ahead of time so I was able to get the cleric back up. </p><p></p><p>The game I'm running and will be starting up again in a few weeks after a hiatus as we rotate our DMs will have a rogue/bard, a rogue, two warlocks, and a paladin, and we're going to be introducing a new PC, a (reborn spore) druid. The adventure possibilities are extremely dangerous. They won't have access to the vast majority of healing magic you think they should have and they haven't bought any potions. </p><p></p><p>Death saves are a 50/50 chance each time. Taking damage after being reduced to 0 hp causes a failed save.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8375653, member: 6915329"] So, a few weeks ago we had a BBEG encounter. Party has a fighter, a bard (who doesn't use a lot of healing magic), a rogue (me), a cleric, a monk, and a sorcerer. Pretty much everyone [I]but [/I]me got knocked out and was on the brink of dying. Oh, and we were on a sinking ship. Luckily, I had specifically bought healing potions ahead of time so I was able to get the cleric back up. The game I'm running and will be starting up again in a few weeks after a hiatus as we rotate our DMs will have a rogue/bard, a rogue, two warlocks, and a paladin, and we're going to be introducing a new PC, a (reborn spore) druid. The adventure possibilities are extremely dangerous. They won't have access to the vast majority of healing magic you think they should have and they haven't bought any potions. Death saves are a 50/50 chance each time. Taking damage after being reduced to 0 hp causes a failed save. [/QUOTE]
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