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<blockquote data-quote="Charlaquin" data-source="post: 7614736" data-attributes="member: 6779196"><p>I’m not claiming my stance is the majority. I’m saying that the point of the playtest and surveys is to end up with an Artificer that satisfies the majority of players. I am providing my feedback to help insure that my perspective is taken into account. They’ll end up with what they end up with, but for as long as they’re seeking feedback, I’m going to continue expressing my desire for a non-spellcasting Artificer.</p><p></p><p></p><p>I want <em>mechanical distinction</em> to match the narrative distinction. I don’t just want to describe my character “making a salve” or “using a wand that spits venom” while performing the exact same game action as anyone else casting cure wounds or acid spray. I want a meaningful distinction between using a salve and casting cure wounds. I can already play a wizard or a cleric or whatever and describe my spells as if I was using items to produce the effects if that’s what I want to do. I want the Artificer to do something that is mechanically distinct from casting spells.</p><p></p><p>And before someone points it out, yes, I know Artificers have unique mechanics, such as Infusions. I approve strongly of those mechanics. What I want is an Artificer who does more of those things, instead of casting spells.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7614736, member: 6779196"] I’m not claiming my stance is the majority. I’m saying that the point of the playtest and surveys is to end up with an Artificer that satisfies the majority of players. I am providing my feedback to help insure that my perspective is taken into account. They’ll end up with what they end up with, but for as long as they’re seeking feedback, I’m going to continue expressing my desire for a non-spellcasting Artificer. I want [i]mechanical distinction[/i] to match the narrative distinction. I don’t just want to describe my character “making a salve” or “using a wand that spits venom” while performing the exact same game action as anyone else casting cure wounds or acid spray. I want a meaningful distinction between using a salve and casting cure wounds. I can already play a wizard or a cleric or whatever and describe my spells as if I was using items to produce the effects if that’s what I want to do. I want the Artificer to do something that is mechanically distinct from casting spells. And before someone points it out, yes, I know Artificers have unique mechanics, such as Infusions. I approve strongly of those mechanics. What I want is an Artificer who does more of those things, instead of casting spells. [/QUOTE]
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