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D&D Older Editions
Revised and rebalanced dragons for AD&D 2e
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<blockquote data-quote="NotAYakk" data-source="post: 8075080" data-attributes="member: 72555"><p>There is a bunch of complexity in this I might want to simplify.</p><p></p><p>1. The various damage amounts for various attacks. I'd simplify it somehow. Less table lookup.</p><p></p><p>2. Options like "wing buffet" or "wing strike", "tail swipe" or "tail strike". A dragon that can only use the tail to swipe as dragony or more than one that can also ... stab with it? Similarly, punching with a wing vs making a whirlwind and knocking everyone away.</p><p></p><p>I'd do something like this.</p><p></p><p>Start with a base damage amount. Say, 2d4.</p><p></p><p>Unlock additional moves as you get bigger.</p><p></p><p>Having a wyrmling frantically do 1d2 wing damage is a bit zzz. I'd rather move the "damage budget" over to a Bite.</p><p></p><p>Imagine a progression (with growing HD) of:</p><p>Bite only</p><p>Bite+1 Claw</p><p>Bite+Claw+Special (Wing or Tail)</p><p>Bite+2Claw+Special (Wing or Tail)</p><p>Bite+2Claw+2 Special (Wing and Tail)</p><p></p><p>together with increasing damage in a pattern, so that (total damage) matches the target curve.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8075080, member: 72555"] There is a bunch of complexity in this I might want to simplify. 1. The various damage amounts for various attacks. I'd simplify it somehow. Less table lookup. 2. Options like "wing buffet" or "wing strike", "tail swipe" or "tail strike". A dragon that can only use the tail to swipe as dragony or more than one that can also ... stab with it? Similarly, punching with a wing vs making a whirlwind and knocking everyone away. I'd do something like this. Start with a base damage amount. Say, 2d4. Unlock additional moves as you get bigger. Having a wyrmling frantically do 1d2 wing damage is a bit zzz. I'd rather move the "damage budget" over to a Bite. Imagine a progression (with growing HD) of: Bite only Bite+1 Claw Bite+Claw+Special (Wing or Tail) Bite+2Claw+Special (Wing or Tail) Bite+2Claw+2 Special (Wing and Tail) together with increasing damage in a pattern, so that (total damage) matches the target curve. [/QUOTE]
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Revised and rebalanced dragons for AD&D 2e
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