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Revel's End... magi-tech that jumps the shark!
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<blockquote data-quote="pukunui" data-source="post: 8929772" data-attributes="member: 54629"><p>I just took the time to sit down and read this thoroughly, and I really don’t see what all the fuss is about. The only thing that‘s notably sci-fi is the design of the player-facing magic map. And in-game, the only interactive element is its ability to unlock doors.</p><p></p><p>There’s also no computer in there. Just a console with switches that control the cell doors, a dial that controls the room‘s lighting, and a magic trumpet PA system. Nothing particularly out of the ordinary there – and not hugely different to, say, the console found in the Tomb of the Nine Gods in <em>Tomb of Annihilation.</em></p><p></p><p>I‘m also not bothered by the magical heating, lighting, etc. That makes sense in the FR context, where one can also find things like magical plumbing.</p><p></p><p>The elevator on the outside reminds me of the one on the Wall in <em>Game of Thrones</em>, which is fine by me. It was probably built by priests of Gond, like the cranes used on the docks of Baldur’s Gate.</p><p></p><p>The only bit that bothers me is the idea that the guards are able to do a full 8-hour shift in subzero temperatures on the exposed roofs of the guard towers. Judging by the picture, the tops of the towers should be enclosed (and also have some magical heating/lighting).</p><p></p><p>Another comment: in the promo video, Amanda Hamon says the player-facing maps aren’t always 100% accurate. In this case, I can’t see anything “wrong“ with the map. Have I missed anything?</p></blockquote><p></p>
[QUOTE="pukunui, post: 8929772, member: 54629"] I just took the time to sit down and read this thoroughly, and I really don’t see what all the fuss is about. The only thing that‘s notably sci-fi is the design of the player-facing magic map. And in-game, the only interactive element is its ability to unlock doors. There’s also no computer in there. Just a console with switches that control the cell doors, a dial that controls the room‘s lighting, and a magic trumpet PA system. Nothing particularly out of the ordinary there – and not hugely different to, say, the console found in the Tomb of the Nine Gods in [I]Tomb of Annihilation.[/I] I‘m also not bothered by the magical heating, lighting, etc. That makes sense in the FR context, where one can also find things like magical plumbing. The elevator on the outside reminds me of the one on the Wall in [I]Game of Thrones[/I], which is fine by me. It was probably built by priests of Gond, like the cranes used on the docks of Baldur’s Gate. The only bit that bothers me is the idea that the guards are able to do a full 8-hour shift in subzero temperatures on the exposed roofs of the guard towers. Judging by the picture, the tops of the towers should be enclosed (and also have some magical heating/lighting). Another comment: in the promo video, Amanda Hamon says the player-facing maps aren’t always 100% accurate. In this case, I can’t see anything “wrong“ with the map. Have I missed anything? [/QUOTE]
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