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Requiem for a God / Plot & Poison Combo!
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<blockquote data-quote="Psion" data-source="post: 800616" data-attributes="member: 172"><p>Well, I have been chewing my lip on this for a bit. After reading a spoiler for the ring, I began getting some ideas for an evil deity. (SPOILERS FOR THE RING - BEWARE). The basic concept behind the ring is a ghost that cannot be stopped from killing unless you agree to spread the killing (twisted, eh.) By my way of thinking, that sort of power only springs from a deity. So I imagine some sort of crazed deity that has utter contempt of life who is basically killing randomly.</p><p></p><p>Here is what I am thinking. Elmarion discovers this deity and is repulsed by it, and sacrifices herself trying to destroy it. However, in doing so, the creature loses its own protection and a cabal of evil deities swoop into destroy it (Elmarion knew this woudl happen, and manipulated events to that it would happen.)</p><p></p><p>I can still play the "mystery" angle you were speaking of. Elmarion could not tip off the evil deities about what she was about to do, so she could not let her followers in on the events about to occur. But perhaps she left clues that the players can pick up after the fact.</p><p></p><p>This has a lot of implications, and I am dwelling on how to flesh them out.</p><p></p><p>Right now, the PCs are about 4th level. At 6th level, I want to start the Banewarrens. Between now and then, I want to introduce them to the followers or Elmarion so they get to know the characters that they face later in the campaign. I also want the players to run afoul the killing spree in a way that really shakes them up. Some kind of horror adventure.</p><p></p><p>I am even thinking the PCs may kick events off that bring this chain of events about. Say they stumble upon the curse of this shadow-god. They gather clues that tell them that they are doomed, but that the followers of Elmarion are foes of the shadow god. So then, Elmarion's priest ask her for succor, and Elmarion decides that she must do the unthinkable, and sacrifice herself to extract this scourge from the universe.</p><p></p><p>If the players were under a curse, and it suddenly vanishes, that moment might correspond to the death of the shadow god. They might not realize until much later that the two things were linked. Hmmm... I think I like the direction this is going.</p><p></p><p>I am also thinking this may be a chance to work elemental wierds into the game, as sort of norn-like figures that can tell the fates of even the gods.</p><p></p><p>Edit: The flood of ideas are coming faster than I can type. I am imagining the PCs getting involved in some tomb or temple dedicated to this shadow god. They read a placard that says something to the effect of "the lord of shadow shall be a scourge upon the land, and the shadow warriors shall go forth from this tomb and be his hand that brings darkness." The characters whack a few undead thingies, take their stuff, and call it a day.</p><p></p><p>So they march forth, and notice that strange things happen in the night, and people are dying from these raids, whereever they go. The players might eventually learn that in the tomb, they acquired spiritual hitchikers and are doomed to bring death wherever they do.</p><p></p><p>They'll hate me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Psion, post: 800616, member: 172"] Well, I have been chewing my lip on this for a bit. After reading a spoiler for the ring, I began getting some ideas for an evil deity. (SPOILERS FOR THE RING - BEWARE). The basic concept behind the ring is a ghost that cannot be stopped from killing unless you agree to spread the killing (twisted, eh.) By my way of thinking, that sort of power only springs from a deity. So I imagine some sort of crazed deity that has utter contempt of life who is basically killing randomly. Here is what I am thinking. Elmarion discovers this deity and is repulsed by it, and sacrifices herself trying to destroy it. However, in doing so, the creature loses its own protection and a cabal of evil deities swoop into destroy it (Elmarion knew this woudl happen, and manipulated events to that it would happen.) I can still play the "mystery" angle you were speaking of. Elmarion could not tip off the evil deities about what she was about to do, so she could not let her followers in on the events about to occur. But perhaps she left clues that the players can pick up after the fact. This has a lot of implications, and I am dwelling on how to flesh them out. Right now, the PCs are about 4th level. At 6th level, I want to start the Banewarrens. Between now and then, I want to introduce them to the followers or Elmarion so they get to know the characters that they face later in the campaign. I also want the players to run afoul the killing spree in a way that really shakes them up. Some kind of horror adventure. I am even thinking the PCs may kick events off that bring this chain of events about. Say they stumble upon the curse of this shadow-god. They gather clues that tell them that they are doomed, but that the followers of Elmarion are foes of the shadow god. So then, Elmarion's priest ask her for succor, and Elmarion decides that she must do the unthinkable, and sacrifice herself to extract this scourge from the universe. If the players were under a curse, and it suddenly vanishes, that moment might correspond to the death of the shadow god. They might not realize until much later that the two things were linked. Hmmm... I think I like the direction this is going. I am also thinking this may be a chance to work elemental wierds into the game, as sort of norn-like figures that can tell the fates of even the gods. Edit: The flood of ideas are coming faster than I can type. I am imagining the PCs getting involved in some tomb or temple dedicated to this shadow god. They read a placard that says something to the effect of "the lord of shadow shall be a scourge upon the land, and the shadow warriors shall go forth from this tomb and be his hand that brings darkness." The characters whack a few undead thingies, take their stuff, and call it a day. So they march forth, and notice that strange things happen in the night, and people are dying from these raids, whereever they go. The players might eventually learn that in the tomb, they acquired spiritual hitchikers and are doomed to bring death wherever they do. They'll hate me. :) [/QUOTE]
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