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<blockquote data-quote="nevin" data-source="post: 9179456" data-attributes="member: 7024481"><p>rituals are easy to limit, how much time do they take vs how many casters do you need vs how much attention from who, and what when you start to change reality. And as i said any member of the party can cast a ritual with equal difficulty. Just need the ritual casting feat if you are playing 5e. I think you'll find if most of the change the world spells and i include Teleport, fabricate, gate, wish, limited wish and even unseen servant and depending on where you decide to draw the line perhaps even Wall spells that balancing the wizard in combat become's very easy. In fact you'll find the wizard may even have to be buffed. But that depends on where the line between what a ritual spell vs a quickie spell gets drawn. Then you have to dig in the details for a bit to work it out.</p><p></p><p>For example I'd give Cleric's and Wizards major bonuses to design level appropriate rituals as they have the magical training.</p></blockquote><p></p>
[QUOTE="nevin, post: 9179456, member: 7024481"] rituals are easy to limit, how much time do they take vs how many casters do you need vs how much attention from who, and what when you start to change reality. And as i said any member of the party can cast a ritual with equal difficulty. Just need the ritual casting feat if you are playing 5e. I think you'll find if most of the change the world spells and i include Teleport, fabricate, gate, wish, limited wish and even unseen servant and depending on where you decide to draw the line perhaps even Wall spells that balancing the wizard in combat become's very easy. In fact you'll find the wizard may even have to be buffed. But that depends on where the line between what a ritual spell vs a quickie spell gets drawn. Then you have to dig in the details for a bit to work it out. For example I'd give Cleric's and Wizards major bonuses to design level appropriate rituals as they have the magical training. [/QUOTE]
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