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<blockquote data-quote="CapnZapp" data-source="post: 7812537" data-attributes="member: 12731"><p>I think it will be a tough sell mainly because it comes across as having been designed in a bubble where 5th edition didn't exist.</p><p></p><p>The fact is, 5E incorporates several fundamental changes that make the game simply easier to use.</p><p></p><p>In contrast, PF2 appears byzantine and clumsy. </p><p></p><p>I really think Paizo missed the boat here. Their game comes across as clueless as to what gamers want.</p><p></p><p>And this has nothing to do with providing deeper player crunch. I think it is eminently possible to create a game that takes inspiration from the quantum leap in usability and newbie friendliness, and still offers a more satisfying charbuild experience.</p><p></p><p>I just don't think PF2 is that game. Far too often, it is fiddly mostly for fiddliness sake, and not because it offers any real variety in how you gestalt your character's personality.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7812537, member: 12731"] I think it will be a tough sell mainly because it comes across as having been designed in a bubble where 5th edition didn't exist. The fact is, 5E incorporates several fundamental changes that make the game simply easier to use. In contrast, PF2 appears byzantine and clumsy. I really think Paizo missed the boat here. Their game comes across as clueless as to what gamers want. And this has nothing to do with providing deeper player crunch. I think it is eminently possible to create a game that takes inspiration from the quantum leap in usability and newbie friendliness, and still offers a more satisfying charbuild experience. I just don't think PF2 is that game. Far too often, it is fiddly mostly for fiddliness sake, and not because it offers any real variety in how you gestalt your character's personality. [/QUOTE]
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