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<blockquote data-quote="Manbearcat" data-source="post: 9290024" data-attributes="member: 6696971"><p>Alright,</p><p></p><p>1) As discussed, no need to hand over GP to the children. The fiction you've composed is excellent (and should persist), but those rewards are merely part of handling treasure for Encounter and Quest resolution, so you're all good <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite22" alt="(y)" title="Thumbs up (y)" loading="lazy" data-shortname="(y)" /></p><p></p><p>2) We'll resolve what you've written above via a multi-staged SC as follows:</p><p></p><p>Level +1(9)/Complexity 3 Skill Challenge (DCs 12/17/25)</p><p><strong>0/8 Successes</strong> (2 Hard DC available)/0<strong> Failures</strong>/3 Secondary Skill Available/2 Advantages available)</p><p><strong>Goal (3 Successes)</strong>: <em>Mend Adalbar physically, mentally, spiritually and then...</em></p><p><strong>Goal (5 Successes)</strong><em>: ...with his aid and the childrens', root out the Rakshasa followers within Easthill.</em></p><p></p><p>To reiterate so that you're decision-space is always folding these components in:</p><p></p><p>Your 3 x Secondary Skills are at the Easy (12) DC and provide +2 untyped bonus to your follow-on Primary Skill (basically a "setup" move).</p><p></p><p>Your 2 x Advantages can be used in the following ways:</p><p></p><ul> <li data-xf-list-type="ul">Wager one before a Primary Skill vs Hard DC for 2 x Successes in the SC.</li> <li data-xf-list-type="ul">Step down a DC from Hard to Medium or Medium to Easy.</li> <li data-xf-list-type="ul">Refreshed Exhausted Skill Training in a Primary Skill.</li> </ul><p></p><p>The orphans have +10 Athletics and +9 Perception (which might be used for a Group Check where you need 50 % success rate so 1 out of 2 moves if it is you and the children). If you deploy them in the SC, their xp value (88 for level 8 Minion) will be subtracted from the XP earned in the conflict.</p><p></p><p>[HR][/HR]</p><p></p><p><em>Adalbar, lamed, blinded in one eye, and suffering horribly infected wounds that threaten his life, points you to his meager cabin. </em></p><p><em></em></p><p><em>The spartan accommodations of the single room, 15 x 10 structure entail a working iron stove, a single cot, an animal skin rug, a cabinet with hunting necessities and foodstuffs, a tiny crawlspace accessed by a latch in the floor with his stored provisions.</em></p><p><em></em></p><p><em>Carys and Osian ease the broken man onto the bed. He tries to muffle a pained moan, but it escapes his lips nonetheless. Multiple wounds fester and need immediate care. Do you send the children on a day trip to Dardun (you would have started with level -1 in coin, so 2600 + the 700 just gained) to fetch a healing tonic from the orchardist and cider-makers? That would cost 1/10 of-level magic item so 3400/10 = 340 coin. That would be worth a <strong><em>MEDIUM DC</em></strong> success.</em></p><p><em></em></p><p><em>Do you venture into the wood to the north for burdock and eucalyptus? Drakes and hyena packs are known to lair and prowl in the wood. Finding antiseptic agents would be extremely helpful but dangerous (<strong><em>HARD DC</em></strong>). If you risk it, describe what you do, where you venture to, and make your move(s).</em></p><p><em></em></p><p><em>Do you search through his cache of supplies (a resourceful hunter may have stored such, right?) for medicinal interventions (<strong>MEDIUM DC</strong>)?</em></p><p><em></em></p><p><em>Once the burdock and eucalyptus or medicinal interventions are found (if indeed they are), you could attempt to materially administer and mend him (<strong><em>MEDIUM DC</em></strong>).</em></p><p><em></em></p><p><em>Do you consecrate his dwelling or revitalize him through prayer? He's a tough man, but has fallen upon hard times. Restoring him this way would be a tough ask (<strong><em>HARD DC</em></strong>).</em></p><p><em></em></p><p><em>Do you attempt to restore him via fortifying his inherent sense of duty, directly and firmly demanding he needs to reassert his own will and demand of himself (<strong><em>MEDIUM DC</em></strong>)?</em></p><p></p><p>[HR][/HR]</p><p></p><p>Whatever sequence of fiction/moves, you attempt to restore Adalbar to working condition (health, heart, and mind), you can continue with your chosen sequence of moves until/if you arrive at a Failure, upon which time stop and I'll change the situation and mete out consequence.</p><p></p><p>Remember, at 3 total successes, Adalbar is mended.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9290024, member: 6696971"] Alright, 1) As discussed, no need to hand over GP to the children. The fiction you've composed is excellent (and should persist), but those rewards are merely part of handling treasure for Encounter and Quest resolution, so you're all good (y) 2) We'll resolve what you've written above via a multi-staged SC as follows: Level +1(9)/Complexity 3 Skill Challenge (DCs 12/17/25) [B]0/8 Successes[/B] (2 Hard DC available)/0[B] Failures[/B]/3 Secondary Skill Available/2 Advantages available) [B]Goal (3 Successes)[/B]: [I]Mend Adalbar physically, mentally, spiritually and then...[/I] [B]Goal (5 Successes)[/B][I]: ...with his aid and the childrens', root out the Rakshasa followers within Easthill.[/I] To reiterate so that you're decision-space is always folding these components in: Your 3 x Secondary Skills are at the Easy (12) DC and provide +2 untyped bonus to your follow-on Primary Skill (basically a "setup" move). Your 2 x Advantages can be used in the following ways: [LIST] [*]Wager one before a Primary Skill vs Hard DC for 2 x Successes in the SC. [*]Step down a DC from Hard to Medium or Medium to Easy. [*]Refreshed Exhausted Skill Training in a Primary Skill. [/LIST] The orphans have +10 Athletics and +9 Perception (which might be used for a Group Check where you need 50 % success rate so 1 out of 2 moves if it is you and the children). If you deploy them in the SC, their xp value (88 for level 8 Minion) will be subtracted from the XP earned in the conflict. [HR][/HR] [I]Adalbar, lamed, blinded in one eye, and suffering horribly infected wounds that threaten his life, points you to his meager cabin. The spartan accommodations of the single room, 15 x 10 structure entail a working iron stove, a single cot, an animal skin rug, a cabinet with hunting necessities and foodstuffs, a tiny crawlspace accessed by a latch in the floor with his stored provisions. Carys and Osian ease the broken man onto the bed. He tries to muffle a pained moan, but it escapes his lips nonetheless. Multiple wounds fester and need immediate care. Do you send the children on a day trip to Dardun (you would have started with level -1 in coin, so 2600 + the 700 just gained) to fetch a healing tonic from the orchardist and cider-makers? That would cost 1/10 of-level magic item so 3400/10 = 340 coin. That would be worth a [B][I]MEDIUM DC[/I][/B] success. Do you venture into the wood to the north for burdock and eucalyptus? Drakes and hyena packs are known to lair and prowl in the wood. Finding antiseptic agents would be extremely helpful but dangerous ([B][I]HARD DC[/I][/B]). If you risk it, describe what you do, where you venture to, and make your move(s). Do you search through his cache of supplies (a resourceful hunter may have stored such, right?) for medicinal interventions ([B]MEDIUM DC[/B])? Once the burdock and eucalyptus or medicinal interventions are found (if indeed they are), you could attempt to materially administer and mend him ([B][I]MEDIUM DC[/I][/B]). Do you consecrate his dwelling or revitalize him through prayer? He's a tough man, but has fallen upon hard times. Restoring him this way would be a tough ask ([B][I]HARD DC[/I][/B]). Do you attempt to restore him via fortifying his inherent sense of duty, directly and firmly demanding he needs to reassert his own will and demand of himself ([B][I]MEDIUM DC[/I][/B])?[/I] [HR][/HR] Whatever sequence of fiction/moves, you attempt to restore Adalbar to working condition (health, heart, and mind), you can continue with your chosen sequence of moves until/if you arrive at a Failure, upon which time stop and I'll change the situation and mete out consequence. Remember, at 3 total successes, Adalbar is mended. [/QUOTE]
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