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(RECRUITING) Justice League of Eberron
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<blockquote data-quote="pathfinderq1" data-source="post: 6884854" data-attributes="member: 48394"><p>So- definitely interested. I'll sign up on rpgpost and read through some of the game thread to get an idea of play style and so on.</p><p></p><p>As is usual for me, I have bunch of ideas. I'll toss out a few of my initial concepts- let me know if any of them look interesting (or conversely, if any look definitely unappealing). Left to my own devices, I will chew on these for a day or two, to see if I can get a full background (and appropriate mechanics) to line up.</p><p></p><p>>First round of concepts, in no particular order:</p><p>1. <span style="color: #00FF00">The River Hag (archetype= Hulk)</span>: From the 'monster nation' of Droamm, she is freakishly strong even for her kind, one of the favorites of the Daughters of Sora Kell (possibly one of their direct daughters, in fact). But when she was sent out into the world, she ran into more than she could handle- and a powerful priest (maybe of the Silver Flame, to tie in a bit?) geased her to Do Good. Oddly enough, she has found that it suits her, though her methods are a bit 'unconventional'- and it means she probably can't go home. <span style="color: #00FF00">Basically a brick, with some senses (and maybe some kind of disguise spell?), and a particular champion of the downtrodden and 'monstrous' races- who else protects the poor gnolls and goblins of Sharn?</span></p><p></p><p>2. <span style="color: #00FF00">"The Swordmage"</span>: So 4th Edition PCs are basically superheroes compared to most other editions- this idea takes the basics of a 4e Swordmage and cranks things up to 11. An Aundairian with a military education who became a mercenary archaelogist in Xen'drik after the War ended (in the Lara Croft/Indiana Jones vein)- she was captured by the jungle drow, who attempted to sacrifice her. The sacrificial ritual went wrong, instead empowering her- and she has returned to Khorvaire intent on using her new abilities for Good. <span style="color: #00FF00">Some healing/immunities, and some 'magic items' from her work, but mostly Swordmage-type powers refluffed as super abilities. Main question for this would be: Are ALL teleport abilities off the table, or just long range ones? Swordmages use lots of short range 'combat teleport' tricks- if all teleport powers are out I can work around with reactive defenses and Leaping/Flight tricks... </span></p><p></p><p>3. <span style="color: #00FF00">"The Blur":</span> a low-level member of House Orien, who was infused with the power of the famous Lightning Rail trains after a terrible accident. She is still coming to terms with her new abilities, and despite her loyalty to her House, she feels these gifts may be destined for a better purpose than being a secret agent for Orien. <span style="color: #00FF00">Basically a speedster, with some minor electricity-based tricks.</span></p><p></p><p>4. <span style="color: #00FF00">"The Ghost"</span>: An Inquisitive by trade (and a member of the Finder's Guild of House Tharashk, specialized in finding arcane artifacts), she found more than she could handle when a unique dragonshard exploded in her face. Now she has discovered that she can take a ghostly form- and she has discovered that there are more important things in life than the constant struggle of the Houses and the nobility... <span style="color: #00FF00">Magically boosted 'Detective' with limited Incorporeal/flight powers, and a sack of magical trinkets that would make House Cannith envious...</span></p><p></p><p></p><p>Some other possible ideas would include a House Lyrandar wind/weather controller ("Storm") and a pixie with a slew of useful arcane powers (a former familiar carrying on the good deeds of a deceased master mage)</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 6884854, member: 48394"] So- definitely interested. I'll sign up on rpgpost and read through some of the game thread to get an idea of play style and so on. As is usual for me, I have bunch of ideas. I'll toss out a few of my initial concepts- let me know if any of them look interesting (or conversely, if any look definitely unappealing). Left to my own devices, I will chew on these for a day or two, to see if I can get a full background (and appropriate mechanics) to line up. >First round of concepts, in no particular order: 1. [COLOR="#00FF00"]The River Hag (archetype= Hulk)[/COLOR]: From the 'monster nation' of Droamm, she is freakishly strong even for her kind, one of the favorites of the Daughters of Sora Kell (possibly one of their direct daughters, in fact). But when she was sent out into the world, she ran into more than she could handle- and a powerful priest (maybe of the Silver Flame, to tie in a bit?) geased her to Do Good. Oddly enough, she has found that it suits her, though her methods are a bit 'unconventional'- and it means she probably can't go home. [COLOR="#00FF00"]Basically a brick, with some senses (and maybe some kind of disguise spell?), and a particular champion of the downtrodden and 'monstrous' races- who else protects the poor gnolls and goblins of Sharn?[/COLOR] 2. [COLOR="#00FF00"]"The Swordmage"[/COLOR]: So 4th Edition PCs are basically superheroes compared to most other editions- this idea takes the basics of a 4e Swordmage and cranks things up to 11. An Aundairian with a military education who became a mercenary archaelogist in Xen'drik after the War ended (in the Lara Croft/Indiana Jones vein)- she was captured by the jungle drow, who attempted to sacrifice her. The sacrificial ritual went wrong, instead empowering her- and she has returned to Khorvaire intent on using her new abilities for Good. [COLOR="#00FF00"]Some healing/immunities, and some 'magic items' from her work, but mostly Swordmage-type powers refluffed as super abilities. Main question for this would be: Are ALL teleport abilities off the table, or just long range ones? Swordmages use lots of short range 'combat teleport' tricks- if all teleport powers are out I can work around with reactive defenses and Leaping/Flight tricks... [/COLOR] 3. [COLOR="#00FF00"]"The Blur":[/COLOR] a low-level member of House Orien, who was infused with the power of the famous Lightning Rail trains after a terrible accident. She is still coming to terms with her new abilities, and despite her loyalty to her House, she feels these gifts may be destined for a better purpose than being a secret agent for Orien. [COLOR="#00FF00"]Basically a speedster, with some minor electricity-based tricks.[/COLOR] 4. [COLOR="#00FF00"]"The Ghost"[/COLOR]: An Inquisitive by trade (and a member of the Finder's Guild of House Tharashk, specialized in finding arcane artifacts), she found more than she could handle when a unique dragonshard exploded in her face. Now she has discovered that she can take a ghostly form- and she has discovered that there are more important things in life than the constant struggle of the Houses and the nobility... [COLOR="#00FF00"]Magically boosted 'Detective' with limited Incorporeal/flight powers, and a sack of magical trinkets that would make House Cannith envious...[/COLOR] Some other possible ideas would include a House Lyrandar wind/weather controller ("Storm") and a pixie with a slew of useful arcane powers (a former familiar carrying on the good deeds of a deceased master mage) [/QUOTE]
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