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<blockquote data-quote="BigB" data-source="post: 2980079" data-attributes="member: 40072"><p><strong>Rhys approved Level 3</strong></p><p></p><p>[code][B]Name:[/B] Rhys the Great Goblin </p><p>[B]Class:[/B] Fighter (2) Cleric (1)</p><p>[B]Race:[/B] Mountain Goblin </p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Neutral</p><p>[B]Deity:[/B] Shural</p><p> </p><p>[B]Str:[/B] 16* +3 (10p.) [B]Level:[/B] 3 [B]XP:[/B] 5685</p><p>[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +2 [B]HP:[/B] 29 (2d10+2;1d8+2)</p><p>[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B]</p><p>[B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] </p><p>[B]Wis:[/B] 12 +1 (2p.) [B]Init:[/B] +6 [B]Spell Save:[/B] 11</p><p>[B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -5 [B]Spell Fail:[/B] </p><p>*Gauntlets of Ogre Power</p><p> </p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +9 +2 +1 +1 +X +X 23</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 22</p><p> </p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 5 +2 +7</p><p>[B]Ref:[/B] 0 +2 +2</p><p>[B]Will:[/B] 2 +1 +3</p><p> </p><p>[B]Weapon Attack Damage Critical[/B]</p><p>MW Warhammer +7 1d6+3 x3 1handed bludgeoning 2.5lb 312gp</p><p>Falchion +7 1d6+4 18-20x2 2handed slashing 4lb 75gp</p><p>Light Crossbow +5 1d6 19-20x2 range inc80'piecring 2lb 35gp</p><p> </p><p>[B]Languages:[/B] Common Dwarven Goblin</p><p>[B]Abilities:[/B] Mountain Goblin</p><p> +2wisdom/-2strength</p><p> small(+1combat bonus, +4 hide)</p><p> Low-light vision</p><p> natural builder +2 knowledge architecture and engineering</p><p> + 2 on diplomacy and knowledge history</p><p> + 1 racial bonus to hit goblinoids</p><p> + 4 dodge bonus on AC against giants</p><p> + 2 bonus on saving throws against mind-affecting spells.</p><p> Treat Goblin Ranseurs as martial rather exotic weapons.</p><p> </p><p> </p><p>[B]Feats:[/B] </p><p> Weapon/Armor Proficiency: All Armor [class Fighter]</p><p> </p><p> Dodge [GENERAL]</p><p> +1 bonus to AC against one opponent</p><p> </p><p> Weapon Focus Falchion</p><p> +1 to hit with Falchion</p><p> </p><p> Point Blank Shot [Bonus F2]</p><p> +1 to hit with ranged attack within 30ft</p><p> </p><p> Improved Initiative +4[3rd Lvl]</p><p> </p><p> Turn undead 3x/day (as good cleric) turning check 1d20+0 turning damage 2d6+1</p><p> </p><p> Spontaneous casting- healing (as good cleric) </p><p> </p><p>[B]Domains:[/B]Earth, Protection</p><p> Earth ability: Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities 3 times /day as a supernatural ability.</p><p> Protection: Generate protective ward as supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his/her next saving throw. Activating this power is a standard action. Protective ward is an abjuration effect with a duration of 1 hour usable once per day.</p><p> </p><p>[B]Spells/day:[/B] 0lvl-3, 1lvl-2+1</p><p> </p><p> Usually Prepared Spells:</p><p> 0: Guidance, Read Magic, Detect Magic</p><p> 1: Bless, Magic Weapon, Domain- Sanctuary</p><p> </p><p> </p><p> </p><p>[B]Skill Points:[/B] 18 [B]Max Ranks:[/B] 6/3</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Climb 1 +2 +3</p><p>Craft_Armorsmithing 1 +1 +2</p><p>Craft_Weaponsmithing 1 +1 +2</p><p>Craft_Tunnelling 4 +1 +5</p><p>Diplomacy 1(2*)+0 +2 +3</p><p>Intimidate 1 +0 +1</p><p>Knowledge</p><p>architecture & engineering 1 +1 +2 +4</p><p>Knowledge (nature) 1 +1 +2</p><p>Knowledge (history) 0 +1 +2 +3</p><p>Ride 2 +2 +4</p><p>Survival 2(4*)+1 +3</p><p> </p><p>*at first and second level cross class</p><p> </p><p>[B]Equipment: Cost Weight[/B]</p><p>MW Warhammer 312gp 2.5lb</p><p>Falchion 75gp 4lb</p><p>Light Crossbow 35gp 2lb</p><p>+1 Full Plate 1870gp 25lb</p><p>Gauntlets of Ogre Power 3000gp 2lb</p><p>Mithral Heavy Shield 1020gp 2.5lb</p><p>Scale Mail [Camel] 50gp 15lb</p><p>Hooded Cloak(CW outfit) [worn] 8gp 1.75lb</p><p>Crossbow bolts (quiver of 10) x1 [attached to belt] 1gp .5lb</p><p>Backpack [worn] 2gp .5lb</p><p>Waterskins x5 [backpack] 5gp 5lb </p><p>Chalk [backpack] 1cp </p><p>Flint and steel [backpack] 1gp</p><p>Pouch x1 [hang from neck inside clothing] 1gp .125lb</p><p>Rations (7 day) [backpack] 35sp 1.75lb</p><p>Fish hook and line [backpack] 1sp </p><p>Camel paid 75gp</p><p>Speed 50’ A light load for a camel is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601- 900 pounds. A camel can drag 4,500 pounds.</p><p>Feed for Camel 7 days[packed on Camel] 35cp 70lb</p><p>Blanket, winter x1 [camel] 5sp .75lb </p><p>Soap [saddle bags] 5sp 1lb</p><p>Saddle bags [camel] 4gp 8lb</p><p>Crossbow bolts (quiver of 10) x2 [saddle bags] 2gp 1lb</p><p>Bedroll [Packed on camel] 1sp 1.25lb </p><p>Sacks x6 [on camel] 6sp .75lb </p><p>Canvas 3 sq yards [saddle bags] 3sp 3lb</p><p>Whetstone [saddle bags] 2cp 1lb</p><p>Pony with riding saddle, bit and bridle[at RDI stables] 30gp </p><p>Speed 40’ A light load for a pony is up to 75 pounds; a medium load, 76–150 pounds; and a heavy load, 151–225 pounds. A pony can drag 1,125 pounds.</p><p> </p><p> </p><p>[B]Total Weight carried:[/B]42.625lb </p><p>[B]Total Weight packed on Camel:[/B]101.75lb</p><p>[B]Money:[/B] 991gp 5sp XXcp</p><p> </p><p> </p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 57 114.75 172.5 </p><p> </p><p> </p><p>[sblock=money log]owes Eskon 5 gp- paid in full</p><p>7/31/08 +6666 gold from Showdown.</p><p>11/21/08 spent 1320 gold for MW full Plate from Jamilee.</p><p>11/28/08 spent 3000 gold for gauntlets of ogre power from Tenebryn.</p><p>12/5/08 - spent 550 gold Tenebryn enchant plate mail to +1</p><p>12/10/08 - spent 800 gold to Findoram to craft MW warhammer and Mithral Heavy shield.</p><p>[/sblock]</p><p> </p><p>[sblock=craft log]</p><p> </p><p>Lvl 1 (150)+Lvl2(300)+Lvl3(450)=900</p><p>12/5/08 - 100 Tenebryn enchant plate mail to +1</p><p> </p><p>Total Craft Points: 800</p><p> </p><p>[/sblock]</p><p>[sblock=exp log]</p><p>12/1/07 +675 exp from Showdown in the Forgotten Ruins</p><p>7/31/08 +2200 exp from showdown in the forgotten ruins</p><p>11/28/08 -160 Tenebryn craft gauntlets of ogre power.</p><p>12/5/08 - 40 Tenebryn enchant plate mail to +1</p><p>[/sblock]</p><p> </p><p>[B]Age:[/B] XX</p><p>[B]Height:[/B] 3' 8"</p><p>[B]Weight:[/B] 57lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Dark Brown</p><p>[B]Skin:[/B] Red[/code]</p><p><strong>Appearance:</strong> Rhys wears a long hooded cloak over full plate armor and Helm to conceal his face when dealing with those who would mistake him for a common goblin. His appearance when so equipped is that of a knight with symbols of his god adorning his armor and shield. He tries not to bring attention to himself although trouble usually finds him. </p><p> </p><p> </p><p>Personality</p><p>Rhys is serious and thoughtful, although quick to acting without a plan when haste is needed. He is thought too rash and careless by his people. Rhys has sought solitude from the judgements of his people and has taken to adventuring to escape the scrutiny of his people. He desires to be a knight and makes every attempt to act chivalrous and protect the innocent. He hopes one day he will gain acceptance through his deeds and not be judged by distant relations to common goblins.</p><p> </p><p> </p><p> </p><p><strong>Background:</strong> Rhys' tribe is located in the northern mountain range one days walk on the east side of the road to Earling. Rhys must be tough to survive alone in the wild. He is extremely daring and a great ambusher. He desires to help children and those in need but fears the prejudice he recieves for his heritage. He avoids entering settlements but at times does so, for supplies, wearing a long hooded cloak and Helm to conceal his face.</p></blockquote><p></p>
[QUOTE="BigB, post: 2980079, member: 40072"] [b]Rhys approved Level 3[/b] [code][B]Name:[/B] Rhys the Great Goblin [B]Class:[/B] Fighter (2) Cleric (1) [B]Race:[/B] Mountain Goblin [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Neutral [B]Deity:[/B] Shural [B]Str:[/B] 16* +3 (10p.) [B]Level:[/B] 3 [B]XP:[/B] 5685 [B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +2 [B]HP:[/B] 29 (2d10+2;1d8+2) [B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] [B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] [B]Wis:[/B] 12 +1 (2p.) [B]Init:[/B] +6 [B]Spell Save:[/B] 11 [B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -5 [B]Spell Fail:[/B] *Gauntlets of Ogre Power [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +9 +2 +1 +1 +X +X 23 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 22 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 5 +2 +7 [B]Ref:[/B] 0 +2 +2 [B]Will:[/B] 2 +1 +3 [B]Weapon Attack Damage Critical[/B] MW Warhammer +7 1d6+3 x3 1handed bludgeoning 2.5lb 312gp Falchion +7 1d6+4 18-20x2 2handed slashing 4lb 75gp Light Crossbow +5 1d6 19-20x2 range inc80'piecring 2lb 35gp [B]Languages:[/B] Common Dwarven Goblin [B]Abilities:[/B] Mountain Goblin +2wisdom/-2strength small(+1combat bonus, +4 hide) Low-light vision natural builder +2 knowledge architecture and engineering + 2 on diplomacy and knowledge history + 1 racial bonus to hit goblinoids + 4 dodge bonus on AC against giants + 2 bonus on saving throws against mind-affecting spells. Treat Goblin Ranseurs as martial rather exotic weapons. [B]Feats:[/B] Weapon/Armor Proficiency: All Armor [class Fighter] Dodge [GENERAL] +1 bonus to AC against one opponent Weapon Focus Falchion +1 to hit with Falchion Point Blank Shot [Bonus F2] +1 to hit with ranged attack within 30ft Improved Initiative +4[3rd Lvl] Turn undead 3x/day (as good cleric) turning check 1d20+0 turning damage 2d6+1 Spontaneous casting- healing (as good cleric) [B]Domains:[/B]Earth, Protection Earth ability: Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities 3 times /day as a supernatural ability. Protection: Generate protective ward as supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his/her next saving throw. Activating this power is a standard action. Protective ward is an abjuration effect with a duration of 1 hour usable once per day. [B]Spells/day:[/B] 0lvl-3, 1lvl-2+1 Usually Prepared Spells: 0: Guidance, Read Magic, Detect Magic 1: Bless, Magic Weapon, Domain- Sanctuary [B]Skill Points:[/B] 18 [B]Max Ranks:[/B] 6/3 [B]Skills Ranks Mod Misc Total[/B] Climb 1 +2 +3 Craft_Armorsmithing 1 +1 +2 Craft_Weaponsmithing 1 +1 +2 Craft_Tunnelling 4 +1 +5 Diplomacy 1(2*)+0 +2 +3 Intimidate 1 +0 +1 Knowledge architecture & engineering 1 +1 +2 +4 Knowledge (nature) 1 +1 +2 Knowledge (history) 0 +1 +2 +3 Ride 2 +2 +4 Survival 2(4*)+1 +3 *at first and second level cross class [B]Equipment: Cost Weight[/B] MW Warhammer 312gp 2.5lb Falchion 75gp 4lb Light Crossbow 35gp 2lb +1 Full Plate 1870gp 25lb Gauntlets of Ogre Power 3000gp 2lb Mithral Heavy Shield 1020gp 2.5lb Scale Mail [Camel] 50gp 15lb Hooded Cloak(CW outfit) [worn] 8gp 1.75lb Crossbow bolts (quiver of 10) x1 [attached to belt] 1gp .5lb Backpack [worn] 2gp .5lb Waterskins x5 [backpack] 5gp 5lb Chalk [backpack] 1cp Flint and steel [backpack] 1gp Pouch x1 [hang from neck inside clothing] 1gp .125lb Rations (7 day) [backpack] 35sp 1.75lb Fish hook and line [backpack] 1sp Camel paid 75gp Speed 50’ A light load for a camel is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601- 900 pounds. A camel can drag 4,500 pounds. Feed for Camel 7 days[packed on Camel] 35cp 70lb Blanket, winter x1 [camel] 5sp .75lb Soap [saddle bags] 5sp 1lb Saddle bags [camel] 4gp 8lb Crossbow bolts (quiver of 10) x2 [saddle bags] 2gp 1lb Bedroll [Packed on camel] 1sp 1.25lb Sacks x6 [on camel] 6sp .75lb Canvas 3 sq yards [saddle bags] 3sp 3lb Whetstone [saddle bags] 2cp 1lb Pony with riding saddle, bit and bridle[at RDI stables] 30gp Speed 40’ A light load for a pony is up to 75 pounds; a medium load, 76–150 pounds; and a heavy load, 151–225 pounds. A pony can drag 1,125 pounds. [B]Total Weight carried:[/B]42.625lb [B]Total Weight packed on Camel:[/B]101.75lb [B]Money:[/B] 991gp 5sp XXcp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 57 114.75 172.5 [sblock=money log]owes Eskon 5 gp- paid in full 7/31/08 +6666 gold from Showdown. 11/21/08 spent 1320 gold for MW full Plate from Jamilee. 11/28/08 spent 3000 gold for gauntlets of ogre power from Tenebryn. 12/5/08 - spent 550 gold Tenebryn enchant plate mail to +1 12/10/08 - spent 800 gold to Findoram to craft MW warhammer and Mithral Heavy shield. [/sblock] [sblock=craft log] Lvl 1 (150)+Lvl2(300)+Lvl3(450)=900 12/5/08 - 100 Tenebryn enchant plate mail to +1 Total Craft Points: 800 [/sblock] [sblock=exp log] 12/1/07 +675 exp from Showdown in the Forgotten Ruins 7/31/08 +2200 exp from showdown in the forgotten ruins 11/28/08 -160 Tenebryn craft gauntlets of ogre power. 12/5/08 - 40 Tenebryn enchant plate mail to +1 [/sblock] [B]Age:[/B] XX [B]Height:[/B] 3' 8" [B]Weight:[/B] 57lb [B]Eyes:[/B] Green [B]Hair:[/B] Dark Brown [B]Skin:[/B] Red[/code] [B]Appearance:[/B] Rhys wears a long hooded cloak over full plate armor and Helm to conceal his face when dealing with those who would mistake him for a common goblin. His appearance when so equipped is that of a knight with symbols of his god adorning his armor and shield. He tries not to bring attention to himself although trouble usually finds him. Personality Rhys is serious and thoughtful, although quick to acting without a plan when haste is needed. He is thought too rash and careless by his people. Rhys has sought solitude from the judgements of his people and has taken to adventuring to escape the scrutiny of his people. He desires to be a knight and makes every attempt to act chivalrous and protect the innocent. He hopes one day he will gain acceptance through his deeds and not be judged by distant relations to common goblins. [B]Background:[/B] Rhys' tribe is located in the northern mountain range one days walk on the east side of the road to Earling. Rhys must be tough to survive alone in the wild. He is extremely daring and a great ambusher. He desires to help children and those in need but fears the prejudice he recieves for his heritage. He avoids entering settlements but at times does so, for supplies, wearing a long hooded cloak and Helm to conceal his face. [/QUOTE]
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