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<blockquote data-quote="jayaint" data-source="post: 2084759" data-attributes="member: 6154"><p>[CODE]Name: Thanyvan Broadoak</p><p>Class: Druid</p><p>Race: Halfling</p><p>Size: Small</p><p>Gender: Male</p><p>Alignment: N</p><p>Deity: Phyrah</p><p></p><p>Str: 6 -2 (0p) Level: 1 XP: 0000</p><p>Dex: 16 +3 (6p) BAB: +0 HP: 10 (1d8+2)</p><p>Con: 14 +2 (6p) Grapple: -6 </p><p>Int: 12 +1 (4p) Speed: 20' </p><p>Wis: 17 +1 (13p) Init: +3 </p><p>Cha: 9 -1 (1p) </p><p></p><p>(Base of 8 Str, and 14 DEX which point-buy pts represent, </p><p>adjusted for Halfling racial adjustments.)</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +2 +0 +3 +1 +0 +0 16</p><p>Touch: 14 </p><p>Flatfooted: 13</p><p></p><p> Base Mod Misc Total</p><p>Fort: 2 +2 +1 +5</p><p>Ref: 0 +3 +1 +4</p><p>Will: 2 +3 +1 +6</p><p></p><p>(+1 misc bonus from Halfling Racial bonus)</p><p></p><p>Weapon Attack Damage Critical</p><p>Quarterstaff(S) -1 1d4-2 x2</p><p>Dagger(S) x3 -1 1d3-2 19/20-x2</p><p>Thrown Dagger(S) x3 +4 1d3 19/20-x2</p><p></p><p>(Melee attacks @ -2 STR, +0 BAB, +1 Size bonus)</p><p>(Ranged attacks @ +3 DEX, +0 BAB, +1 Racial thrown weapon bonus)</p><p></p><p>Languages: Common, Druidic, Sylvan, Halfling</p><p></p><p>Abilities: Animal Companion (Tiny Owl), nature sense, wild empathy, </p><p>size bonuses, +2 bonus to Climb, Jump and Move Silently, </p><p>+1 bonus to saving throws, +2 bonus on saves vs. fear, </p><p>+1 bonus on thrown weapons, +2 bonus on Listen checks. </p><p></p><p>Feats: Combat Casting</p><p></p><p>Skill Points: 20 Max Ranks: 4/2</p><p>Skills Ranks Mod Misc Total</p><p>Climb 0 -2 +2 +0</p><p>Concentration 4 2 +4 +10</p><p>Handle Animal 2 -1 +1</p><p>Hide 0 3 +4 +7</p><p>Jump 0 -2 +2 +0</p><p>Kn (nature) 4 1 +2 +7</p><p>Listen 0 3 +2 +5</p><p>Move Silently 0 3 +2 +5</p><p>Profession (guide) 2 3 +0 +5</p><p>Spellcraft 2 1 +0 +3</p><p>Spot 2 3 +0 +5</p><p>Survival 4 3 +2 +9</p><p>*Cross-Class skill</p><p></p><p>(Ranks only in Concentration, Handle Animal, Know (nature), Profession, </p><p>Spellcraft, Spot, and Survival. The other skills are listed b/c of racial </p><p>or class-based bonuses.)</p><p></p><p>Equipment: Cost Weight</p><p></p><p> Leather Armor 10gp 7.5lbs</p><p></p><p> Quarterstaff(S) N/A 2lb</p><p> Daggers(S) x3 6gp 1.5lb </p><p> </p><p> Backpack 2gp 2lb</p><p> Piece of chalk 1cp N/A</p><p> Flint and steel 1gp N/A</p><p> Small steel mirror 10gp 0.5lb</p><p> Waterskin [1] 1gp 1lb</p><p> Sack (empty) 1sp 0.25lb</p><p></p><p> Belt Pouch 1gp 0.25lb</p><p> Money N/A N/A</p><p> </p><p>Money: 49gp 8sp 9cp</p><p></p><p>Total Weight: 15 lbs.</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 15 30 45 90 225</p><p></p><p>Tyrrette, Owl (Animal Companion) Tiny Animal</p><p>HP: 8</p><p>Move: 10ft, fly 40ft (avg)</p><p>Init: +3</p><p>AC: 17</p><p>BAB: +0</p><p>Attack: Talons +5 melee (1d4-3)</p><p></p><p>Fort: +2</p><p>Refl: +5</p><p>Will: +2</p><p></p><p>Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4</p><p></p><p>Skills: Listen +14, Move Silently +17, Spot +6</p><p></p><p>Feats: Weapon Finesse</p><p></p><p>Abilities: Low Light Vision</p><p>[/CODE]</p><p></p><p><strong>Backstory</strong>: (This is all PUBLIC knowledge.) Thanyvan is small, even by halfling standards. He is the third son of a prosperous and prominent halfling family of guides. They lead expeditions to and from key trading posts and hunting grounds in their homeland. Thanyvan, however, was born a runt. He never grew up fully, nor filled out properly. He was plenty healthy, but never as strong as the other young halflings. </p><p></p><p>This problem was made worse by the fact that his two older brothers were the heroes of a local skirmish that staved off a band of raiders who were intent on razing their encampment. They were paraded around and celebrated while poor Thanyvan was left to stew in his shortcomings. </p><p></p><p>He felt alone and confused and didn't really have any friends there. So he took to long, solitary walks in the woods. After awhile he was convinced that someone was watching him, but he couldn't tell any of his family because they already thought he was strange enough.</p><p></p><p>Sure enough, one day as he was walking he came across a tiny owl sprawled on the path. The owl was crying out pitifully, and he set it up on its wobbly feet and looked it in the eyes. He felt a strange bond, like a static spark jump between them. That's when the druids poked their heads around the trees and welcomed him to their ranks. </p><p></p><p>He left his family without much trouble, or crying. They were secretly glad to be rid of the runty halfling who would most likely only bring shame to their name, and he was less secretly glad to find a group of friends who would support him and help him. </p><p></p><p><strong>Appearance</strong>: Thanyvan is short and wiry, even for halflings, being less than 3 ft. tall. His long stringy blonde hair is usually a mess from travelling and no cleaning. He has bright green eyes, and smooth fair skin. Tyrrette, his owl, is almost jet black, with only white rings around his eyes which give him a comical look at night. He keeps his leather armor dappled in the colors of the forest, and likes to try and keep up with the seasons. He keeps one shoulder piece free of color however, and decorates it only with Phyrah's crossed fingers, sketched out in chalk or charcoal. He believes he hears her speak to him on windy walks across wide fields. </p><p></p><p><strong>Goals</strong>: To bring some sort of favor to his family's name, hopefully by pleasing the Goddess he now serves.</p><p></p><p>Normal Day's Spell Preparation:</p><p></p><p>0th level: (3)</p><p>Create Water</p><p>Cure Minor Wounds</p><p>Light</p><p></p><p>1st level: (1 +1 bonus spell from WIS)</p><p>Entangle</p><p>Produce Flame</p></blockquote><p></p>
[QUOTE="jayaint, post: 2084759, member: 6154"] [CODE]Name: Thanyvan Broadoak Class: Druid Race: Halfling Size: Small Gender: Male Alignment: N Deity: Phyrah Str: 6 -2 (0p) Level: 1 XP: 0000 Dex: 16 +3 (6p) BAB: +0 HP: 10 (1d8+2) Con: 14 +2 (6p) Grapple: -6 Int: 12 +1 (4p) Speed: 20' Wis: 17 +1 (13p) Init: +3 Cha: 9 -1 (1p) (Base of 8 Str, and 14 DEX which point-buy pts represent, adjusted for Halfling racial adjustments.) Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +0 +3 +1 +0 +0 16 Touch: 14 Flatfooted: 13 Base Mod Misc Total Fort: 2 +2 +1 +5 Ref: 0 +3 +1 +4 Will: 2 +3 +1 +6 (+1 misc bonus from Halfling Racial bonus) Weapon Attack Damage Critical Quarterstaff(S) -1 1d4-2 x2 Dagger(S) x3 -1 1d3-2 19/20-x2 Thrown Dagger(S) x3 +4 1d3 19/20-x2 (Melee attacks @ -2 STR, +0 BAB, +1 Size bonus) (Ranged attacks @ +3 DEX, +0 BAB, +1 Racial thrown weapon bonus) Languages: Common, Druidic, Sylvan, Halfling Abilities: Animal Companion (Tiny Owl), nature sense, wild empathy, size bonuses, +2 bonus to Climb, Jump and Move Silently, +1 bonus to saving throws, +2 bonus on saves vs. fear, +1 bonus on thrown weapons, +2 bonus on Listen checks. Feats: Combat Casting Skill Points: 20 Max Ranks: 4/2 Skills Ranks Mod Misc Total Climb 0 -2 +2 +0 Concentration 4 2 +4 +10 Handle Animal 2 -1 +1 Hide 0 3 +4 +7 Jump 0 -2 +2 +0 Kn (nature) 4 1 +2 +7 Listen 0 3 +2 +5 Move Silently 0 3 +2 +5 Profession (guide) 2 3 +0 +5 Spellcraft 2 1 +0 +3 Spot 2 3 +0 +5 Survival 4 3 +2 +9 *Cross-Class skill (Ranks only in Concentration, Handle Animal, Know (nature), Profession, Spellcraft, Spot, and Survival. The other skills are listed b/c of racial or class-based bonuses.) Equipment: Cost Weight Leather Armor 10gp 7.5lbs Quarterstaff(S) N/A 2lb Daggers(S) x3 6gp 1.5lb Backpack 2gp 2lb Piece of chalk 1cp N/A Flint and steel 1gp N/A Small steel mirror 10gp 0.5lb Waterskin [1] 1gp 1lb Sack (empty) 1sp 0.25lb Belt Pouch 1gp 0.25lb Money N/A N/A Money: 49gp 8sp 9cp Total Weight: 15 lbs. Lgt Med Hvy Lift Push Max Weight: 15 30 45 90 225 Tyrrette, Owl (Animal Companion) Tiny Animal HP: 8 Move: 10ft, fly 40ft (avg) Init: +3 AC: 17 BAB: +0 Attack: Talons +5 melee (1d4-3) Fort: +2 Refl: +5 Will: +2 Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4 Skills: Listen +14, Move Silently +17, Spot +6 Feats: Weapon Finesse Abilities: Low Light Vision [/CODE] [B]Backstory[/B]: (This is all PUBLIC knowledge.) Thanyvan is small, even by halfling standards. He is the third son of a prosperous and prominent halfling family of guides. They lead expeditions to and from key trading posts and hunting grounds in their homeland. Thanyvan, however, was born a runt. He never grew up fully, nor filled out properly. He was plenty healthy, but never as strong as the other young halflings. This problem was made worse by the fact that his two older brothers were the heroes of a local skirmish that staved off a band of raiders who were intent on razing their encampment. They were paraded around and celebrated while poor Thanyvan was left to stew in his shortcomings. He felt alone and confused and didn't really have any friends there. So he took to long, solitary walks in the woods. After awhile he was convinced that someone was watching him, but he couldn't tell any of his family because they already thought he was strange enough. Sure enough, one day as he was walking he came across a tiny owl sprawled on the path. The owl was crying out pitifully, and he set it up on its wobbly feet and looked it in the eyes. He felt a strange bond, like a static spark jump between them. That's when the druids poked their heads around the trees and welcomed him to their ranks. He left his family without much trouble, or crying. They were secretly glad to be rid of the runty halfling who would most likely only bring shame to their name, and he was less secretly glad to find a group of friends who would support him and help him. [B]Appearance[/B]: Thanyvan is short and wiry, even for halflings, being less than 3 ft. tall. His long stringy blonde hair is usually a mess from travelling and no cleaning. He has bright green eyes, and smooth fair skin. Tyrrette, his owl, is almost jet black, with only white rings around his eyes which give him a comical look at night. He keeps his leather armor dappled in the colors of the forest, and likes to try and keep up with the seasons. He keeps one shoulder piece free of color however, and decorates it only with Phyrah's crossed fingers, sketched out in chalk or charcoal. He believes he hears her speak to him on windy walks across wide fields. [B]Goals[/B]: To bring some sort of favor to his family's name, hopefully by pleasing the Goddess he now serves. Normal Day's Spell Preparation: 0th level: (3) Create Water Cure Minor Wounds Light 1st level: (1 +1 bonus spell from WIS) Entangle Produce Flame [/QUOTE]
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