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<blockquote data-quote="Rose Marie Lightstar" data-source="post: 1871580" data-attributes="member: 26314"><p>[CODE][B]Name:[/B] Rose Marie Lightstar</p><p>[B]Class:[/B] Rogue</p><p>[B]Race:[/B] Halfling</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Female</p><p>[B]Alignment:[/B] Chaotic Good</p><p>[B]Deity:[/B] none</p><p></p><p>[B]Str:[/B] 9 -1 (XXp.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 17 +3 (XXp.) [B]BAB:[/B] 0 [B]HP:[/B] 6 (1d6+0)?</p><p>[B]Con:[/B] 11 +0 (XXp.) [B]Grapple:[/B] -5 [B]Dmg Red:[/B] -</p><p>[B]Int:[/B] 15 +2 (XXp.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 12 +1 (XXp.) [B]Init:[/B] +3 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 12 +1 (XXp.) [B]ACP:[/B] ? [B]Spell Fail:[/B] -</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +3 +1 +0 +0 14</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 11</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 0 +1 +1</p><p>[B]Ref:[/B] +2 +3 +1 +6</p><p>[B]Will:[/B] 0 1 +1 +2*</p><p> * +2 Morale bonus vs Fear effects</p><p></p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Dagger (melee) +0 1d3-1 19-20x2 10 feet </p><p>Dagger (thrown) +5 1d3-1 19-20x2 10 feet </p><p>Sling +5 1d3-1 20x2 50 feet </p><p></p><p>[B]Languages:[/B] Halfling, Common, Elven, Gnome</p><p></p><p>[B]Abilities:[/B]</p><p> Rogue Abilities:</p><p> Sneak Attack +1d6</p><p> Trapfinding</p><p> Halfling Abilities</p><p> +2 Save vs Fear</p><p> </p><p></p><p>[B]Feats:[/B]</p><p> Stealthy</p><p> Armor Proficiency (light)</p><p></p><p>[B]Skill Points:[/B] 40 [B]Max Ranks:[/B] ?</p><p>[B]Skills Ranks Mod Misc Total Notes on Misc Bonuses[/B]</p><p>Balance 3 +3 +6</p><p>Bluff 3 +1 +4</p><p>Climb 1 -1 +2 +2 Halfling</p><p>Craft (Gemcutting) 1 +2 +3</p><p>Craft (trapmaking) 1 +2 +3</p><p>Decipher Script 1 +2 +3</p><p>Disguise 2 +1 +3</p><p>Escape Artist 2 +3 +5</p><p>Forgery 0 +2 +2</p><p>Gather Information 0 +1 +1</p><p>Handle Animal (CC) 1 +1 +2</p><p>Hide 2 +3 +6 +11 Small + Sneaky Feat</p><p>Intimidate 0 +1 +1</p><p>Jump 1 -1 +2 +2</p><p>Knowledge (nature)(CC) 1 +2 +3</p><p>Listen 2 +1 +2 +5</p><p>Move Silently 2 +3 +4 +9 Halfling + Sneaky Feat</p><p>Open Lock 2 +3 +5</p><p>Ride (CC) 1 +3 +4</p><p>Search 2 +2 +4</p><p>Sense Motive 1 +1 +2</p><p>Sleight of Hand 1 +3 +4</p><p>Spot 1 +1 +2</p><p>Swim 1 -1 0</p><p>Tumble 3 +3 +6</p><p>Use Magic Device 1 +1 +2</p><p>Use Rope 1 +3 +4</p><p></p><p></p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Equipment: Weight (Pounds)</p><p></p><p>Traveler's outfit* --</p><p>Padded armor* 05</p><p></p><p></p><p>Pouch, belt* 0.125</p><p>-Dagger* 0.25</p><p>-Bullets, Sling (10) 05</p><p>-Flint and Steel --</p><p>-Thieves Tools 01</p><p>-Oil (1 pint flask) 01</p><p></p><p></p><p>Backpack* 0.5</p><p>-Case, map or scroll 0.5</p><p>-Fishhook --</p><p>-Ink (1 oz vial) --</p><p>-Inkpen --</p><p>-Lamp, Common 01</p><p>-(5x) Candle --</p><p>-(5x) Parchment (sheet) --</p><p>-(5x) Rations, trail 1.25 (0.25 each)</p><p>-Sewing needle --</p><p>-Sling --</p><p>-Waterskin 01</p><p></p><p>Total: 16.625</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 1-22 23-45 46-68 68-136 136</p><p></p><p>[B]Money: [/B] 75 gp 0 sp 6 cp</p><p></p><p></p><p></p><p>Pony (light load: 75 lbs; med load: 76–150 lbs; hvy load, 151–225 lbs)</p><p>Riding 10 gp 25 lb.</p><p>Saddlebags 4 gp 8 lb.</p><p>-Artisan's Tools 05</p><p>-Bedroll* 1.25</p><p>-Bit and bridle 01</p><p>-Bread 0.5</p><p>-Cheese, hunk of 0.5</p><p>-Feed (5 days) 50 (10 each)</p><p>-Entertainer's Outfit* 01</p><p>-Scale, Merchant's 01</p><p>-(5x) Piton 2.5</p><p>-Rope, silk (50 ft) 05</p><p>-Vial, ink or potion 0.1</p><p>-Whetstone 01</p><p></p><p>Total: 101.1</p><p>Total + Rider: 139.735</p><p></p><p></p><p>Pony (Jasper)</p><p>Medium Animal</p><p>Hit Dice: 2d8+2 (11 hp)</p><p>Initiative: +1</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12</p><p>Base Attack/Grapple: +1/+2</p><p>Attack: Hoof –3 melee (1d3)</p><p>Full Attack: 2 hooves –3 melee (1d3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +4, Ref +4, Will +0</p><p>Abilities: Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4</p><p>Skills: Listen +5, Spot +5</p><p>Feats: Endurance</p><p></p><p></p><p>[B]Age:[/B] 18</p><p>[B]Height:[/B] 2'8"</p><p>[B]Weight:[/B] 22 lb</p><p>[B]Eyes:[/B] Brown</p><p>[B]Hair:[/B] Brown</p><p>[B]Skin:[/B] Tanned[/CODE]</p><p></p><p><strong>Appearance:</strong> Rose Marie is somewhat short, even for a halfling. Add to that her rather basic appearance: dull brown hair, dull tan skin, and doe-like brown eyes whose only redeeming feature is their ability to "puppy-dog", and she really makes a rather unmemorable character. Most of the time, she's dressed to match: dull common boots, pants, tunic, and brown cloak. Really, it'd be easy to overlook her.</p><p> Her hair is pulled back in a pony-tail that cascades down her back from the top of her head, and her wild bangs dangle over her eyes, frequently hiding them.</p><p> Though usually hidden beneath her shirt, occasionally she will pull out her most treasured possession: a faceted blue gem housed in a tarnished pendant hanging from a simple chain.</p><p></p><p><strong>Background:</strong></p><p> It's a common story... young girl goes out one afternoon, comes home to find her house on fire with her parents trapped inside. Despite the efforts of her neighbors, they were unable to save her parents, and she watched in terror as they perished in the fire. In a matter of minutes, everything she knew was gone. Her father the gemcutter? Gone. Her mom, the animal trainer? Gone. Her home? Gone. Everything she ever knew... gone. Save for one item that was recovered from the wreckage: a tarnished necklace that her mother used to wear, a blue gem faceted by her father.</p><p> Since she was still too young to be on her own, Rose Marie was sent to live with the elderly widow of her village. Gramam was a harsh taskmaster, keeping Rose Marie in school or at chores almost all the time. It was under Gramam's watchful eye that Rose Marie learned to write well, decipher scripts, and speak Elven and Gnome. Gramam also taught her how not to be cheated by merchants, and how to recognize the value of an item.</p><p> But the life of a scholar is not for one filled with wanderlust, and as Rose Marie grew older, she heard the call of the Great Outdoors more and more. Finally, one day when she turned 15, she slipped away. All she left behind was a note for Gramam, and all she took was what could fit in her backpack.</p><p> For the next several months, she wandered from place to place until in one town, her prized necklace was stolen by a young pickpocket. But he didn't get away scot free: she was able to track the arrogant lad back to his lair, where she confronted him and his mates.</p><p> The Boss, impressed with her courage and her tracking ability, made her an offer: work for him for two years, and she could have both her necklace back, and her freedom. Refuse, and die.</p><p> With no real choice, she accepted his terms, and spent the next two years learning to be a thief under his tutelage. There, she learned to use the tumbling and balance skills that came to her naturally. She also learned how to hide, move silently, pick locks, and basics of survival.</p><p> Finally, her two-years were up, and true to his word, the Boss released her and returned her necklace to her. Rose Marie wasted no time in leaving that city, succumbing once again to her wanderlust.</p></blockquote><p></p>
[QUOTE="Rose Marie Lightstar, post: 1871580, member: 26314"] [CODE][B]Name:[/B] Rose Marie Lightstar [B]Class:[/B] Rogue [B]Race:[/B] Halfling [B]Size:[/B] Small [B]Gender:[/B] Female [B]Alignment:[/B] Chaotic Good [B]Deity:[/B] none [B]Str:[/B] 9 -1 (XXp.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 17 +3 (XXp.) [B]BAB:[/B] 0 [B]HP:[/B] 6 (1d6+0)? [B]Con:[/B] 11 +0 (XXp.) [B]Grapple:[/B] -5 [B]Dmg Red:[/B] - [B]Int:[/B] 15 +2 (XXp.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 12 +1 (XXp.) [B]Init:[/B] +3 [B]Spell Save:[/B] - [B]Cha:[/B] 12 +1 (XXp.) [B]ACP:[/B] ? [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +3 +1 +0 +0 14 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 11 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 0 +1 +1 [B]Ref:[/B] +2 +3 +1 +6 [B]Will:[/B] 0 1 +1 +2* * +2 Morale bonus vs Fear effects [B]Weapon Attack Damage Critical[/B] Dagger (melee) +0 1d3-1 19-20x2 10 feet Dagger (thrown) +5 1d3-1 19-20x2 10 feet Sling +5 1d3-1 20x2 50 feet [B]Languages:[/B] Halfling, Common, Elven, Gnome [B]Abilities:[/B] Rogue Abilities: Sneak Attack +1d6 Trapfinding Halfling Abilities +2 Save vs Fear [B]Feats:[/B] Stealthy Armor Proficiency (light) [B]Skill Points:[/B] 40 [B]Max Ranks:[/B] ? [B]Skills Ranks Mod Misc Total Notes on Misc Bonuses[/B] Balance 3 +3 +6 Bluff 3 +1 +4 Climb 1 -1 +2 +2 Halfling Craft (Gemcutting) 1 +2 +3 Craft (trapmaking) 1 +2 +3 Decipher Script 1 +2 +3 Disguise 2 +1 +3 Escape Artist 2 +3 +5 Forgery 0 +2 +2 Gather Information 0 +1 +1 Handle Animal (CC) 1 +1 +2 Hide 2 +3 +6 +11 Small + Sneaky Feat Intimidate 0 +1 +1 Jump 1 -1 +2 +2 Knowledge (nature)(CC) 1 +2 +3 Listen 2 +1 +2 +5 Move Silently 2 +3 +4 +9 Halfling + Sneaky Feat Open Lock 2 +3 +5 Ride (CC) 1 +3 +4 Search 2 +2 +4 Sense Motive 1 +1 +2 Sleight of Hand 1 +3 +4 Spot 1 +1 +2 Swim 1 -1 0 Tumble 3 +3 +6 Use Magic Device 1 +1 +2 Use Rope 1 +3 +4 [B]Equipment: Cost Weight[/B] Equipment: Weight (Pounds) Traveler's outfit* -- Padded armor* 05 Pouch, belt* 0.125 -Dagger* 0.25 -Bullets, Sling (10) 05 -Flint and Steel -- -Thieves Tools 01 -Oil (1 pint flask) 01 Backpack* 0.5 -Case, map or scroll 0.5 -Fishhook -- -Ink (1 oz vial) -- -Inkpen -- -Lamp, Common 01 -(5x) Candle -- -(5x) Parchment (sheet) -- -(5x) Rations, trail 1.25 (0.25 each) -Sewing needle -- -Sling -- -Waterskin 01 Total: 16.625 [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 1-22 23-45 46-68 68-136 136 [B]Money: [/B] 75 gp 0 sp 6 cp Pony (light load: 75 lbs; med load: 76–150 lbs; hvy load, 151–225 lbs) Riding 10 gp 25 lb. Saddlebags 4 gp 8 lb. -Artisan's Tools 05 -Bedroll* 1.25 -Bit and bridle 01 -Bread 0.5 -Cheese, hunk of 0.5 -Feed (5 days) 50 (10 each) -Entertainer's Outfit* 01 -Scale, Merchant's 01 -(5x) Piton 2.5 -Rope, silk (50 ft) 05 -Vial, ink or potion 0.1 -Whetstone 01 Total: 101.1 Total + Rider: 139.735 Pony (Jasper) Medium Animal Hit Dice: 2d8+2 (11 hp) Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Hoof –3 melee (1d3) Full Attack: 2 hooves –3 melee (1d3) Space/Reach: 5 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +4, Ref +4, Will +0 Abilities: Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4 Skills: Listen +5, Spot +5 Feats: Endurance [B]Age:[/B] 18 [B]Height:[/B] 2'8" [B]Weight:[/B] 22 lb [B]Eyes:[/B] Brown [B]Hair:[/B] Brown [B]Skin:[/B] Tanned[/CODE] [B]Appearance:[/B] Rose Marie is somewhat short, even for a halfling. Add to that her rather basic appearance: dull brown hair, dull tan skin, and doe-like brown eyes whose only redeeming feature is their ability to "puppy-dog", and she really makes a rather unmemorable character. Most of the time, she's dressed to match: dull common boots, pants, tunic, and brown cloak. Really, it'd be easy to overlook her. Her hair is pulled back in a pony-tail that cascades down her back from the top of her head, and her wild bangs dangle over her eyes, frequently hiding them. Though usually hidden beneath her shirt, occasionally she will pull out her most treasured possession: a faceted blue gem housed in a tarnished pendant hanging from a simple chain. [B]Background:[/B] It's a common story... young girl goes out one afternoon, comes home to find her house on fire with her parents trapped inside. Despite the efforts of her neighbors, they were unable to save her parents, and she watched in terror as they perished in the fire. In a matter of minutes, everything she knew was gone. Her father the gemcutter? Gone. Her mom, the animal trainer? Gone. Her home? Gone. Everything she ever knew... gone. Save for one item that was recovered from the wreckage: a tarnished necklace that her mother used to wear, a blue gem faceted by her father. Since she was still too young to be on her own, Rose Marie was sent to live with the elderly widow of her village. Gramam was a harsh taskmaster, keeping Rose Marie in school or at chores almost all the time. It was under Gramam's watchful eye that Rose Marie learned to write well, decipher scripts, and speak Elven and Gnome. Gramam also taught her how not to be cheated by merchants, and how to recognize the value of an item. But the life of a scholar is not for one filled with wanderlust, and as Rose Marie grew older, she heard the call of the Great Outdoors more and more. Finally, one day when she turned 15, she slipped away. All she left behind was a note for Gramam, and all she took was what could fit in her backpack. For the next several months, she wandered from place to place until in one town, her prized necklace was stolen by a young pickpocket. But he didn't get away scot free: she was able to track the arrogant lad back to his lair, where she confronted him and his mates. The Boss, impressed with her courage and her tracking ability, made her an offer: work for him for two years, and she could have both her necklace back, and her freedom. Refuse, and die. With no real choice, she accepted his terms, and spent the next two years learning to be a thief under his tutelage. There, she learned to use the tumbling and balance skills that came to her naturally. She also learned how to hide, move silently, pick locks, and basics of survival. Finally, her two-years were up, and true to his word, the Boss released her and returned her necklace to her. Rose Marie wasted no time in leaving that city, succumbing once again to her wanderlust. [/QUOTE]
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