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Reconciling 4e's rough edges with Story Now play
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8991880" data-attributes="member: 82106"><p>Yeah, it got used some in my campaigns. I just played it pretty much straight. If a successful detection could work as a success in an SC, then creating one let you check Arcana and obviously would send the fiction in a certain direction. Outside of that, it could set up a combat situation, or simply provide a fictional cue. I tend to see rituals as a way of allowing a character to alter the fictional context of the ongoing challenge in order to use a different skill/ability, and possibly to get auto success depending on how good the fit to the situation is. </p><p></p><p>So, for instance the PCs wanted to get into a guarded town through a back entrance, and they had a ritual that would make them difficult to spot (I forget what its called, but it is a level 1 ritual from somewhere) and track. So they got through the back entrance, and got to use Stealth even though there wasn't any cover and they were in plain sight. </p><p></p><p>You could also think of rituals as basically about the same as a specific skill use description, just a sort of mini rule to apply at that point. Yes, it is kind of 'trad', but then the outcomes need not be. So, again, it just tells you how to frame the next bit of fiction.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8991880, member: 82106"] Yeah, it got used some in my campaigns. I just played it pretty much straight. If a successful detection could work as a success in an SC, then creating one let you check Arcana and obviously would send the fiction in a certain direction. Outside of that, it could set up a combat situation, or simply provide a fictional cue. I tend to see rituals as a way of allowing a character to alter the fictional context of the ongoing challenge in order to use a different skill/ability, and possibly to get auto success depending on how good the fit to the situation is. So, for instance the PCs wanted to get into a guarded town through a back entrance, and they had a ritual that would make them difficult to spot (I forget what its called, but it is a level 1 ritual from somewhere) and track. So they got through the back entrance, and got to use Stealth even though there wasn't any cover and they were in plain sight. You could also think of rituals as basically about the same as a specific skill use description, just a sort of mini rule to apply at that point. Yes, it is kind of 'trad', but then the outcomes need not be. So, again, it just tells you how to frame the next bit of fiction. [/QUOTE]
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