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Ready for playtest: a "5E-lite" retroclone
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<blockquote data-quote="TiQuinn" data-source="post: 9340389" data-attributes="member: 4871"><p>You mention tracking fatigue but it’s not on the character sheet. I’m also a little confused on the different categories of saving throws - I’m not sure what problem you were trying to overcome with them or situation they’re trying to model. Combat taking up less space is fine but it’s still the primary focus, if that makes sense. It’s not giving more space to rules dealing with social encounter or exploration - a different mode of play.</p><p></p><p>Do you need exceptional and critical successes? If you’re trying to simplify stuff, I don’t know if that helps.</p><p></p><p>You don’t like halflings, do you? <img class="smilie smilie--emoji" loading="lazy" alt="😁" title="Beaming face with smiling eyes :grin:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f601.png" data-shortname=":grin:" /></p><p></p><p>I think the spell section needs some work. I like that you’re trying to simplify the language but having the ranges and numerical mechanics in the text makes it hard to look quickly and figure out what you need. Also not totally sure I get the cantrip piece of each spell. Again, I would go back to “what is this trying to do that benefits the game?”</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9340389, member: 4871"] You mention tracking fatigue but it’s not on the character sheet. I’m also a little confused on the different categories of saving throws - I’m not sure what problem you were trying to overcome with them or situation they’re trying to model. Combat taking up less space is fine but it’s still the primary focus, if that makes sense. It’s not giving more space to rules dealing with social encounter or exploration - a different mode of play. Do you need exceptional and critical successes? If you’re trying to simplify stuff, I don’t know if that helps. You don’t like halflings, do you? 😁 I think the spell section needs some work. I like that you’re trying to simplify the language but having the ranges and numerical mechanics in the text makes it hard to look quickly and figure out what you need. Also not totally sure I get the cantrip piece of each spell. Again, I would go back to “what is this trying to do that benefits the game?” [/QUOTE]
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