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Ravenloft: Monsters vs Darklords
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<blockquote data-quote="Voadam" data-source="post: 9271566" data-attributes="member: 2209"><p>Foggy streets of London. Maybe something like a mix of London and Paris, call it Paridon.</p><p></p><p>Maybe make a whole full adventure out of this mystery of the <a href="https://preview.drivethrurpg.com/en/product/17507/hour-of-the-knife-2e?affiliate_id=17596" target="_blank">Hour of the Knife</a> murders.</p><p></p><p>[ATTACH=full]348007[/ATTACH]</p><p></p><p>Just please don't make it one of the worst modules in Ravenloft with the terrible trope of a PC (or multiple) in the campaign at the table dies off screen for a one off horrible reveal.</p><p></p><p>For the other option of the non-darklord slasher there is a module with one who is not a darklord and in my opinion it is one of the best in the Ravenloft line of modules</p><p>[SPOILER="spoilered to preserve the surprise"] <a href="https://preview.drivethrurpg.com/en/product/17493/rq1-night-of-the-walking-dead-2e?affiliate_id=17596" target="_blank">RQ1 Night of the Walking Dead</a>, a cool secondary villain tying into a family trauma theme that affects multiple members of a family the party deals with.[/SPOILER]</p><p></p><p></p><p></p><p>I ran a bunch of the 2e modules and did sandboxing adventures in two campaigns that lasted years.</p><p></p><p>I can remember the two parties confronting a total of four Darklords, running away from two, interacting directly with another, and tangentially dealing with stuff that involved two more. There were a lot more plots involving villains on a lower national scale who could not control mists to trap a party or have immortality clauses.</p><p></p><p>One of my favorite Ravenloft modules I ran, <a href="https://preview.drivethrurpg.com/en/product/17508/howls-in-the-night-2e?affiliate_id=17596" target="_blank">Howls in the Night</a> is essentially a ghost story murder mystery one that relies much more on Van Richten's guides for its villain customization and the Darklord of the Realm does not make an appearance.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9271566, member: 2209"] Foggy streets of London. Maybe something like a mix of London and Paris, call it Paridon. Maybe make a whole full adventure out of this mystery of the [URL='https://preview.drivethrurpg.com/en/product/17507/hour-of-the-knife-2e?affiliate_id=17596']Hour of the Knife[/URL] murders. [ATTACH type="full" alt="1708567642489.jpeg"]348007[/ATTACH] Just please don't make it one of the worst modules in Ravenloft with the terrible trope of a PC (or multiple) in the campaign at the table dies off screen for a one off horrible reveal. For the other option of the non-darklord slasher there is a module with one who is not a darklord and in my opinion it is one of the best in the Ravenloft line of modules [SPOILER="spoilered to preserve the surprise"] [URL='https://preview.drivethrurpg.com/en/product/17493/rq1-night-of-the-walking-dead-2e?affiliate_id=17596']RQ1 Night of the Walking Dead[/URL], a cool secondary villain tying into a family trauma theme that affects multiple members of a family the party deals with.[/SPOILER] I ran a bunch of the 2e modules and did sandboxing adventures in two campaigns that lasted years. I can remember the two parties confronting a total of four Darklords, running away from two, interacting directly with another, and tangentially dealing with stuff that involved two more. There were a lot more plots involving villains on a lower national scale who could not control mists to trap a party or have immortality clauses. One of my favorite Ravenloft modules I ran, [URL='https://preview.drivethrurpg.com/en/product/17508/howls-in-the-night-2e?affiliate_id=17596']Howls in the Night[/URL] is essentially a ghost story murder mystery one that relies much more on Van Richten's guides for its villain customization and the Darklord of the Realm does not make an appearance. [/QUOTE]
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