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<blockquote data-quote="Philip Benz" data-source="post: 7883555" data-attributes="member: 6975782"><p>Oh, BryonD. Where's your holiday spirits?</p><p>There is no such thing as objective answers to your question. And I'm not trying to say "which system is best". I'm very sure that many players of DD5, DD2, ODD and numerous other game systems are convinced that their game is "best". And as long as they and their friends are having fun rolling the dice and playing their characters, that is doubtless true.</p><p></p><p>I simply wanted to point out (what I subjectively find to be) two high points of the PF2 game system - the 3-action and a reaction game turn, and the broad menu of character creation options. I could have also mentioned the new standard way to interpret a d20 die roll, with a critical success on target DC +10 and critical failure on target DC -10, and the variable results depending on the degree of success, not only for combat but for spells, saving throws, skills and so on as well.</p><p></p><p>The jury is still out on a few subsystems for our group, such as the dying condition, degrees of stealth, spell manifestations and the number of free hands required for a few specific actions. And time will tell whether PF2 lives up to its promise of easier, more streamlined mid- to high-level combats. That's one of my main gripes with PF1. Above, say, 10th or 12th level, combat becomes so baroquely complex that any challenging conflict with dangerous foes takes all night to play out. Perhaps in a couple years my players will reach those levels and we'll find out whether PF2 does in fact do a better job of it than PF1. As far as comparisons to DD5 and other games, I'll leave that to others to opine about.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 7883555, member: 6975782"] Oh, BryonD. Where's your holiday spirits? There is no such thing as objective answers to your question. And I'm not trying to say "which system is best". I'm very sure that many players of DD5, DD2, ODD and numerous other game systems are convinced that their game is "best". And as long as they and their friends are having fun rolling the dice and playing their characters, that is doubtless true. I simply wanted to point out (what I subjectively find to be) two high points of the PF2 game system - the 3-action and a reaction game turn, and the broad menu of character creation options. I could have also mentioned the new standard way to interpret a d20 die roll, with a critical success on target DC +10 and critical failure on target DC -10, and the variable results depending on the degree of success, not only for combat but for spells, saving throws, skills and so on as well. The jury is still out on a few subsystems for our group, such as the dying condition, degrees of stealth, spell manifestations and the number of free hands required for a few specific actions. And time will tell whether PF2 lives up to its promise of easier, more streamlined mid- to high-level combats. That's one of my main gripes with PF1. Above, say, 10th or 12th level, combat becomes so baroquely complex that any challenging conflict with dangerous foes takes all night to play out. Perhaps in a couple years my players will reach those levels and we'll find out whether PF2 does in fact do a better job of it than PF1. As far as comparisons to DD5 and other games, I'll leave that to others to opine about. [/QUOTE]
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