Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Ptolus: The Legend of Longcoat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mileron" data-source="post: 3206439" data-attributes="member: 47489"><p><strong>Name</strong>: Yaztromo Denmel</p><p>Neutral Good - Human - Sorceror - 1</p><p></p><p><strong>Description and background</strong></p><p></p><p>Yaztromo stands straight for his average height, but not necessarily tall; he's not entirely confident in himself and has had a few too many run-ins with dwarven and gnomish merchant doorways to keep his nose too high in the air. His dark brown hair is constantly tousled, if combed. Intelligence sparkles in his chocolate brown eyes. A slight scar runs from the corner of his right eye, along his cheekbone, to just in front of his right ear (the product of an explosive potion gone awry.) His jaw isn't chiseled but rounded and plain. A slight twist of his nose could have been from walking into a door or a riot, but he choses not to draw attention to it.</p><p></p><p>Dressed in unremarkable clothes, he often can be seen wearing the leather apron his mother gave him as a gift - the one with his name embroidered on it - but takes it off outside of normal business hours.</p><p></p><p>His ferret familiar Edna can be usually found either on his shoulder, in one of his apron pockets, or in the crook of his arm. Unless she's out being curious. A seemingly typical ferret, her coloring almost matches Yaz' hair, in a deep caramel, but with spots and feet of white.</p><p></p><p>Yaztromo is the son of a wizard and an apothecary/alchemist. His father 'left' when he was quite young, leaving his mother to raise their boy alone in Ptolus. He discovered early on his propensity for magic - not long after his tenth summer - but it was quite a few years before he was able to develop control, let alone have his mother afford to have him tutored by an old adventuring comrade. He picked up the alchemy and apothecary trade from his mother over the years and often assists her with brewing basic potions to keep their store supplied.</p><p></p><p>Around his twenty-first summer he received a package from his missing father, which included a small stipend and a spell scroll, intended to assist Yaz in acquiring his familiar.</p><p></p><p>His magical studies took a sabbatical when Yaz became enamored of a tavern maid down at the Docks... Until her grisly murder.</p><p></p><p><strong>Name</strong>: Yaztromo Denmel</p><p>Neutral Good - Human - Sorceror - 1</p><p></p><p>Strength: 9 (-1)</p><p>Dexterity: 14 (+2)</p><p>Constitution: 12 (+1)</p><p>Intelligence: 13 (+1)</p><p>Wisdom: 9 (-1)</p><p>Charisma: 16 (+3)</p><p></p><p>Hit Points: 5/5</p><p>Armor Class: 12 (Robes/no armor, +2 dex bonus, FF 10, touch 12)</p><p></p><p>Spells prepared: ((Level, number of spells, spells prepared, spell DC))</p><p>Level 0: Detect Magic, Read Magic, Light, Mage Hand</p><p>Level 1: Shocking Grasp, Mage Armor</p><p></p><p>--Spells per day/ Spell DC (10+SL+ChaMod):</p><p>---Level 0: 4 / 13</p><p>---Level 1: 2 / 14</p><p></p><p></p><p>Base Attack: +0</p><p>((Weapon, Attack Bonus, Damage, Crit Range))</p><p>Sling : +0 : d4 x2</p><p>Shortspear : -1 : d8 x3</p><p></p><p>Saving Throws: Fortitude +2 (0 base, +2 familiar mod), Reflex +4 (base 0, Dex stat mod +2, familiar mod +2), Will +2</p><p></p><p>Feats: Skill Focus: Profession: Apothecary, Combat Casting</p><p>Skills: Alchemy +3 (1+2+0), Concentration +4 (0), Diplomacy +5 (2+3+0), Knowledge: Alchemy +4 (3+1+0), Profession: Apothecary +3 (2+-1+2), Spellcraft +4 (3+1+0)</p><p></p><p>Languages: Common</p><p></p><p>Class abilities: (Summon Familiar)</p><p>Edna (weasel/ferret) Hp: 2; Ac:15 (t14 ff13); Spd 20ft / climb 20ft; Bab/Grap: +0/-12; Attk: bite +4 (1d3-4)</p><p>Saves: Fort +2, Ref +2, Will +2</p><p>S3, D15, C10, I6, W12, Ch5</p><p>Feats & Skills: weapon finesse; balance +10, climb +10, hide +11, move silent +8, spot +3</p><p>Special: +2 Reflex save, Alertness, improved evasion, share spells, empathic link, low-light vision, scent and attach</p><p></p><p>Equipment: Artisan outfit, Backpack, Candles (5), Waterskin, Rations (3 days), Bedroll, Sack, Flint + Steel, Component Pouch, Ammo Pouch, Change of Clothes, Ink (secure, wrapped in clothes), Inkpen, Empty Vials</p><p></p><p>Weapons and armor: ((Combat equipment))</p><p>Shortspear, Sling, Slink Bullets (10)</p><p></p><p>Wealth: (9g 80s)</p></blockquote><p></p>
[QUOTE="Mileron, post: 3206439, member: 47489"] [b]Name[/b]: Yaztromo Denmel Neutral Good - Human - Sorceror - 1 [b]Description and background[/b] Yaztromo stands straight for his average height, but not necessarily tall; he's not entirely confident in himself and has had a few too many run-ins with dwarven and gnomish merchant doorways to keep his nose too high in the air. His dark brown hair is constantly tousled, if combed. Intelligence sparkles in his chocolate brown eyes. A slight scar runs from the corner of his right eye, along his cheekbone, to just in front of his right ear (the product of an explosive potion gone awry.) His jaw isn't chiseled but rounded and plain. A slight twist of his nose could have been from walking into a door or a riot, but he choses not to draw attention to it. Dressed in unremarkable clothes, he often can be seen wearing the leather apron his mother gave him as a gift - the one with his name embroidered on it - but takes it off outside of normal business hours. His ferret familiar Edna can be usually found either on his shoulder, in one of his apron pockets, or in the crook of his arm. Unless she's out being curious. A seemingly typical ferret, her coloring almost matches Yaz' hair, in a deep caramel, but with spots and feet of white. Yaztromo is the son of a wizard and an apothecary/alchemist. His father 'left' when he was quite young, leaving his mother to raise their boy alone in Ptolus. He discovered early on his propensity for magic - not long after his tenth summer - but it was quite a few years before he was able to develop control, let alone have his mother afford to have him tutored by an old adventuring comrade. He picked up the alchemy and apothecary trade from his mother over the years and often assists her with brewing basic potions to keep their store supplied. Around his twenty-first summer he received a package from his missing father, which included a small stipend and a spell scroll, intended to assist Yaz in acquiring his familiar. His magical studies took a sabbatical when Yaz became enamored of a tavern maid down at the Docks... Until her grisly murder. [b]Name[/b]: Yaztromo Denmel Neutral Good - Human - Sorceror - 1 Strength: 9 (-1) Dexterity: 14 (+2) Constitution: 12 (+1) Intelligence: 13 (+1) Wisdom: 9 (-1) Charisma: 16 (+3) Hit Points: 5/5 Armor Class: 12 (Robes/no armor, +2 dex bonus, FF 10, touch 12) Spells prepared: ((Level, number of spells, spells prepared, spell DC)) Level 0: Detect Magic, Read Magic, Light, Mage Hand Level 1: Shocking Grasp, Mage Armor --Spells per day/ Spell DC (10+SL+ChaMod): ---Level 0: 4 / 13 ---Level 1: 2 / 14 Base Attack: +0 ((Weapon, Attack Bonus, Damage, Crit Range)) Sling : +0 : d4 x2 Shortspear : -1 : d8 x3 Saving Throws: Fortitude +2 (0 base, +2 familiar mod), Reflex +4 (base 0, Dex stat mod +2, familiar mod +2), Will +2 Feats: Skill Focus: Profession: Apothecary, Combat Casting Skills: Alchemy +3 (1+2+0), Concentration +4 (0), Diplomacy +5 (2+3+0), Knowledge: Alchemy +4 (3+1+0), Profession: Apothecary +3 (2+-1+2), Spellcraft +4 (3+1+0) Languages: Common Class abilities: (Summon Familiar) Edna (weasel/ferret) Hp: 2; Ac:15 (t14 ff13); Spd 20ft / climb 20ft; Bab/Grap: +0/-12; Attk: bite +4 (1d3-4) Saves: Fort +2, Ref +2, Will +2 S3, D15, C10, I6, W12, Ch5 Feats & Skills: weapon finesse; balance +10, climb +10, hide +11, move silent +8, spot +3 Special: +2 Reflex save, Alertness, improved evasion, share spells, empathic link, low-light vision, scent and attach Equipment: Artisan outfit, Backpack, Candles (5), Waterskin, Rations (3 days), Bedroll, Sack, Flint + Steel, Component Pouch, Ammo Pouch, Change of Clothes, Ink (secure, wrapped in clothes), Inkpen, Empty Vials Weapons and armor: ((Combat equipment)) Shortspear, Sling, Slink Bullets (10) Wealth: (9g 80s) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ptolus: The Legend of Longcoat
Top