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Protections from the Blasphemy spell ?
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<blockquote data-quote="ElectricDragon" data-source="post: 1304472" data-attributes="member: 10778"><p>From the 3.5 SRD, Blasphemy Spell Description: "Furthermore, if you are on your home plane when you cast this spell, nonevil extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the blasphemy."</p><p></p><p></p><p></p><p>Note that this is the only part of Blasphemy that takes effect on deafened opponents. It is a [sonic] spell, therefore, it has to be heard to have (most of) its effects. Silence is a good defense against it unless you are not on your home plane. The extraplanar non-evil creature banishing is also the only part of the spell's effect that allows a saving throw (Will at -4).</p><p></p><p>The bard's countersong ability, IMHO should be able to negate or allow a chance to negate the blasphemy spell, but, as written, the blasphemy spell (and its cohorts: holy word, unholy word, and word of chaos) are immune to the bardic ability for two reasons (instantaneous and no save).</p><p></p><p>From left field: How about the Range of 30 feet and Area is: 40 ft. spread centered on you? How is it possible to aim something 30 feet away but it still starts at you and goes out 40 feet? Yeah, I know its probably already been errata'ed. One of these days, I'm going to catch up with what has been errata'ed and what still remains to be fixed (I hope).</p><p></p><p>Add a normal Will save? That's the best idea I've heard. I'd like to add the ability of bardic countersong to affect it (at least its continuing effects) and I think that could work.</p><p></p><p>The 3.0 version still allows no save but ties the spell's power to actual hit dice affected (4HD or less die, 12 or over just dazed) rather than to HD vs. caster level. That helps, but not enough, I think. Maybe instead, it should be an opposed die roll, with a nice table for caster advantages/disadvantages and victim advantages/disadvantages? More like what was the norm (for me) in 2e.</p><p></p><p>Just my two coppers.</p><p></p><p> Ciao</p><p> ED</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 1304472, member: 10778"] From the 3.5 SRD, Blasphemy Spell Description: "Furthermore, if you are on your home plane when you cast this spell, nonevil extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the blasphemy." Note that this is the only part of Blasphemy that takes effect on deafened opponents. It is a [sonic] spell, therefore, it has to be heard to have (most of) its effects. Silence is a good defense against it unless you are not on your home plane. The extraplanar non-evil creature banishing is also the only part of the spell's effect that allows a saving throw (Will at -4). The bard's countersong ability, IMHO should be able to negate or allow a chance to negate the blasphemy spell, but, as written, the blasphemy spell (and its cohorts: holy word, unholy word, and word of chaos) are immune to the bardic ability for two reasons (instantaneous and no save). From left field: How about the Range of 30 feet and Area is: 40 ft. spread centered on you? How is it possible to aim something 30 feet away but it still starts at you and goes out 40 feet? Yeah, I know its probably already been errata'ed. One of these days, I'm going to catch up with what has been errata'ed and what still remains to be fixed (I hope). Add a normal Will save? That's the best idea I've heard. I'd like to add the ability of bardic countersong to affect it (at least its continuing effects) and I think that could work. The 3.0 version still allows no save but ties the spell's power to actual hit dice affected (4HD or less die, 12 or over just dazed) rather than to HD vs. caster level. That helps, but not enough, I think. Maybe instead, it should be an opposed die roll, with a nice table for caster advantages/disadvantages and victim advantages/disadvantages? More like what was the norm (for me) in 2e. Just my two coppers. Ciao ED [/QUOTE]
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Protections from the Blasphemy spell ?
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