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Proposed House Rules for Supplies
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<blockquote data-quote="Shardstone" data-source="post: 9296691" data-attributes="member: 6807784"><p>I like everything other then some of the Strife Levels and the fact that the second kind of Specialized Supplies is only a chance of an additional short rest (I'd rather it just grant the short rest; it feels like a waste of time to have a chance to find something that is just another chance to find something).</p><p></p><p>For the Strife Levels, I don't like the ammunition penalty or the spell failure penalty, and its because they don't make sense with the fiction. If I'm running low on arrows, that shouldn't stop me from hitting a critical hit. If anything, it should be like "Roll 1d6; you can make that number of attacks with your ranged weapon before running out of ammunition. When you lose this level of strife, you find or create more ammunition." </p><p></p><p>As for the spell penalties, what does having components run dry matter if I'm using a focus? I think it'd be better if "When you cast a spell that requires material components, roll 1d4. On a 1, you can no longer cast that spell until you lose this level of strife." This IMO would be cleaner and, for foci, you could frame it as the focus itself is being damaged, much like weapons and armor.</p><p></p><p>I like the weapons losing their ability to critical hit btw, just not the ranged ones because it really just makes no sense at all vs the fiction.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9296691, member: 6807784"] I like everything other then some of the Strife Levels and the fact that the second kind of Specialized Supplies is only a chance of an additional short rest (I'd rather it just grant the short rest; it feels like a waste of time to have a chance to find something that is just another chance to find something). For the Strife Levels, I don't like the ammunition penalty or the spell failure penalty, and its because they don't make sense with the fiction. If I'm running low on arrows, that shouldn't stop me from hitting a critical hit. If anything, it should be like "Roll 1d6; you can make that number of attacks with your ranged weapon before running out of ammunition. When you lose this level of strife, you find or create more ammunition." As for the spell penalties, what does having components run dry matter if I'm using a focus? I think it'd be better if "When you cast a spell that requires material components, roll 1d4. On a 1, you can no longer cast that spell until you lose this level of strife." This IMO would be cleaner and, for foci, you could frame it as the focus itself is being damaged, much like weapons and armor. I like the weapons losing their ability to critical hit btw, just not the ranged ones because it really just makes no sense at all vs the fiction. [/QUOTE]
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