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<blockquote data-quote="true-darkmoon" data-source="post: 6142856" data-attributes="member: 6747231"><p>Looking back at all of the Proposal: Arena posts, I noticed something...Every one was about pvp. </p><p></p><p>My proposal is something that I have used in my campaign setting for going on nearly 10 years now, and every group that has tried this diversion has loved it. I simply called it the gauntlet. It is a solo or co-op multi-match event, with 3 skill levels (Squire, Knight, and Lord). You pay to get in, and you leave when you want in between matches. Earlier matches are easier than later ones, and you get some sort of currency that can be exchanged for some other commodity. It can be lethal or not, that is up to whoever thinks this can be implemented, if implemented at all. I feel as though this will give people something to do outside of adventures that fits many character personalities, allows for exploration of mechanics in a way that can be made flavorful, and can forge lasting bonds between players that otherwise may not have adventured together. </p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="true-darkmoon, post: 6142856, member: 6747231"] Looking back at all of the Proposal: Arena posts, I noticed something...Every one was about pvp. My proposal is something that I have used in my campaign setting for going on nearly 10 years now, and every group that has tried this diversion has loved it. I simply called it the gauntlet. It is a solo or co-op multi-match event, with 3 skill levels (Squire, Knight, and Lord). You pay to get in, and you leave when you want in between matches. Earlier matches are easier than later ones, and you get some sort of currency that can be exchanged for some other commodity. It can be lethal or not, that is up to whoever thinks this can be implemented, if implemented at all. I feel as though this will give people something to do outside of adventures that fits many character personalities, allows for exploration of mechanics in a way that can be made flavorful, and can forge lasting bonds between players that otherwise may not have adventured together. What do you think? [/QUOTE]
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