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(Proposal) Prestige Class: Disciple of the Body
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<blockquote data-quote="Pbartender" data-source="post: 2173580" data-attributes="member: 7533"><p>Overall, I think the PrC is too broad and too complicated. The individual bits are pretty good, there's just far too much stuff to pack into a single prestige class. </p><p></p><p></p><p></p><p>Alright... This is your basic problem, I think. Essentially, you're trying to combine three slightly different PrCs into one. Separate them, and make each 'Art' a different PrC, and things will be a lot easier...</p><p></p><p>You'll be able to specify save progressions for each PrC, create specialized skill lists, and clearly delineate what abilities are gained at each level (eliminating the multitude of choices and prerequisites for some of the abilities).</p><p></p><p>On with the abilities...</p><p></p><p></p><p></p><p>One or the other, not both. If you use the Wisdom modifier, let it stack, or else it's useless to monks. Personally, I'd just stick with a Dodge bonus progression, it's easy and straight forward, and it stacks with everything.</p><p></p><p></p><p></p><p>I'd make this work in a manner similar to Rage and Defensive Stance, only different boosts. It'd be a familiar mechanic that's already in place, and easy to explain.</p><p></p><p>Alternatively, you simplify it to something like the Clerics Strength domain ability... A bonus equal to Disciple level for one round once per day.</p><p></p><p>Either make the fast movement part of the ability boost, or make it a separate ability.</p><p></p><p></p><p></p><p>You've got two different abilities here... First, just make Power Attack and Improved Grapple flat out bonus feats, with the prerequisites waived. Second, the rest can be shorted to an ability that, "+1 bonus to damage with all melee weapons, thrown weapons and bows with strength rating."</p><p></p><p></p><p></p><p>Replace with something more similar to Rage, Smite or Cleric Strength domain ability.</p><p></p><p></p><p></p><p>This can be an ability on its own.</p><p></p><p></p><p></p><p>Just make it a bonus feat... no prereqs.</p><p></p><p></p><p></p><p>Treat this more like the Cleave feat... just give him an extra attack at the same attack bonus against the weilder of the sundered object.</p><p></p><p></p><p></p><p>Again, bonus feats with no prerequisites.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 2173580, member: 7533"] Overall, I think the PrC is too broad and too complicated. The individual bits are pretty good, there's just far too much stuff to pack into a single prestige class. Alright... This is your basic problem, I think. Essentially, you're trying to combine three slightly different PrCs into one. Separate them, and make each 'Art' a different PrC, and things will be a lot easier... You'll be able to specify save progressions for each PrC, create specialized skill lists, and clearly delineate what abilities are gained at each level (eliminating the multitude of choices and prerequisites for some of the abilities). On with the abilities... One or the other, not both. If you use the Wisdom modifier, let it stack, or else it's useless to monks. Personally, I'd just stick with a Dodge bonus progression, it's easy and straight forward, and it stacks with everything. I'd make this work in a manner similar to Rage and Defensive Stance, only different boosts. It'd be a familiar mechanic that's already in place, and easy to explain. Alternatively, you simplify it to something like the Clerics Strength domain ability... A bonus equal to Disciple level for one round once per day. Either make the fast movement part of the ability boost, or make it a separate ability. You've got two different abilities here... First, just make Power Attack and Improved Grapple flat out bonus feats, with the prerequisites waived. Second, the rest can be shorted to an ability that, "+1 bonus to damage with all melee weapons, thrown weapons and bows with strength rating." Replace with something more similar to Rage, Smite or Cleric Strength domain ability. This can be an ability on its own. Just make it a bonus feat... no prereqs. Treat this more like the Cleave feat... just give him an extra attack at the same attack bonus against the weilder of the sundered object. Again, bonus feats with no prerequisites. [/QUOTE]
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