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<blockquote data-quote="garyh" data-source="post: 1221800" data-attributes="member: 6078"><p>1 - I think we will probably introduce greater deities. However, since greater deities are such a major force in most game worlds, I think they should be handled differently. Not sure how yet, maybe designed all together so that their relationships make sense, and then fixed in number... that sort of thing.</p><p></p><p>2 - Guidelines? Not really. Number of deities at each level would be whatever we get submitted, really. And I don't think each tier of god necessarily needs a theme.</p><p></p><p>However, I imagine less powerful deities usually have more specific and smaller portfolios. For example, <a href="http://www.enworld.org/forums/showthread.php?p=1087951#post1087951" target="_blank">Hyrag </a> is a lesser sun god, but he represents the "lifegiving aspect of the sun (and) destuction of undead." I imagine we'll eventually have an intermediate (or probably greater) sun god with a wider portfolio, whom Hyrag is an ally or servant of.</p><p></p><p>That's my take, anyway.</p><p></p><p>3 - Mechanical difference among deity tiers... I'd say none particularly. Mostly it's flavor. I'd say in general the more powerful gods are older and more popular, but it's certainly possible for a god to go against that idea, and in fact, that could lead to at least couple cool concept - the newcomer god that is a powerful force in the pantheon, or the older god who's been fading in power and popularity for hundreds of years.</p><p></p><p>4 - Not sure. At least a month, but I'm not actually sure if we really need to close it. So long as new deities are unique and don't duplicate existing themes, I could see continual deity additions.</p></blockquote><p></p>
[QUOTE="garyh, post: 1221800, member: 6078"] 1 - I think we will probably introduce greater deities. However, since greater deities are such a major force in most game worlds, I think they should be handled differently. Not sure how yet, maybe designed all together so that their relationships make sense, and then fixed in number... that sort of thing. 2 - Guidelines? Not really. Number of deities at each level would be whatever we get submitted, really. And I don't think each tier of god necessarily needs a theme. However, I imagine less powerful deities usually have more specific and smaller portfolios. For example, [URL=http://www.enworld.org/forums/showthread.php?p=1087951#post1087951]Hyrag [/URL] is a lesser sun god, but he represents the "lifegiving aspect of the sun (and) destuction of undead." I imagine we'll eventually have an intermediate (or probably greater) sun god with a wider portfolio, whom Hyrag is an ally or servant of. That's my take, anyway. 3 - Mechanical difference among deity tiers... I'd say none particularly. Mostly it's flavor. I'd say in general the more powerful gods are older and more popular, but it's certainly possible for a god to go against that idea, and in fact, that could lead to at least couple cool concept - the newcomer god that is a powerful force in the pantheon, or the older god who's been fading in power and popularity for hundreds of years. 4 - Not sure. At least a month, but I'm not actually sure if we really need to close it. So long as new deities are unique and don't duplicate existing themes, I could see continual deity additions. [/QUOTE]
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