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<blockquote data-quote="SlagMortar" data-source="post: 1989411" data-attributes="member: 24821"><p>Probably the most fair and consistant solution is Kahuna's suggestion Bluff and Sense Motive each provide a +2 synergy bonus with 5 ranks. This means 5 ranks spent on Profession (Gambler) are more valuable than 5 ranks spent on Bluff, but it rewards someone who rounds out skills that would be important to card playing, and it gives a character skilled in interaction a fighting chance even if they are untrained in gambling. It also keeps it with 1 roll, and uses the synergy system already in place with other skills.</p><p></p><p>For cheating, I suggest opposed Sleight of Hand vs Spot with the bonus desired adding to the spot roll. Example: Cheater wants a +5. Opposed rolls is: Sleight of Hand of cheater versus Spot of observer +5. You can take 10, but obviously cannot take 20. Being able to take 10 actually makes it useful, otherwise it would be pretty risky.</p></blockquote><p></p>
[QUOTE="SlagMortar, post: 1989411, member: 24821"] Probably the most fair and consistant solution is Kahuna's suggestion Bluff and Sense Motive each provide a +2 synergy bonus with 5 ranks. This means 5 ranks spent on Profession (Gambler) are more valuable than 5 ranks spent on Bluff, but it rewards someone who rounds out skills that would be important to card playing, and it gives a character skilled in interaction a fighting chance even if they are untrained in gambling. It also keeps it with 1 roll, and uses the synergy system already in place with other skills. For cheating, I suggest opposed Sleight of Hand vs Spot with the bonus desired adding to the spot roll. Example: Cheater wants a +5. Opposed rolls is: Sleight of Hand of cheater versus Spot of observer +5. You can take 10, but obviously cannot take 20. Being able to take 10 actually makes it useful, otherwise it would be pretty risky. [/QUOTE]
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