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Professional Spectator D&D: 3.5 Minutes per PC, per Round
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<blockquote data-quote="GMMichael" data-source="post: 8635436" data-attributes="member: 6685730"><p>Champions of the Realm:</p><p>[MEDIA=youtube]SiJONCD6KNI[/MEDIA]</p><p></p><p>D&D takes a stab at being a (virtual) spectator sport. I trimmed off the intro time (17 minutes) and judges-decision time (at 52 minutes) from the video to find that combat with two PCs (and no NPCs) averaged 3.5 minutes per turn, or 7 minutes per round.</p><p></p><p>So if you're in a 4-player combat, and your party-mates are all pros, you can expect your next turn to begin 10.5 minutes after yours ends (3 players times 3.5 minutes), plus time for NPC actions <img class="smilie smilie--emoji" loading="lazy" alt="🤓" title="Nerd face :nerd:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f913.png" data-shortname=":nerd:" /> </p><p></p><p>To Deborah and Alicia's credit, they make this combat interesting for each other by remaining interactive during the other player's turn (and not, let's say, checking their social media). I was surprised to see that the DM didn't have a cheat-sheet for every ability of the PCs... that would have smoothed things over quite a bit. I'm still rating Harnquest higher than this one, but I was glad I found this on the interwebs.</p><p></p><p>How does your D&D group stack up to the Champions, in time-per-round? Are you ready to buy a foam hand and sit in bleachers for a D&D combat?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8635436, member: 6685730"] Champions of the Realm: [MEDIA=youtube]SiJONCD6KNI[/MEDIA] D&D takes a stab at being a (virtual) spectator sport. I trimmed off the intro time (17 minutes) and judges-decision time (at 52 minutes) from the video to find that combat with two PCs (and no NPCs) averaged 3.5 minutes per turn, or 7 minutes per round. So if you're in a 4-player combat, and your party-mates are all pros, you can expect your next turn to begin 10.5 minutes after yours ends (3 players times 3.5 minutes), plus time for NPC actions 🤓 To Deborah and Alicia's credit, they make this combat interesting for each other by remaining interactive during the other player's turn (and not, let's say, checking their social media). I was surprised to see that the DM didn't have a cheat-sheet for every ability of the PCs... that would have smoothed things over quite a bit. I'm still rating Harnquest higher than this one, but I was glad I found this on the interwebs. How does your D&D group stack up to the Champions, in time-per-round? Are you ready to buy a foam hand and sit in bleachers for a D&D combat? [/QUOTE]
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