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Primalshard: other "echo" plane.
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8826688" data-attributes="member: 6802378"><p>Phantomrift. </p><p></p><p>One morning you wake up, open the eyes and every thing is silent, too silent, but a strong wind. See through the window and it is a cloudy and dark day, as if it was just to start a storm. In the begining you don't worry too much, until the moment you notice you are alone.... then you start to suspect something has to be wrong, and you go to the town to ask help, but the streets are totally empty. What happened? Then when the storm clouds start to disappear and the sky to be clearer to find you couldn't imagine in your life: there are lots of earth-masses (with building on one of the surfaces) floating in the air. What is happening?</p><p></p><p>The phantomrift is really strange place. In the begining they look like unpopulated urban zones, like an evacuated city after the warning of a natural disaster. It don't seem a dangerous zone but the classic plagues in the cities, like the rats. Theorically the settlement of new inhabitants shouldn't be too hard. There are lots of zones where the farming is possible. </p><p></p><p>Then only living for a time the truth about this place starts to be understood. When a visitor who creates some emotinal link with the place starts to sense unknown sounds, shadow and lights... and later he encounter the rest of original inhabitants. Because some strange reason these are invisible, incorporeal and inaudible for visitors, but they aren't really ghosts or other type of incorporeal undead. Almost always after the initial mutual surprise the new "neighbours" are wellcome. The secondary effect is the newcomers also "becomes a ghost" for the rest of visitors and explores, but if there is some link with somebody. Fortunately the process is reversible, but if you don't like to find a stowaway in your skyship. The irony is the pillage should be very easy but it is practically imposible, because when material properties are valued by the owners, then these can "become ghosts", or magically these are returned to their original place. But the collecting of things from this possible if are objects found without current owner (this is usual in dungeons) or voluntarily ceded (as gift or by trade). The "populated" zones usually are safe place, but others are more dangerous to be explored. Here there is a thick fog, and shadowy creatures, but there aren't nor feys neither undeads, but elementals, maybe some subtype of air elemental, but some scholars teorize these are some type of shadow elemental.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8826688, member: 6802378"] Phantomrift. One morning you wake up, open the eyes and every thing is silent, too silent, but a strong wind. See through the window and it is a cloudy and dark day, as if it was just to start a storm. In the begining you don't worry too much, until the moment you notice you are alone.... then you start to suspect something has to be wrong, and you go to the town to ask help, but the streets are totally empty. What happened? Then when the storm clouds start to disappear and the sky to be clearer to find you couldn't imagine in your life: there are lots of earth-masses (with building on one of the surfaces) floating in the air. What is happening? The phantomrift is really strange place. In the begining they look like unpopulated urban zones, like an evacuated city after the warning of a natural disaster. It don't seem a dangerous zone but the classic plagues in the cities, like the rats. Theorically the settlement of new inhabitants shouldn't be too hard. There are lots of zones where the farming is possible. Then only living for a time the truth about this place starts to be understood. When a visitor who creates some emotinal link with the place starts to sense unknown sounds, shadow and lights... and later he encounter the rest of original inhabitants. Because some strange reason these are invisible, incorporeal and inaudible for visitors, but they aren't really ghosts or other type of incorporeal undead. Almost always after the initial mutual surprise the new "neighbours" are wellcome. The secondary effect is the newcomers also "becomes a ghost" for the rest of visitors and explores, but if there is some link with somebody. Fortunately the process is reversible, but if you don't like to find a stowaway in your skyship. The irony is the pillage should be very easy but it is practically imposible, because when material properties are valued by the owners, then these can "become ghosts", or magically these are returned to their original place. But the collecting of things from this possible if are objects found without current owner (this is usual in dungeons) or voluntarily ceded (as gift or by trade). The "populated" zones usually are safe place, but others are more dangerous to be explored. Here there is a thick fog, and shadowy creatures, but there aren't nor feys neither undeads, but elementals, maybe some subtype of air elemental, but some scholars teorize these are some type of shadow elemental. [/QUOTE]
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