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Point Buy vs Rolling for Stats
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<blockquote data-quote="discosoc" data-source="post: 7211482" data-attributes="member: 6801554"><p>Rolling stats is fun when you roll well, but I've found that players seem to lose interest in their character if they don't have a good spread (especially if they have a really bad one). It's kind of like, if you're going to argue that random is fun, take the good with the bad. Don't suicide your character for the sake of being able to roll another one just because you don't like your CON score.</p><p></p><p>I went through that crap in high school. I was part of the problem, because I was one of those that loved my great stats and lost interest with the bad ones. I'd go so far as to roll a second character along with the first bad one, because I *knew* I was going to roleplay him as a brash idiot destined for a quick death.</p><p></p><p>I do think that in the hands of certain types of roleplayers, random can work. I just also think that for most others, they're simply hoping to get some 18's. The moment I finally opened my eyes to this was actually back when another player rolled an amazing stat spread (two 18's and a bunch of 15+), only to go about 5 levels rolling 1's and 2's on HP. It basically ruined the character for him, so I took it over and retcon'd him as someone who was genetically gifted, etc, yet had some terminal health issue that meant his time was numbered. All his actions had to measured in a balance between the potential he was supposed to have and the reality his body presented. It was a lot of fun, and luckily happened early enough in my RP hobby that I wasn't wasting away as an angry power gamer.</p><p></p><p>As a result, I'm usually pretty jaded about rolling stats these days, because I see a lot of people who claim to love it and feel like I'm looking at myself 20 years ago.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7211482, member: 6801554"] Rolling stats is fun when you roll well, but I've found that players seem to lose interest in their character if they don't have a good spread (especially if they have a really bad one). It's kind of like, if you're going to argue that random is fun, take the good with the bad. Don't suicide your character for the sake of being able to roll another one just because you don't like your CON score. I went through that crap in high school. I was part of the problem, because I was one of those that loved my great stats and lost interest with the bad ones. I'd go so far as to roll a second character along with the first bad one, because I *knew* I was going to roleplay him as a brash idiot destined for a quick death. I do think that in the hands of certain types of roleplayers, random can work. I just also think that for most others, they're simply hoping to get some 18's. The moment I finally opened my eyes to this was actually back when another player rolled an amazing stat spread (two 18's and a bunch of 15+), only to go about 5 levels rolling 1's and 2's on HP. It basically ruined the character for him, so I took it over and retcon'd him as someone who was genetically gifted, etc, yet had some terminal health issue that meant his time was numbered. All his actions had to measured in a balance between the potential he was supposed to have and the reality his body presented. It was a lot of fun, and luckily happened early enough in my RP hobby that I wasn't wasting away as an angry power gamer. As a result, I'm usually pretty jaded about rolling stats these days, because I see a lot of people who claim to love it and feel like I'm looking at myself 20 years ago. [/QUOTE]
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Point Buy vs Rolling for Stats
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