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pneumatik's War of the Burning Sky
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<blockquote data-quote="pneumatik" data-source="post: 9262499" data-attributes="member: 21087"><p><strong><u>The Monastery of Two Winds</u></strong></p><p></p><p>I decided at the end of Mad King's Banquet that the PCs didn't quite have enough magical loot, so I gave out a couple fun utility items like a robe of many items. This probably ended up being a mistake because they got more magic loot relatively soon, but <em>shrug</em>.</p><p></p><p>Anyway, the PCs return to Seaquen as landed nobles of Dassen and are called back to the Lyceum. They update resistance leadership on the situation in Dassen and what happened there. Simeon tells them that they were the only successful group of the three they sent out, though I don't think the players realized how poorly things went and Simeon didn't want to emphasize the current failures. They meet Three Weeping Ravens (TWR) and learn about the Monastery of Two Winds. I fail to remember which wind is passive and which is violent, and continue to not remember forever. </p><p></p><p>Sheena Larkins teleports the party to Yen Ching. I invent some background about Ostalin that hopefully won't contradict a later adventure. I lean into the East Asian aspects of their culture, in part because I don't know enough about central Asia. They are caught in the teleport trap but talk their way out of it. They are taken to Khagan Onamdammin. He has a huge inferiority complex about his dad and grandfather. I steal from ancient Roman history and make him a pretty worthless and petty person who nonetheless is the Khagan (the sons of Roman emperors were pretty consistently terrible people in general and emperors in particular). The PCs watch him petrify and destroy a fey "companion" of his who "healed" him of his biomantically altered face, though they don't understand exactly what's going on.</p><p></p><p>Onamdammin invites the PCs to stay up very very late partying with him. Some do. The next day the PCs wake up earlier than the Khagan. They go collect the the broken pieces of the fey companion and explore Yen Ching, looking for plot hooks but finding nothing. I describe it as vaguely Nepalese based on random video clips I've seen. The PCs convince Onamdammin that they should go to the Monastery of Two Winds to deal with the Ragesians. Onamdammin is of course not worried about his ability to deal with the Ragesians but he likes Pilus so is happy to send the PCs off to visit him.</p><p></p><p>The PCs do the Menchi the Headless fight. I spend more time reading about Menchi's backstory than the party spends worrying about him, but the fight up the hill is interesting from a game mechanical perspective. The spellcasting PCs get Menchi's spellbook and have serious discussions about the 5e action economy, concentration, and spells. </p><p></p><p>The PCs reach Eresh and recognize that something very weird is going on. I have less of a Ragesian presence in the village than I think the adventure intends, largely for simplicity. The PCs walk through the Ragesians very cautiously but nothing happens beyond someone telling them to stop, to which they answer, "No," and keep walking. They explore the village and chat up people in Peak's Shadow as best they can.</p><p></p><p>I think their next stop is the monastery. Along the way there they have the scripted spooky first interaction with Balance. They think it's weird but they keep going. At the monastery they get Caela to talk to them. She give them the official line of being worried about whatever is making the villagers so weird and doesn't let them in. I think they learn that they're talking to Caela, a name they recognize from talking to people in Eresh. They go back to the village. Once they're back in the village Bechus flags them down and takes them to meet Eril where he's hiding.</p><p></p><p>They did some other exploration of the village while they were doing the plot. They learned more about the situation, including the timeline of events, but didn't get any good ideas of what to do next. So they were asked to the House of Healing to talk to Balance.</p></blockquote><p></p>
[QUOTE="pneumatik, post: 9262499, member: 21087"] [B][U]The Monastery of Two Winds[/U][/B] I decided at the end of Mad King's Banquet that the PCs didn't quite have enough magical loot, so I gave out a couple fun utility items like a robe of many items. This probably ended up being a mistake because they got more magic loot relatively soon, but [I]shrug[/I]. Anyway, the PCs return to Seaquen as landed nobles of Dassen and are called back to the Lyceum. They update resistance leadership on the situation in Dassen and what happened there. Simeon tells them that they were the only successful group of the three they sent out, though I don't think the players realized how poorly things went and Simeon didn't want to emphasize the current failures. They meet Three Weeping Ravens (TWR) and learn about the Monastery of Two Winds. I fail to remember which wind is passive and which is violent, and continue to not remember forever. Sheena Larkins teleports the party to Yen Ching. I invent some background about Ostalin that hopefully won't contradict a later adventure. I lean into the East Asian aspects of their culture, in part because I don't know enough about central Asia. They are caught in the teleport trap but talk their way out of it. They are taken to Khagan Onamdammin. He has a huge inferiority complex about his dad and grandfather. I steal from ancient Roman history and make him a pretty worthless and petty person who nonetheless is the Khagan (the sons of Roman emperors were pretty consistently terrible people in general and emperors in particular). The PCs watch him petrify and destroy a fey "companion" of his who "healed" him of his biomantically altered face, though they don't understand exactly what's going on. Onamdammin invites the PCs to stay up very very late partying with him. Some do. The next day the PCs wake up earlier than the Khagan. They go collect the the broken pieces of the fey companion and explore Yen Ching, looking for plot hooks but finding nothing. I describe it as vaguely Nepalese based on random video clips I've seen. The PCs convince Onamdammin that they should go to the Monastery of Two Winds to deal with the Ragesians. Onamdammin is of course not worried about his ability to deal with the Ragesians but he likes Pilus so is happy to send the PCs off to visit him. The PCs do the Menchi the Headless fight. I spend more time reading about Menchi's backstory than the party spends worrying about him, but the fight up the hill is interesting from a game mechanical perspective. The spellcasting PCs get Menchi's spellbook and have serious discussions about the 5e action economy, concentration, and spells. The PCs reach Eresh and recognize that something very weird is going on. I have less of a Ragesian presence in the village than I think the adventure intends, largely for simplicity. The PCs walk through the Ragesians very cautiously but nothing happens beyond someone telling them to stop, to which they answer, "No," and keep walking. They explore the village and chat up people in Peak's Shadow as best they can. I think their next stop is the monastery. Along the way there they have the scripted spooky first interaction with Balance. They think it's weird but they keep going. At the monastery they get Caela to talk to them. She give them the official line of being worried about whatever is making the villagers so weird and doesn't let them in. I think they learn that they're talking to Caela, a name they recognize from talking to people in Eresh. They go back to the village. Once they're back in the village Bechus flags them down and takes them to meet Eril where he's hiding. They did some other exploration of the village while they were doing the plot. They learned more about the situation, including the timeline of events, but didn't get any good ideas of what to do next. So they were asked to the House of Healing to talk to Balance. [/QUOTE]
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