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pneumatik's War of the Burning Sky
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<blockquote data-quote="pneumatik" data-source="post: 9188727" data-attributes="member: 21087"><p><strong>Mad King's Banquet</strong></p><p></p><p>After a little time to recover the PCs were summoned to the Lyceum to meet with Simeon and Kiernan. On the way there they saw Jineer Bremman but I don't think he talked to them until later. Once in Simeon's office with him, Kiernan, Katrina, and were introduced to Balan Bastom. [ISPOILER]The PCs seemed completely comfortable with the idea that Katrina had made her way into the good graces of Simeon and entered his inner circle.[/ISPOILER] Balan and Simeon make their pitch. The PCs agree, of course. Simeon also gives them an update on the state of the war, which I found both helpful as the DM who has to keep the entire setting in my head and was good a reminding the PCs that they're part of a larger fight in a larger world. I think I also had Simeon (or someone) mention in passing that they were sending other teams of adventurers out on other missions.</p><p></p><p>The PCs prepare and get underway. They encounter Jineer and agree to deliver his letter to his dad. They take what they all hope is their last trip through the swamp. In Vidor they decide to purchase a sleigh and horses from the same person who ripped them off selling them row boats and head off into the late but very cold winter.</p><p></p><p>On the way to Bresk the PCs had multiple fights. When they tried to figure out where the Young Remorhaz (not a good rap name) was from, I decided it had come down from the Toreast Steppes because I wasn't sure where else in the area a remorhaz family could be living. I was running this adventure in late 2022, so the Police Brutality encounter hit different than it might have had I run it when the adventure was first published.</p><p></p><p>They get to Bresk safely and learn a little about the current political situation. They immediately go meet with the proxies of Dasseni nobles who Balan says are friendly with Sequen. Then they meet with King Steppengard. The fact that the king has a Ragesian envoy makes the entire party suspicious. They also can tell that Nina Glibglammer is Bad News. </p><p></p><p>Edited to add: At this point the party starts to get paranoid. Scarlet drops a divination asking about how to learn the truth ("You must reach Gallo's Fend."). The next day the party checks out the Book of the Land and determine its artifact-ness seems to be working and protecting the nobles of Dassen. Raziel trails some members of the Talon and then Glibglammer but doesn't learn much factual information of much use. He does get a very bad feeling about Glibglammer, like she still has a role of great importance to play. [ISPOILER]This aspect of Maddness wasn't directly in the adventure, but it was part of how I'm trying to play up the dream-like aspect of the trillith.[/ISPOILER]</p><p></p><p>The PCs continue talking to proxies after the audience ends so that they can get Dassen on their side before they're kicked out of Bresk. In a rare moment of session prep I had created names and short descriptions of all the proxies. That didn't change how the plot went or anything, I'm just bragging. These proxy discussions go well. The PCs do not go looking for Jinis.</p><p></p><p>The following evening Pixis fails to kill the party, instead just dying quickly. Then some Dasseni soldiers encourage the PCs to surrender and go to jail. Instead they decide to nope-out and leave the city, heading north to Lord Gallo. They leave their horses and sleigh behind but find new horses waiting for them outside the north gate to Bresk.</p><p></p><p>As an aside I decided that the eight senior nobles in Dassen were all dukes / duchesses. It seemed confusing that Gallo was Duke Gallo but the other seven were only Lord / Lady, so the rest got major promotions.</p></blockquote><p></p>
[QUOTE="pneumatik, post: 9188727, member: 21087"] [B]Mad King's Banquet[/B] After a little time to recover the PCs were summoned to the Lyceum to meet with Simeon and Kiernan. On the way there they saw Jineer Bremman but I don't think he talked to them until later. Once in Simeon's office with him, Kiernan, Katrina, and were introduced to Balan Bastom. [ISPOILER]The PCs seemed completely comfortable with the idea that Katrina had made her way into the good graces of Simeon and entered his inner circle.[/ISPOILER] Balan and Simeon make their pitch. The PCs agree, of course. Simeon also gives them an update on the state of the war, which I found both helpful as the DM who has to keep the entire setting in my head and was good a reminding the PCs that they're part of a larger fight in a larger world. I think I also had Simeon (or someone) mention in passing that they were sending other teams of adventurers out on other missions. The PCs prepare and get underway. They encounter Jineer and agree to deliver his letter to his dad. They take what they all hope is their last trip through the swamp. In Vidor they decide to purchase a sleigh and horses from the same person who ripped them off selling them row boats and head off into the late but very cold winter. On the way to Bresk the PCs had multiple fights. When they tried to figure out where the Young Remorhaz (not a good rap name) was from, I decided it had come down from the Toreast Steppes because I wasn't sure where else in the area a remorhaz family could be living. I was running this adventure in late 2022, so the Police Brutality encounter hit different than it might have had I run it when the adventure was first published. They get to Bresk safely and learn a little about the current political situation. They immediately go meet with the proxies of Dasseni nobles who Balan says are friendly with Sequen. Then they meet with King Steppengard. The fact that the king has a Ragesian envoy makes the entire party suspicious. They also can tell that Nina Glibglammer is Bad News. Edited to add: At this point the party starts to get paranoid. Scarlet drops a divination asking about how to learn the truth ("You must reach Gallo's Fend."). The next day the party checks out the Book of the Land and determine its artifact-ness seems to be working and protecting the nobles of Dassen. Raziel trails some members of the Talon and then Glibglammer but doesn't learn much factual information of much use. He does get a very bad feeling about Glibglammer, like she still has a role of great importance to play. [ISPOILER]This aspect of Maddness wasn't directly in the adventure, but it was part of how I'm trying to play up the dream-like aspect of the trillith.[/ISPOILER] The PCs continue talking to proxies after the audience ends so that they can get Dassen on their side before they're kicked out of Bresk. In a rare moment of session prep I had created names and short descriptions of all the proxies. That didn't change how the plot went or anything, I'm just bragging. These proxy discussions go well. The PCs do not go looking for Jinis. The following evening Pixis fails to kill the party, instead just dying quickly. Then some Dasseni soldiers encourage the PCs to surrender and go to jail. Instead they decide to nope-out and leave the city, heading north to Lord Gallo. They leave their horses and sleigh behind but find new horses waiting for them outside the north gate to Bresk. As an aside I decided that the eight senior nobles in Dassen were all dukes / duchesses. It seemed confusing that Gallo was Duke Gallo but the other seven were only Lord / Lady, so the rest got major promotions. [/QUOTE]
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