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Please Just Play the Adventure (One Shots)
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<blockquote data-quote="Jer" data-source="post: 8675924" data-attributes="member: 19857"><p>For one shot games with strangers I've come to believe that there is nothing better than the mission format for games. Brief the players on who they are, who they work for, and what the mission is, give them the layout of where things start, and then get started. The briefing can be in character or out of character but the important piece is setting a goal for the scenario of some kind. Most of the best con games I've played in have been in mission format - and most of the worst con games I've played in have started with an open-ended premise that expects the players to bite and engage in a particular way but doesn't telegraph it explicitly. It can work, but it really depends on who else is at the table and for me whether my blood sugar and sleep schedules are both aligned properly (And basically any adventure that doesn't lay out at least one explicit goal for the PCs to try to accomplish is a crap shoot as to whether the players on a given day are going to pick up on what the adventure wants them to do or not - even if the GM thinks its obvious, in the hands of random strangers what's obvious isn't always going to be apparent).</p></blockquote><p></p>
[QUOTE="Jer, post: 8675924, member: 19857"] For one shot games with strangers I've come to believe that there is nothing better than the mission format for games. Brief the players on who they are, who they work for, and what the mission is, give them the layout of where things start, and then get started. The briefing can be in character or out of character but the important piece is setting a goal for the scenario of some kind. Most of the best con games I've played in have been in mission format - and most of the worst con games I've played in have started with an open-ended premise that expects the players to bite and engage in a particular way but doesn't telegraph it explicitly. It can work, but it really depends on who else is at the table and for me whether my blood sugar and sleep schedules are both aligned properly (And basically any adventure that doesn't lay out at least one explicit goal for the PCs to try to accomplish is a crap shoot as to whether the players on a given day are going to pick up on what the adventure wants them to do or not - even if the GM thinks its obvious, in the hands of random strangers what's obvious isn't always going to be apparent). [/QUOTE]
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