Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Playable races: few or plenty, common or variable, native or outsiders?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lycurgon" data-source="post: 8541488" data-attributes="member: 7025583"><p>1) Plenty... </p><p>As a player I like a wide Varient of choices. I am a bit bored with most of the PHB options, although it depends on my character concept - recently I have played a human and are currently playing a Half-Elf. But having played most of core races a lot over the course of the past 5 editions I not generally prefer other options. I still like halflings and Dragonborn, but my favourite races are goblins, kobolds, aasimars, leonin, and tabaxi. But different things grab my fancy when it comes time to actually choose a character for a game. </p><p></p><p>As a DM, more my homebrew campaign I have curated the list but kept it pretty broad with lots of options, although the flavour has been changed for some. There is also a way to add anything to my world (a huge Chaos Storm can mutate people, create people or possibly pull them from another world, although that last is unlikely) if someone was dead set on playing something, but it would make them a one of a kind stranger everywhere they went. I would consider that option on a case by case basis. </p><p></p><p>2)Generally Common I guess... </p><p>I use the same abilities for all members of the same subraces/races. I like Tasha's rules for changing Ability Scores for PCs but generally have NPCs having the standard Stats for their race. I would allow minor changes like those allowed by Tasha's if it make sense for the character. </p><p></p><p>3)Native but maybe an occasional non-specific outsiders</p><p>I want the PCs to be natives, but allow Gith y and z which are from the Astral plane. As stated above I could allow someone from another world if it suited but wouldn't let someone from a specific world in without a good reason. I don't want to drag story elements from other settings/Worlds into my game so not sure if there is a good enough reason to have a character from another setting. I would prefer a mutated/created individual if someone wanted to play a specific race and mechanic, than having a character from another setting. Definitely don't want scifi characters turning up in my fantasy campaign.</p></blockquote><p></p>
[QUOTE="Lycurgon, post: 8541488, member: 7025583"] 1) Plenty... As a player I like a wide Varient of choices. I am a bit bored with most of the PHB options, although it depends on my character concept - recently I have played a human and are currently playing a Half-Elf. But having played most of core races a lot over the course of the past 5 editions I not generally prefer other options. I still like halflings and Dragonborn, but my favourite races are goblins, kobolds, aasimars, leonin, and tabaxi. But different things grab my fancy when it comes time to actually choose a character for a game. As a DM, more my homebrew campaign I have curated the list but kept it pretty broad with lots of options, although the flavour has been changed for some. There is also a way to add anything to my world (a huge Chaos Storm can mutate people, create people or possibly pull them from another world, although that last is unlikely) if someone was dead set on playing something, but it would make them a one of a kind stranger everywhere they went. I would consider that option on a case by case basis. 2)Generally Common I guess... I use the same abilities for all members of the same subraces/races. I like Tasha's rules for changing Ability Scores for PCs but generally have NPCs having the standard Stats for their race. I would allow minor changes like those allowed by Tasha's if it make sense for the character. 3)Native but maybe an occasional non-specific outsiders I want the PCs to be natives, but allow Gith y and z which are from the Astral plane. As stated above I could allow someone from another world if it suited but wouldn't let someone from a specific world in without a good reason. I don't want to drag story elements from other settings/Worlds into my game so not sure if there is a good enough reason to have a character from another setting. I would prefer a mutated/created individual if someone wanted to play a specific race and mechanic, than having a character from another setting. Definitely don't want scifi characters turning up in my fantasy campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playable races: few or plenty, common or variable, native or outsiders?
Top