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PH1: The Darque Demense (Bront judging)
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<blockquote data-quote="Phoenix8008" data-source="post: 3692241" data-attributes="member: 211"><p>The party of four takes leave of their employer and begins the short trek to the High District of Orussus. Travelling gently uphill away from the harbor and the main portion of the city, you follow the road that hugs the coast to the north. The morning wind blows a warm and gentle breeze from over the water and the gulls float and dive in the sunny sky above you. After passing many houses and manors of very well-off individuals, you deduce from the addresses you are passing that your destination lies not far ahead. On your right is a 10' high wall which encompasses some forested area. After following the wall for some time, the trees beyond it give way and you come to an open gate in the wall where the marked address matches what Master Darque wrote upon the parchment.</p><p></p><p>Folowing the path up towards the manor, you see that it is a two story house with a 3 story tower attached to the back righthand corner. It seems to be in good condition overall, with no visible damage or degradation. A covered porch gives shelter to the sturdy looking double doors in the front of the house. While there are some small and thin windows in the house itself (to small to squeeze through) they are curtained from within and nothing is visible through them on casual inspection. The steps of the porch creak slightly as you walk up them, but nothing else is heard.</p><p></p><p>[sblock=Elthic]As you approach the house, you catch a quick glimpse of the curtains in the upper tower moving and you would swear you saw a pair of eyes watching all of you until the moment you started to look.[/sblock][sblock=OOC]In case you didn't already, add four potions of Cure Light Wounds to your character sheets as your advance payment for this adventure. Note that if you drop out of the adventure due to dissapearing, these will be forfited as well. Not that I think any of you will, but just gotta say it. Ya know? <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p>P.S.- When used, I'll roll for the potions effects for you.</p><p></p><p>The porch itself is 15' wide with the front doors in the center 5' section. It extends 10' out from the house itself.[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 3692241, member: 211"] The party of four takes leave of their employer and begins the short trek to the High District of Orussus. Travelling gently uphill away from the harbor and the main portion of the city, you follow the road that hugs the coast to the north. The morning wind blows a warm and gentle breeze from over the water and the gulls float and dive in the sunny sky above you. After passing many houses and manors of very well-off individuals, you deduce from the addresses you are passing that your destination lies not far ahead. On your right is a 10' high wall which encompasses some forested area. After following the wall for some time, the trees beyond it give way and you come to an open gate in the wall where the marked address matches what Master Darque wrote upon the parchment. Folowing the path up towards the manor, you see that it is a two story house with a 3 story tower attached to the back righthand corner. It seems to be in good condition overall, with no visible damage or degradation. A covered porch gives shelter to the sturdy looking double doors in the front of the house. While there are some small and thin windows in the house itself (to small to squeeze through) they are curtained from within and nothing is visible through them on casual inspection. The steps of the porch creak slightly as you walk up them, but nothing else is heard. [sblock=Elthic]As you approach the house, you catch a quick glimpse of the curtains in the upper tower moving and you would swear you saw a pair of eyes watching all of you until the moment you started to look.[/sblock][sblock=OOC]In case you didn't already, add four potions of Cure Light Wounds to your character sheets as your advance payment for this adventure. Note that if you drop out of the adventure due to dissapearing, these will be forfited as well. Not that I think any of you will, but just gotta say it. Ya know? :uhoh: P.S.- When used, I'll roll for the potions effects for you. The porch itself is 15' wide with the front doors in the center 5' section. It extends 10' out from the house itself.[/sblock] [/QUOTE]
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