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<blockquote data-quote="James Gasik" data-source="post: 9281193" data-attributes="member: 6877472"><p>So a few years back, a friend of mine and I were invited to a 5e game. The premise was that the PC's would be dragged to an unknown world to fulfill a prophecy. We decided to remake a pair of 3e characters we had that worked well together, which was interesting, as some of the options had obviously changed.</p><p></p><p>For example, his Bard/Barbarian/Dragon Disciple was now a Barbarian/Dragon Sorcerer. And my Cleric with the Magic Domain was now an Arcana Cleric with a level of Wizard. We were having a blast, but the DM seemed bothered by something.</p><p></p><p>A few sessions in, he finally admitted that he was intimidated by our backstories and how well our characters worked together- he felt our stories were overshadowing his own adventure (?) and that we'd taken over the game, because any time there was a decision, we had a "voting bloc" that could often force the other players into doing what we thought was best.</p><p></p><p>I have to admit, I was a little blindsided- as others have noted, back in the day, bringing old characters to new tables was just the thing you did. Sure, I had a 8-page backstory and a journal of my past adventures (which I was updating for this new one) and sometimes the other player and I would share anecdotes of our past or use pre-arranged tactics, but the premise was that everyone was already an experienced adventurer, so this was simply the sort of thing you'd expect...right?</p><p></p><p>In the end, I suppose it just goes to show that not every DM wants to deal with old baggage.</p><p></p><p>I never gave it much thought, but I wonder when characters moving from one campaign to another stopped being a thing, and why.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9281193, member: 6877472"] So a few years back, a friend of mine and I were invited to a 5e game. The premise was that the PC's would be dragged to an unknown world to fulfill a prophecy. We decided to remake a pair of 3e characters we had that worked well together, which was interesting, as some of the options had obviously changed. For example, his Bard/Barbarian/Dragon Disciple was now a Barbarian/Dragon Sorcerer. And my Cleric with the Magic Domain was now an Arcana Cleric with a level of Wizard. We were having a blast, but the DM seemed bothered by something. A few sessions in, he finally admitted that he was intimidated by our backstories and how well our characters worked together- he felt our stories were overshadowing his own adventure (?) and that we'd taken over the game, because any time there was a decision, we had a "voting bloc" that could often force the other players into doing what we thought was best. I have to admit, I was a little blindsided- as others have noted, back in the day, bringing old characters to new tables was just the thing you did. Sure, I had a 8-page backstory and a journal of my past adventures (which I was updating for this new one) and sometimes the other player and I would share anecdotes of our past or use pre-arranged tactics, but the premise was that everyone was already an experienced adventurer, so this was simply the sort of thing you'd expect...right? In the end, I suppose it just goes to show that not every DM wants to deal with old baggage. I never gave it much thought, but I wonder when characters moving from one campaign to another stopped being a thing, and why. [/QUOTE]
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