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PbP games: what works and what doesn't?
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<blockquote data-quote="FitzTheRuke" data-source="post: 7465200" data-attributes="member: 59816"><p>That seems like the best overall way to do it to me. If you want to run a long adventure, sure, you can do it, but you need to break it up into bite-sized chunks. Say, if you're running one of the big 5e hardcovers, set a goal of running a chapter (or part of a chapter in those long "explore the underdark/north/jungle" bits) and reassess when you're done. If all your players are still in, keep 'em and do a sequel. Allow for the possibility of a few characters changing. Take a short DM's sanity-saving break in between. That sort of thing. Possibly even start a new thread with a nice recap or new-game intro page at the beginning. I think that would work.</p><p></p><p>Don't run "Out of the Abyss", instead run "Escape from Velkynvelve" and if that goes well, run "Crossing the Dark Lake", or whatever.</p><p></p><p>(I should really take this advice to heart myself.)</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7465200, member: 59816"] That seems like the best overall way to do it to me. If you want to run a long adventure, sure, you can do it, but you need to break it up into bite-sized chunks. Say, if you're running one of the big 5e hardcovers, set a goal of running a chapter (or part of a chapter in those long "explore the underdark/north/jungle" bits) and reassess when you're done. If all your players are still in, keep 'em and do a sequel. Allow for the possibility of a few characters changing. Take a short DM's sanity-saving break in between. That sort of thing. Possibly even start a new thread with a nice recap or new-game intro page at the beginning. I think that would work. Don't run "Out of the Abyss", instead run "Escape from Velkynvelve" and if that goes well, run "Crossing the Dark Lake", or whatever. (I should really take this advice to heart myself.) [/QUOTE]
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