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<blockquote data-quote="glass" data-source="post: 8643388" data-attributes="member: 12251"><p>I stuck with the original plan of making the Epic stat increases count as both inherent and enhancement, and therefore stack with neither (and made that explicit in the text). That does mean quite a long "flat spot" for your key stats, but that cannot be avoided if I want to keep things vaguely in line with established numbers. I did increase the stat bonus at level 21 to +2, so it will be a couple of levels shorter.</p><p></p><p>I decided to give 3 + Con bonus hp per Epic level, which sounds a bit stingy by Con will be going up too so hp growth will be more rapid that it would appear at first. I nearly dropped it down to 2 (or even 1), but I settled on 3 in the end. I added discussion of hp to Caps & Level Shuffling.</p><p></p><p>For Urban Barbarians (and others that have the Controlled Range feature), I added a synergy entry.</p><p></p><p>The revised document is attached below. Assuming I did not add a bunch of new errors, that cuts down the list considerably:</p><ul> <li data-xf-list-type="ul">Create an Epic feat for non-magical hp restoration (probably)</li> <li data-xf-list-type="ul">Figure out the Extra Ki Power mess.</li> <li data-xf-list-type="ul"><em>Maybe</em> simply Epic Martial Artists weapon group, and definitely figure out what if anything it should do apart from allowing flurry with a wider variety of stuff.</li> <li data-xf-list-type="ul">Check the other barbarian and bloodrager archetypes for compatibility. Also skalds, now I think about it.</li> <li data-xf-list-type="ul">What else could I add to [Epic Weapon Master] that is in theme?</li> </ul><p>_</p><p>glass.</p></blockquote><p></p>
[QUOTE="glass, post: 8643388, member: 12251"] I stuck with the original plan of making the Epic stat increases count as both inherent and enhancement, and therefore stack with neither (and made that explicit in the text). That does mean quite a long "flat spot" for your key stats, but that cannot be avoided if I want to keep things vaguely in line with established numbers. I did increase the stat bonus at level 21 to +2, so it will be a couple of levels shorter. I decided to give 3 + Con bonus hp per Epic level, which sounds a bit stingy by Con will be going up too so hp growth will be more rapid that it would appear at first. I nearly dropped it down to 2 (or even 1), but I settled on 3 in the end. I added discussion of hp to Caps & Level Shuffling. For Urban Barbarians (and others that have the Controlled Range feature), I added a synergy entry. The revised document is attached below. Assuming I did not add a bunch of new errors, that cuts down the list considerably: [LIST] [*]Create an Epic feat for non-magical hp restoration (probably) [*]Figure out the Extra Ki Power mess. [*][I]Maybe[/I] simply Epic Martial Artists weapon group, and definitely figure out what if anything it should do apart from allowing flurry with a wider variety of stuff. [*]Check the other barbarian and bloodrager archetypes for compatibility. Also skalds, now I think about it. [*]What else could I add to [Epic Weapon Master] that is in theme? [/LIST] _ glass. [/QUOTE]
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