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<blockquote data-quote="glass" data-source="post: 8640519" data-attributes="member: 12251"><p>This one is for swashbucklers, gunslingers, rogues, and other lighter martial types. It gives an initiator level to those who do not already have it, and a panache pool to those who do not already have that.</p><p></p><p>To use that initiator level, gives you two stances of your choice from suitable disciplines - from both Bo9S and Path of War (stances are probably my favourite part of the initiator mechanics).</p><p></p><p>To use the panache pool, it gives you four deeds: <em>Focused Strike</em> lets you add an extra d10 to attack rolls, and your initiator level to damage if you hit. <em>Impossible Dodge</em> retroactively lets you add an insight bonus to AC against a particular hit equal to your ranks in acrobatics (so probably 20). These both cost 2 panache/grit and require a light or one-handed piercing weapon. Martial Flexibility lets you switch your stance as a free action for one panache/grit. <em>Martial Recovery</em> lets you spend a grit/panache when you crit with a martial manouvre to not expend it.</p><p></p><p>The synergy entry lets feats like Slashing Grace work for the above feats too.</p><p></p><p>There is a slight error in that it says that you add you EB to your initiator level as usual, but EB is not the same as the initiator level bonus. It was at one point, but I am pretty sure it had changed by the time I created this feat, so I do not know where that came from. One more for the "to be fixed" list!</p><p></p><p>Next up, Epic Healer.</p><p></p><p>_</p><p>glass.</p></blockquote><p></p>
[QUOTE="glass, post: 8640519, member: 12251"] This one is for swashbucklers, gunslingers, rogues, and other lighter martial types. It gives an initiator level to those who do not already have it, and a panache pool to those who do not already have that. To use that initiator level, gives you two stances of your choice from suitable disciplines - from both Bo9S and Path of War (stances are probably my favourite part of the initiator mechanics). To use the panache pool, it gives you four deeds: [I]Focused Strike[/I] lets you add an extra d10 to attack rolls, and your initiator level to damage if you hit. [I]Impossible Dodge[/I] retroactively lets you add an insight bonus to AC against a particular hit equal to your ranks in acrobatics (so probably 20). These both cost 2 panache/grit and require a light or one-handed piercing weapon. Martial Flexibility lets you switch your stance as a free action for one panache/grit. [I]Martial Recovery[/I] lets you spend a grit/panache when you crit with a martial manouvre to not expend it. The synergy entry lets feats like Slashing Grace work for the above feats too. There is a slight error in that it says that you add you EB to your initiator level as usual, but EB is not the same as the initiator level bonus. It was at one point, but I am pretty sure it had changed by the time I created this feat, so I do not know where that came from. One more for the "to be fixed" list! Next up, Epic Healer. _ glass. [/QUOTE]
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