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Pathbreaker - musings of an amateur game designer
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<blockquote data-quote="Lord Mhoram" data-source="post: 8591798" data-attributes="member: 4789"><p>This is a thread I'm starting and will be posting in sporadically. The title "Amateur game designer" is sort of self aggrandizing. <em>shrug</em>. I've sold some gaming articles, but nothing huge. But I love to tinker and adjust rules - I know others do. So the purpose of this, even if no one reads it, is for me to talk about my current project, why I make the decisions I do, and some of my thought processes behind everything. Now I tend to get super enthusiastic and sort of trail off, and that is another reason for me doing this - to try and keep me focused by making a public statement about what I am doing.</p><p></p><p>First the name - I call it Pathbreaker as it my version of pathfinder 1st ed, but changed to my personal tastes (i.e. a portmanteau of Pathfinder and Fantasy Heartbreaker).. I've really only played this game solo, so I am sure some of this will be unbalanced, but if anyone gets a little spark of an idea from it, all the better. I never plan on publishing, just doing this for my own use; especially as I am copy and pasting wholesale from the many books I own. This is more a process for fun and practice than for actually publishing intent.</p><p></p><p>Now as I said I own a lot of books. And I am one of those that like lots of concurrent subsystems in a game - because mechanic (i.e. games) matter, and different mechanics lead to different play experiences. PF1st is "mostly dead" so I don't have a flood of new mechanical material coming out (aside from Stalwarts like Legendary), which makes it a good game to tinker with - and it is one of my 2 favorite PRG games system in the world- the other being HERO. I will be using things from Dreamscarred, Legendary, Rogue Genius games, the Spheres of magic/might series and a lot of other things all commingled with the original PF stuff.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8591798, member: 4789"] This is a thread I'm starting and will be posting in sporadically. The title "Amateur game designer" is sort of self aggrandizing. [I]shrug[/I]. I've sold some gaming articles, but nothing huge. But I love to tinker and adjust rules - I know others do. So the purpose of this, even if no one reads it, is for me to talk about my current project, why I make the decisions I do, and some of my thought processes behind everything. Now I tend to get super enthusiastic and sort of trail off, and that is another reason for me doing this - to try and keep me focused by making a public statement about what I am doing. First the name - I call it Pathbreaker as it my version of pathfinder 1st ed, but changed to my personal tastes (i.e. a portmanteau of Pathfinder and Fantasy Heartbreaker).. I've really only played this game solo, so I am sure some of this will be unbalanced, but if anyone gets a little spark of an idea from it, all the better. I never plan on publishing, just doing this for my own use; especially as I am copy and pasting wholesale from the many books I own. This is more a process for fun and practice than for actually publishing intent. Now as I said I own a lot of books. And I am one of those that like lots of concurrent subsystems in a game - because mechanic (i.e. games) matter, and different mechanics lead to different play experiences. PF1st is "mostly dead" so I don't have a flood of new mechanical material coming out (aside from Stalwarts like Legendary), which makes it a good game to tinker with - and it is one of my 2 favorite PRG games system in the world- the other being HERO. I will be using things from Dreamscarred, Legendary, Rogue Genius games, the Spheres of magic/might series and a lot of other things all commingled with the original PF stuff. [/QUOTE]
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