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<blockquote data-quote="Living Enworld Judge" data-source="post: 2461244" data-attributes="member: 13889"><p>While there are many theories of creation of Enworld, one of the more well known of them is the tale of the conflict between Gundar and Halor. As the tales go, Gundar crafted the earth, and invited the gods to join in his creation under his guidance. Halor, Gundar's brother, became jealous of the power and control that Gundar had over the world and the other gods. In a great conflict, Halor crafted the skies and tried to have them swallow the earth in pure and total chaos. The two gods fought, and the world was ravaged and torn asunder, till Gundar placed what was left on the back of the Enworldphant, which was too large for the sky to swallow.</p><p></p><p>While many discount this as a simple legend, and this is rarely taught by either god's followers, it is a popular and well known tale. What is known is that Gundar and Halor are powerful deities and brothers in great conflict, and worshipers of both gods can be found across Enworld.</p><p></p><p></p><p><span style="font-size: 18px"><span style="color: Sienna"><strong>Gundar</strong></span></span>, God of the Earth</p><p><span style="font-size: 12px"><em>The High King, The Creator</em></span></p><p> </p><p><strong>Enworldian Greater Deity</strong></p><p><strong>Symbol:</strong> A Lion's head carved into a mountain.</p><p><strong>Home Plane:</strong> Varies</p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Portfolio:</strong> The Earth, Order, Creation</p><p><strong>Worshippers:</strong> Leaders, Druids, Craftsmen, Builders, Those seeking structure in life.</p><p><strong>Cleric Alignments:</strong> LG, LN, LE</p><p><strong>Domains:</strong> Law, Earth, Strength, Creation, Artiface</p><p><strong>Favored Weapon:</strong> Warhammer</p><p></p><p>Gundar is worshiped by those who strive to give order as well as those who make order out of chaos. Leaders, Crafters, Builders, and others looking to create structure in the world. Druids also worship him for his connection to the earth and the world. Gundar is never known to have appeared on the world, but is often depicted as an older but stronger man, whose face has the look of contemplation.</p><p></p><p>Followers of Gundar teach of his ties to the earth, and discipline in life. They teach that creating things is the way to bring order to the chaos of life, and priests are often local craftsmen as well. Temples dedicated to Gundar are always well built, and often ornately done as well. Worshipers of Gundar tell the story of creation, but they tell it more as a demonstration of Gundar’s potential power, and generally it is taught that while it is not necessarily true, it is a possibility, and well within the realm of Gundar’s powers.</p><p></p><p>CREATION DOMAIN</p><p>Granted Power: Cast conjuration (creation) spells at +2 caster level. (Those with access to both the Artifice and Creation domains cast conjuration (creation) spells at +3 caster level.)</p><p>Creation Domain Spells</p><p></p><p>[CODE]Spell Name Brief Description</p><p>1 Create Water Creates 2 gallons/level of pure water.</p><p>2 Minor Image As silent image, plus some sound.</p><p>3 Create Food and Water Feeds three humans (or one horse)/level.</p><p>4 Minor Creation Creates one cloth or wood object.</p><p>5 Major Creation As minor creation, plus stone and metal.</p><p>6 Heroes’ Feast Food for one creature/level cures and grants combat bonuses.</p><p>7 Permanent Image Includes sight, sound, and smell.</p><p>8 True Creation Creates permanent nonmagical object.</p><p>9 Genesis Creates a small demiplane.[/CODE]</p><p></p><p>True Creation</p><p>Conjuration (Creation)</p><p><strong>Level:</strong> Creation 8</p><p><strong>Components:</strong> V, S , M, X P</p><p><strong>Casting Time:</strong> 10 minutes</p><p><strong>Range:</strong> 0 ft.</p><p><strong>Effect:</strong> Unattended, nonmagical object of nonliving matter, up to 1 cu. ft./level</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>The caster creates a nonmagical, unattended object of any sort of matter. Items created are permanent and cannot be negated by dispelling magics or negating powers. For all intents and purposes, these items are completely real. The volume of the item created cannot exceed 1 cubic foot per caster level. The caster must succeed at an appropriate skill check to make a complex item.</p><p></p><p>Unlike the items brought into being by the lower-level spells minor creation and major creation, objects created by the casting of true creation can be used as material components.</p><p></p><p>XP Cost: The item’s gold piece value in XP, or a minimum of 1 XP, whichever is more.</p><p></p><p><strong>Genesis</strong></p><p>Conjuration (Creation)</p><p><strong>Level:</strong> Creation 9</p><p><strong>Components:</strong> V, S , M, X P</p><p><strong>Casting Time:</strong> 1 week (8 hours/day)</p><p><strong>Range:</strong> 180 ft.</p><p><strong>Effect:</strong> A demiplane on the Ethereal Plane centered on your location</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This spell creates an immobile, finite plane with limited access - a demi-plane.</p><p></p><p>Demiplanes created by this power are very small, minor planes. A character can cast this spell only on the Ethereal Plane. When he or she casts it, a local density fluctuation precipitates the creation of a demiplane. At first, the demiplane grows at a rate of a 1-foot-radius per day to an initial maximum radius of 180 feet as the fledgling plane draws substance from surrounding ethereal vapors and protomatter or astral ectoplasm.</p><p></p><p>The character determines the environment in the demiplane when he or she first casts genesis, reflecting most any desire he or she can visualize. The caster determines factors such as atmosphere, water, temperature, and the shape of the general terrain. However, the spell cannot create life, nor can it create construction. If desired, these must be brought in by some other fashion.</p><p></p><p>Once the basic demiplane reaches its maximum size, the character can continue to cast this spell to enlarge the demiplane if he or she is inside the boundaries of the demiplane. In such a case, the radiusof the demiplane increases by 60 feet for each subsequent casting.</p><p></p><p>If the spell is cast again while outside an existing demi-plane, the casting creates a separate bubble that does not touch or overlap any previously created demiplane.</p><p></p><p>XP Cost: 5,000 XP. </p><p></p><p><strong>ARTIFICE DOMAIN</strong></p><p>Granted Power: Gain +4 bonus on Craft checks. The character casts conjuration (creation) spells at +1 caster level. (Those with access to both the Artifice and Creation domains cast conjuration [creation] spells at +3 caster level.)</p><p></p><p>Artifice Domain Spells</p><p>[CODE]Spell Name Brief Description</p><p>1 Animate Rope Makes a rope move at your command.</p><p>2 Wood Shape Rearranges wooden objects to suit you.</p><p>3 Stone Shape Sculpts stone into any shape.</p><p>4 Minor Creation Creates one cloth or wood object.</p><p>5 Fabricate Transforms raw materials into finished items.</p><p>6 Major Creation As minor creation, plus stone and metal.</p><p>7 Hardening Increases hardness of target by 1 per 2 levels.</p><p>8 True Creation Creates permanent non-magical object.</p><p>9 Prismatic sphere As prismatic wall, but surrounds on all sides.[/CODE]</p><p></p><p><strong>Hardening</strong></p><p>Transmutation</p><p><strong>Level:</strong> Sor/Wiz 6, Artifice 7</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> One item of a volume no greater than 10 cu. ft./level (see text)</p><p><strong>Duration:</strong> Permanent</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes (object)</p><p></p><p>This spell increases the hardness of materials. For every two caster levels, increase by 1 the hardness of the material targeted by the spell. This hardness increase improves only the material’s resistance to damage. Nothing else is modified by the improvement.</p><p></p><p>The hardening spell does not in any way affect resistance to other forms of transformation.</p><p></p><p>This spell affects up to 10 cubic feet per level of the spellcaster.</p><p></p><p>If cast upon a metal or mineral, the volume is reduced to 1 cubic foot per level. </p><p></p><p></p><p></p><p><span style="font-size: 18px"><span style="color: RoyalBlue"><strong>Halor</strong></span></span>, God of the Sky</p><p><span style="font-size: 12px"><em>The Sky King, The Grand Suvayor</em></span></p><p> </p><p><strong>Enworldian Greater Deity</strong></p><p><strong>Symbol:</strong> The moon moving in to eclipse the sun (Think the mastercard logo with the moon over the sun)</p><p><strong>Home Plane:</strong> Varies</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Portfolio:</strong> The Sky (Sun, Moon, Stars), Weather, Chaos</p><p><strong>Worshippers:</strong> Sailors, Druids, Astrologers, Those seeking chaos in life.</p><p><strong>Cleric Alignments:</strong> CG, CN, CE</p><p><strong>Domains:</strong> Chaos, Air, Sun, Darkness, Weather </p><p><strong>Favored Weapon:</strong> Rapier</p><p></p><p>Halor is worshiped by those who work under the sky, particularly sailors, astrologers, and druids. Halor is also worshiped by those who challenge the established authority, justly or not. Halor is often depicted as an elf with wings, flying high in the sky.</p><p></p><p>Worshipers of Halor tell the story of creation, but with a twist. In their version, Gundar was a strict and oppressive ruler, and Halor led the uprising against him among the gods. It is told to teach that order is not always right, as well as to inspire those of Halor’s power as a god. They make no commitment as to the truth of the tale however.</p><p></p><p><strong>WEATHER DOMAIN</strong></p><p>Granted Power: Survival is a class skill.</p><p></p><p>Weather Domain Spells</p><p>[CODE]Spell Name Brief Description</p><p>1 Obscuring Mist Fog surrounds you.</p><p>2 Fog Cloud Fog obscures vision.</p><p>3 Call Lightning Calls down lightning bolts (3d6 per bolt) from sky.</p><p>4 Sleet Storm Hampers vision and movement.</p><p>5 Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across.</p><p>6 Control Winds Change wind direction and speed.</p><p>7 Control Weather Changes weather in local area.</p><p>8 Whirlwind Cyclone deals damage and can pick up creatures.</p><p>9 Storm of Vengeance Storm rains acid, lightning, and hail.[/CODE]</p><p></p><p> - Created by Bront/Domains based on SRD</p></blockquote><p></p>
[QUOTE="Living Enworld Judge, post: 2461244, member: 13889"] While there are many theories of creation of Enworld, one of the more well known of them is the tale of the conflict between Gundar and Halor. As the tales go, Gundar crafted the earth, and invited the gods to join in his creation under his guidance. Halor, Gundar's brother, became jealous of the power and control that Gundar had over the world and the other gods. In a great conflict, Halor crafted the skies and tried to have them swallow the earth in pure and total chaos. The two gods fought, and the world was ravaged and torn asunder, till Gundar placed what was left on the back of the Enworldphant, which was too large for the sky to swallow. While many discount this as a simple legend, and this is rarely taught by either god's followers, it is a popular and well known tale. What is known is that Gundar and Halor are powerful deities and brothers in great conflict, and worshipers of both gods can be found across Enworld. [size=5][color=Sienna][b]Gundar[/b][/color][/size], God of the Earth [size=3][i]The High King, The Creator[/i][/size][i][/i] [b]Enworldian Greater Deity[/b] [b]Symbol:[/b] A Lion's head carved into a mountain. [b]Home Plane:[/b] Varies [b]Alignment:[/b] Lawful Neutral [b]Portfolio:[/b] The Earth, Order, Creation [b]Worshippers:[/b] Leaders, Druids, Craftsmen, Builders, Those seeking structure in life. [b]Cleric Alignments:[/b] LG, LN, LE [b]Domains:[/b] Law, Earth, Strength, Creation, Artiface [b]Favored Weapon:[/b] Warhammer Gundar is worshiped by those who strive to give order as well as those who make order out of chaos. Leaders, Crafters, Builders, and others looking to create structure in the world. Druids also worship him for his connection to the earth and the world. Gundar is never known to have appeared on the world, but is often depicted as an older but stronger man, whose face has the look of contemplation. Followers of Gundar teach of his ties to the earth, and discipline in life. They teach that creating things is the way to bring order to the chaos of life, and priests are often local craftsmen as well. Temples dedicated to Gundar are always well built, and often ornately done as well. Worshipers of Gundar tell the story of creation, but they tell it more as a demonstration of Gundar’s potential power, and generally it is taught that while it is not necessarily true, it is a possibility, and well within the realm of Gundar’s powers. CREATION DOMAIN Granted Power: Cast conjuration (creation) spells at +2 caster level. (Those with access to both the Artifice and Creation domains cast conjuration (creation) spells at +3 caster level.) Creation Domain Spells [CODE]Spell Name Brief Description 1 Create Water Creates 2 gallons/level of pure water. 2 Minor Image As silent image, plus some sound. 3 Create Food and Water Feeds three humans (or one horse)/level. 4 Minor Creation Creates one cloth or wood object. 5 Major Creation As minor creation, plus stone and metal. 6 Heroes’ Feast Food for one creature/level cures and grants combat bonuses. 7 Permanent Image Includes sight, sound, and smell. 8 True Creation Creates permanent nonmagical object. 9 Genesis Creates a small demiplane.[/CODE] True Creation Conjuration (Creation) [B]Level:[/B] Creation 8 [B]Components:[/B] V, S , M, X P [B]Casting Time:[/B] 10 minutes [B]Range:[/B] 0 ft. [B]Effect:[/B] Unattended, nonmagical object of nonliving matter, up to 1 cu. ft./level [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No The caster creates a nonmagical, unattended object of any sort of matter. Items created are permanent and cannot be negated by dispelling magics or negating powers. For all intents and purposes, these items are completely real. The volume of the item created cannot exceed 1 cubic foot per caster level. The caster must succeed at an appropriate skill check to make a complex item. Unlike the items brought into being by the lower-level spells minor creation and major creation, objects created by the casting of true creation can be used as material components. XP Cost: The item’s gold piece value in XP, or a minimum of 1 XP, whichever is more. [B]Genesis[/B] Conjuration (Creation) [B]Level:[/B] Creation 9 [B]Components:[/B] V, S , M, X P [B]Casting Time:[/B] 1 week (8 hours/day) [B]Range:[/B] 180 ft. [B]Effect:[/B] A demiplane on the Ethereal Plane centered on your location [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No This spell creates an immobile, finite plane with limited access - a demi-plane. Demiplanes created by this power are very small, minor planes. A character can cast this spell only on the Ethereal Plane. When he or she casts it, a local density fluctuation precipitates the creation of a demiplane. At first, the demiplane grows at a rate of a 1-foot-radius per day to an initial maximum radius of 180 feet as the fledgling plane draws substance from surrounding ethereal vapors and protomatter or astral ectoplasm. The character determines the environment in the demiplane when he or she first casts genesis, reflecting most any desire he or she can visualize. The caster determines factors such as atmosphere, water, temperature, and the shape of the general terrain. However, the spell cannot create life, nor can it create construction. If desired, these must be brought in by some other fashion. Once the basic demiplane reaches its maximum size, the character can continue to cast this spell to enlarge the demiplane if he or she is inside the boundaries of the demiplane. In such a case, the radiusof the demiplane increases by 60 feet for each subsequent casting. If the spell is cast again while outside an existing demi-plane, the casting creates a separate bubble that does not touch or overlap any previously created demiplane. XP Cost: 5,000 XP. [B]ARTIFICE DOMAIN[/B] Granted Power: Gain +4 bonus on Craft checks. The character casts conjuration (creation) spells at +1 caster level. (Those with access to both the Artifice and Creation domains cast conjuration [creation] spells at +3 caster level.) Artifice Domain Spells [CODE]Spell Name Brief Description 1 Animate Rope Makes a rope move at your command. 2 Wood Shape Rearranges wooden objects to suit you. 3 Stone Shape Sculpts stone into any shape. 4 Minor Creation Creates one cloth or wood object. 5 Fabricate Transforms raw materials into finished items. 6 Major Creation As minor creation, plus stone and metal. 7 Hardening Increases hardness of target by 1 per 2 levels. 8 True Creation Creates permanent non-magical object. 9 Prismatic sphere As prismatic wall, but surrounds on all sides.[/CODE] [B]Hardening[/B] Transmutation [B]Level:[/B] Sor/Wiz 6, Artifice 7 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 action [B]Range:[/B] Touch [B]Target:[/B] One item of a volume no greater than 10 cu. ft./level (see text) [B]Duration:[/B] Permanent [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] Yes (object) This spell increases the hardness of materials. For every two caster levels, increase by 1 the hardness of the material targeted by the spell. This hardness increase improves only the material’s resistance to damage. Nothing else is modified by the improvement. The hardening spell does not in any way affect resistance to other forms of transformation. This spell affects up to 10 cubic feet per level of the spellcaster. If cast upon a metal or mineral, the volume is reduced to 1 cubic foot per level. [size=5][color=RoyalBlue][b]Halor[/b][/color][/size], God of the Sky [size=3][i]The Sky King, The Grand Suvayor[/i][/size][i][/i] [b]Enworldian Greater Deity[/b] [b]Symbol:[/b] The moon moving in to eclipse the sun (Think the mastercard logo with the moon over the sun) [b]Home Plane:[/b] Varies [b]Alignment:[/b] Chaotic Neutral [b]Portfolio:[/b] The Sky (Sun, Moon, Stars), Weather, Chaos [b]Worshippers:[/b] Sailors, Druids, Astrologers, Those seeking chaos in life. [b]Cleric Alignments:[/b] CG, CN, CE [b]Domains:[/b] Chaos, Air, Sun, Darkness, Weather [b]Favored Weapon:[/b] Rapier Halor is worshiped by those who work under the sky, particularly sailors, astrologers, and druids. Halor is also worshiped by those who challenge the established authority, justly or not. Halor is often depicted as an elf with wings, flying high in the sky. Worshipers of Halor tell the story of creation, but with a twist. In their version, Gundar was a strict and oppressive ruler, and Halor led the uprising against him among the gods. It is told to teach that order is not always right, as well as to inspire those of Halor’s power as a god. They make no commitment as to the truth of the tale however. [B]WEATHER DOMAIN[/B] Granted Power: Survival is a class skill. Weather Domain Spells [CODE]Spell Name Brief Description 1 Obscuring Mist Fog surrounds you. 2 Fog Cloud Fog obscures vision. 3 Call Lightning Calls down lightning bolts (3d6 per bolt) from sky. 4 Sleet Storm Hampers vision and movement. 5 Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. 6 Control Winds Change wind direction and speed. 7 Control Weather Changes weather in local area. 8 Whirlwind Cyclone deals damage and can pick up creatures. 9 Storm of Vengeance Storm rains acid, lightning, and hail.[/CODE] - Created by Bront/Domains based on SRD [/QUOTE]
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